PKHeX/PKHeX.Core/Legality/Encounters/EncounterSlot/IMagnetStatic.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

28 lines
1.5 KiB
C#

namespace PKHeX.Core;
/// <summary>
/// Contains information about the RNG restrictions for the slot, and any mutated RNG values.
/// </summary>
/// <remarks>
/// When encountering a Wild Pokémon with a lead that has an ability of <see cref="Ability.Static"/> or <see cref="Ability.MagnetPull"/>,
/// the game picks encounters from the <seealso cref="EncounterArea"/> that match the type.
/// The values in this interface change the <seealso cref="INumberedSlot"/> to allow different values for slot yielding.
/// </remarks>
public interface IMagnetStatic
{
/// <summary> <see cref="INumberedSlot.SlotNumber"/> if the lead is <see cref="Ability.Static"/> </summary>
byte StaticIndex { get; }
/// <summary> <see cref="INumberedSlot.SlotNumber"/> if the lead is <see cref="Ability.MagnetPull"/> </summary>
byte MagnetPullIndex { get; }
/// <summary> Count of slots in the parent area that can be yielded by <see cref="Ability.Static"/> </summary>
byte StaticCount { get; }
/// <summary> Count of slots in the parent area that can be yielded by <see cref="Ability.MagnetPull"/> </summary>
byte MagnetPullCount { get; }
bool IsStaticSlot => StaticCount != 0 && StaticIndex != byte.MaxValue;
bool IsMagnetSlot => MagnetPullCount != 0 && MagnetPullIndex != byte.MaxValue;
bool IsMatchStatic(int index, int count) => index == StaticIndex && count == StaticCount;
bool IsMatchMagnet(int index, int count) => index == MagnetPullIndex && count == MagnetPullCount;
}