mirror of
https://github.com/kwsch/PKHeX
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88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
28 lines
1.5 KiB
C#
28 lines
1.5 KiB
C#
namespace PKHeX.Core;
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/// <summary>
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/// Contains information about the RNG restrictions for the slot, and any mutated RNG values.
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/// </summary>
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/// <remarks>
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/// When encountering a Wild Pokémon with a lead that has an ability of <see cref="Ability.Static"/> or <see cref="Ability.MagnetPull"/>,
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/// the game picks encounters from the <seealso cref="EncounterArea"/> that match the type.
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/// The values in this interface change the <seealso cref="INumberedSlot"/> to allow different values for slot yielding.
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/// </remarks>
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public interface IMagnetStatic
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{
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/// <summary> <see cref="INumberedSlot.SlotNumber"/> if the lead is <see cref="Ability.Static"/> </summary>
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byte StaticIndex { get; }
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/// <summary> <see cref="INumberedSlot.SlotNumber"/> if the lead is <see cref="Ability.MagnetPull"/> </summary>
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byte MagnetPullIndex { get; }
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/// <summary> Count of slots in the parent area that can be yielded by <see cref="Ability.Static"/> </summary>
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byte StaticCount { get; }
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/// <summary> Count of slots in the parent area that can be yielded by <see cref="Ability.MagnetPull"/> </summary>
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byte MagnetPullCount { get; }
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bool IsStaticSlot => StaticCount != 0 && StaticIndex != byte.MaxValue;
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bool IsMagnetSlot => MagnetPullCount != 0 && MagnetPullIndex != byte.MaxValue;
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bool IsMatchStatic(int index, int count) => index == StaticIndex && count == StaticCount;
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bool IsMatchMagnet(int index, int count) => index == MagnetPullIndex && count == MagnetPullCount;
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}
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