mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-11 21:22:41 +00:00
9166d0eb64
Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
namespace PKHeX.Core;
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/// <summary>
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/// Encounter Slot found in <see cref="GameVersion.Gen7"/>.
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/// </summary>
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/// <inheritdoc cref="EncounterSlot"/>
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public sealed record EncounterSlot7 : EncounterSlot
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{
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public override int Generation => 7;
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public override EntityContext Context => EntityContext.Gen7;
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public bool IsSOS => Area.Type == SlotType.SOS;
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public EncounterSlot7(EncounterArea7 area, ushort species, byte form, byte min, byte max) : base(area, species, form, min, max)
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{
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}
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protected override void SetPINGA(PKM pk, EncounterCriteria criteria)
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{
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var pi = pk.PersonalInfo;
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pk.PID = Util.Rand32();
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pk.Nature = (int)criteria.GetNature(Nature.Random);
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pk.Gender = criteria.GetGender(-1, pi);
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criteria.SetRandomIVs(pk);
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var num = Ability;
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if (IsSOS && pk.FlawlessIVCount < 2)
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num = 0; // let's fake it as an insufficient chain, no HA possible.
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var ability = criteria.GetAbilityFromNumber(num);
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pk.RefreshAbility(ability);
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pk.SetRandomEC();
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}
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protected override HiddenAbilityPermission IsHiddenAbilitySlot() => IsSOS ? HiddenAbilityPermission.Possible : HiddenAbilityPermission.Never;
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public override Ball FixedBall => Location == Locations.Pelago7 ? Ball.Poke : Ball.None;
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}
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