mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-11 21:22:41 +00:00
5bdc6b9ef8
* Uses LearnSource more throughout the codebase when appropriate, rather than loosely coupled pivot methods. * Hides Learnset/EggMove data inside the LearnSource classes. * Extracts functionality from the large Legal class & partial Table*.cs files into better performing helper classes. * Cleans up some code from prior LearnSource commits.
247 lines
8.9 KiB
C#
247 lines
8.9 KiB
C#
using System;
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using static PKHeX.Core.Species;
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namespace PKHeX.Core;
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/// <summary>
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/// Wild Encounter Slot data
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/// </summary>
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/// <remarks>Wild encounter slots are found as random encounters in-game.</remarks>
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public abstract record EncounterSlot(EncounterArea Area, ushort Species, byte Form, byte LevelMin, byte LevelMax) : IEncounterable, IEncounterMatch, IEncounterFormRandom
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{
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public abstract int Generation { get; }
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public abstract EntityContext Context { get; }
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public bool EggEncounter => false;
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public virtual bool IsShiny => false;
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protected readonly EncounterArea Area = Area;
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public GameVersion Version => Area.Version;
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public int Location => Area.Location;
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public int EggLocation => 0;
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public virtual Ball FixedBall => Ball.None;
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public virtual Shiny Shiny => Shiny.Random;
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public bool IsFixedLevel => LevelMin == LevelMax;
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public bool IsRandomLevel => LevelMin != LevelMax;
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private protected const string wild = "Wild Encounter";
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public string Name => wild;
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/// <summary>
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/// Gets if the specified level inputs are within range of the <see cref="LevelMin"/> and <see cref="LevelMax"/>
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/// </summary>
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/// <param name="lvl">Single level</param>
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/// <returns>True if within slot's range, false if impossible.</returns>
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public bool IsLevelWithinRange(int lvl) => LevelMin <= lvl && lvl <= LevelMax;
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/// <summary>
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/// Gets if the specified level inputs are within range of the <see cref="LevelMin"/> and <see cref="LevelMax"/>
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/// </summary>
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/// <param name="min">Highest value the low end of levels can be</param>
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/// <param name="max">Lowest value the high end of levels can be</param>
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/// <returns>True if within slot's range, false if impossible.</returns>
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public bool IsLevelWithinRange(byte min, byte max) => LevelMin <= max && min <= LevelMax;
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/// <summary>
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/// Gets if the specified level inputs are within range of the <see cref="LevelMin"/> and <see cref="LevelMax"/>
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/// </summary>
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/// <param name="lvl">Single level</param>
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/// <param name="minDecrease">Highest value the low end of levels can be</param>
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/// <param name="maxIncrease">Lowest value the high end of levels can be</param>
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/// <returns>True if within slot's range, false if impossible.</returns>
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public bool IsLevelWithinRange(int lvl, int minDecrease, int maxIncrease) => LevelMin - minDecrease <= lvl && lvl <= LevelMax + maxIncrease;
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/// <summary>
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/// Gets if the specified level inputs are within range of the <see cref="LevelMin"/> and <see cref="LevelMax"/>
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/// </summary>
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/// <param name="min">Lowest level allowed</param>
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/// <param name="max">Highest level allowed</param>
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/// <param name="minDecrease">Highest value the low end of levels can be</param>
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/// <param name="maxIncrease">Lowest value the high end of levels can be</param>
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/// <returns>True if within slot's range, false if impossible.</returns>
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public bool IsLevelWithinRange(byte min, byte max, int minDecrease, int maxIncrease) => LevelMin - minDecrease <= max && min <= LevelMax + maxIncrease;
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public virtual string LongName
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{
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get
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{
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if (Area.Type == SlotType.Any)
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return wild;
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return $"{wild} {Area.Type.ToString().Replace('_', ' ')}";
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}
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}
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public PKM ConvertToPKM(ITrainerInfo tr) => ConvertToPKM(tr, EncounterCriteria.Unrestricted);
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public PKM ConvertToPKM(ITrainerInfo tr, EncounterCriteria criteria)
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{
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var pk = GetBlank();
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tr.ApplyTo(pk);
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ApplyDetails(tr, criteria, pk);
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return pk;
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}
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protected virtual PKM GetBlank() => EntityBlank.GetBlank(Generation, Version);
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protected virtual void ApplyDetails(ITrainerInfo sav, EncounterCriteria criteria, PKM pk)
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{
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var version = this.GetCompatibleVersion((GameVersion) sav.Game);
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int lang = (int)Language.GetSafeLanguage(Generation, (LanguageID) sav.Language, version);
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int level = LevelMin;
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pk.Species = Species;
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pk.Form = GetWildForm(pk, Form, sav);
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pk.Language = lang;
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pk.CurrentLevel = level;
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pk.Version = (int)version;
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pk.Nickname = SpeciesName.GetSpeciesNameGeneration(Species, lang, Generation);
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ApplyDetailsBall(pk);
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pk.Language = lang;
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pk.OT_Friendship = pk.PersonalInfo.BaseFriendship;
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SetMetData(pk, level, Location);
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SetPINGA(pk, criteria);
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SetEncounterMoves(pk, version, pk.CurrentLevel);
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SetFormatSpecificData(pk);
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if (pk.Format < 6)
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return;
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sav.ApplyHandlingTrainerInfo(pk);
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if (pk is IScaledSize { HeightScalar: 0, WeightScalar: 0 } s)
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{
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s.HeightScalar = PokeSizeUtil.GetRandomScalar();
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s.WeightScalar = PokeSizeUtil.GetRandomScalar();
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}
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}
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protected virtual void ApplyDetailsBall(PKM pk)
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{
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var ball = FixedBall;
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pk.Ball = (int)(ball == Ball.None ? Ball.Poke : ball);
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}
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protected virtual void SetEncounterMoves(PKM pk, GameVersion version, int level)
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{
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Span<ushort> moves = stackalloc ushort[4];
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var source = GameData.GetLearnSource(version);
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source.SetEncounterMoves(Species, Form, level, moves);
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pk.SetMoves(moves);
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pk.SetMaximumPPCurrent(moves);
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}
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protected virtual void SetFormatSpecificData(PKM pk) { }
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protected virtual void SetPINGA(PKM pk, EncounterCriteria criteria)
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{
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var pi = pk.PersonalInfo;
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int gender = criteria.GetGender(-1, pi);
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int nature = (int)criteria.GetNature(Nature.Random);
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var ability = criteria.GetAbilityFromNumber(Ability);
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if (Generation == 3 && Species == (int)Unown)
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{
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do
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{
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PIDGenerator.SetRandomWildPID(pk, pk.Format, nature, ability, gender);
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ability ^= 1; // some nature-forms cannot have a certain PID-ability set, so just flip it as Unown doesn't have dual abilities.
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} while (pk.Form != Form);
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}
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else
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{
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PIDGenerator.SetRandomWildPID(pk, pk.Format, nature, ability, gender);
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}
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pk.Gender = gender;
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pk.StatNature = nature;
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}
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private void SetMetData(PKM pk, int level, int location)
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{
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if (pk.Format <= 2 && Version != GameVersion.C)
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return;
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pk.Met_Location = location;
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pk.Met_Level = level;
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if (pk.Format >= 4)
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pk.MetDate = DateOnly.FromDateTime(DateTime.Today);
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}
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public bool IsRandomUnspecificForm => Form >= FormDynamic;
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private const int FormDynamic = FormVivillon;
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protected internal const byte FormVivillon = 30;
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protected internal const byte FormRandom = 31;
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private static byte GetWildForm(PKM pk, byte form, ITrainerInfo sav)
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{
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if (form < FormDynamic) // specified form
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return form;
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if (form == FormRandom) // flagged as totally random
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{
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if (pk.Species == (int)Minior)
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return (byte)Util.Rand.Next(7, 14);
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return (byte)Util.Rand.Next(pk.PersonalInfo.FormCount);
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}
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ushort species = pk.Species;
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if (species is >= (int)Scatterbug and <= (int)Vivillon)
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{
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if (sav is IRegionOrigin o)
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return Vivillon3DS.GetPattern(o.Country, o.Region);
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}
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return 0;
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}
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public virtual string GetConditionString(out bool valid)
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{
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valid = true;
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return LegalityCheckStrings.LEncCondition;
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}
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public bool IsMatchExact(PKM pk, EvoCriteria evo) => true; // Matched by Area
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public virtual EncounterMatchRating GetMatchRating(PKM pk)
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{
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if (IsDeferredWurmple(pk))
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return EncounterMatchRating.PartialMatch;
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if (pk.Format >= 5)
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{
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bool isHidden = pk.AbilityNumber == 4;
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if (isHidden && this.IsPartialMatchHidden(pk.Species, Species))
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return EncounterMatchRating.PartialMatch;
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if (IsDeferredHiddenAbility(isHidden))
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return EncounterMatchRating.Deferred;
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}
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return EncounterMatchRating.Match;
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}
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protected virtual HiddenAbilityPermission IsHiddenAbilitySlot() => HiddenAbilityPermission.Never;
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public AbilityPermission Ability => IsHiddenAbilitySlot() switch
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{
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HiddenAbilityPermission.Never => AbilityPermission.Any12,
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HiddenAbilityPermission.Always => AbilityPermission.OnlyHidden,
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_ => AbilityPermission.Any12H,
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};
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private bool IsDeferredWurmple(PKM pk) => Species == (int)Wurmple && pk.Species != (int)Wurmple && !WurmpleUtil.IsWurmpleEvoValid(pk);
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private bool IsDeferredHiddenAbility(bool IsHidden) => IsHiddenAbilitySlot() switch
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{
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HiddenAbilityPermission.Never => IsHidden,
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HiddenAbilityPermission.Always => !IsHidden,
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_ => false,
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};
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protected enum HiddenAbilityPermission
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{
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Always,
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Never,
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Possible,
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}
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}
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