mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-26 22:10:21 +00:00
95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
134 lines
5.9 KiB
C#
134 lines
5.9 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Side game data for <see cref="PB8"/> data transferred into HOME.
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/// </summary>
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public sealed class GameDataPB8 : HomeOptional1, IGameDataSide<PB8>, IGameDataSplitAbility, IPokerusStatus
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{
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private const HomeGameDataFormat ExpectFormat = HomeGameDataFormat.PB8;
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private const int SIZE = HomeCrypto.SIZE_2GAME_PB8;
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protected override HomeGameDataFormat Format => ExpectFormat;
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public GameDataPB8() : base(SIZE) { }
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public GameDataPB8(Memory<byte> data) : base(data) => EnsureSize(SIZE);
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public GameDataPB8 Clone() => new(ToArray());
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public int WriteTo(Span<byte> result) => WriteWithHeader(result);
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#region Structure
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public ushort Move1 { get => ReadUInt16LittleEndian(Data); set => WriteUInt16LittleEndian(Data, value); }
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public ushort Move2 { get => ReadUInt16LittleEndian(Data[0x02..]); set => WriteUInt16LittleEndian(Data[0x02..], value); }
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public ushort Move3 { get => ReadUInt16LittleEndian(Data[0x04..]); set => WriteUInt16LittleEndian(Data[0x04..], value); }
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public ushort Move4 { get => ReadUInt16LittleEndian(Data[0x06..]); set => WriteUInt16LittleEndian(Data[0x06..], value); }
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public int Move1_PP { get => Data[0x08]; set => Data[0x08] = (byte)value; }
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public int Move2_PP { get => Data[0x09]; set => Data[0x09] = (byte)value; }
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public int Move3_PP { get => Data[0x0A]; set => Data[0x0A] = (byte)value; }
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public int Move4_PP { get => Data[0x0B]; set => Data[0x0B] = (byte)value; }
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public int Move1_PPUps { get => Data[0x0C]; set => Data[0x0C] = (byte)value; }
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public int Move2_PPUps { get => Data[0x0D]; set => Data[0x0D] = (byte)value; }
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public int Move3_PPUps { get => Data[0x0E]; set => Data[0x0E] = (byte)value; }
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public int Move4_PPUps { get => Data[0x0F]; set => Data[0x0F] = (byte)value; }
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public ushort RelearnMove1 { get => ReadUInt16LittleEndian(Data[0x10..]); set => WriteUInt16LittleEndian(Data[0x10..], value); }
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public ushort RelearnMove2 { get => ReadUInt16LittleEndian(Data[0x12..]); set => WriteUInt16LittleEndian(Data[0x12..], value); }
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public ushort RelearnMove3 { get => ReadUInt16LittleEndian(Data[0x14..]); set => WriteUInt16LittleEndian(Data[0x14..], value); }
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public ushort RelearnMove4 { get => ReadUInt16LittleEndian(Data[0x16..]); set => WriteUInt16LittleEndian(Data[0x16..], value); }
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private Span<byte> RecordFlag => Data.Slice(0x18, 14);
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public bool GetMoveRecordFlag(int index) => FlagUtil.GetFlag(RecordFlag, index >> 3, index & 7);
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public void SetMoveRecordFlag(int index, bool value) => FlagUtil.SetFlag(RecordFlag, index >> 3, index & 7, value);
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public bool GetMoveRecordFlagAny() => RecordFlag.ContainsAnyExcept<byte>(0);
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public void ClearMoveRecordFlags() => RecordFlag.Clear();
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public byte Ball { get => Data[0x26]; set => Data[0x26] = value; }
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public ushort EggLocation { get => ReadUInt16LittleEndian(Data[0x27..]); set => WriteUInt16LittleEndian(Data[0x27..], value); }
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public ushort MetLocation { get => ReadUInt16LittleEndian(Data[0x29..]); set => WriteUInt16LittleEndian(Data[0x29..], value); }
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// Rev2 Additions
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public byte PokerusState { get => Data[0x2B]; set => Data[0x2B] = value; }
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public ushort Ability { get => ReadUInt16LittleEndian(Data[0x2C..]); set => WriteUInt16LittleEndian(Data[0x2C..], value); }
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public byte AbilityNumber { get => Data[0x2E]; set => Data[0x2E] = value; }
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#endregion
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#region Conversion
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public PersonalInfo GetPersonalInfo(ushort species, byte form) => PersonalTable.BDSP.GetFormEntry(species, form);
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public void CopyTo(PB8 pk, PKH pkh)
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{
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this.CopyTo(pk);
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// Move Records are not settable in PB8; do not copy even if nonzero (illegal).
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pk.PokerusState = PokerusState;
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pk.AbilityNumber = AbilityNumber;
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pk.Ability = Ability;
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}
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public void CopyFrom(PB8 pk, PKH pkh)
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{
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this.CopyFrom(pk);
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// Move Records are not settable in PB8; do not copy even if nonzero (illegal).
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PokerusState = pk.PokerusState;
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AbilityNumber = (byte)pk.AbilityNumber;
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Ability = (ushort)pk.Ability;
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}
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public PB8 ConvertToPKM(PKH pkh)
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{
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var pk = new PB8();
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pkh.CopyTo(pk);
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CopyTo(pk, pkh);
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pk.ResetPartyStats();
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pk.RefreshChecksum();
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return pk;
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}
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#endregion
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/// <summary> Reconstructive logic to best apply suggested values. </summary>
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public static GameDataPB8? TryCreate(PKH pkh)
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{
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var side = GetNearestNeighbor(pkh);
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if (side == null)
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return null;
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var result = new GameDataPB8();
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result.InitializeFrom(side, pkh);
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return result;
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}
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private static IGameDataSide? GetNearestNeighbor(PKH pkh) => pkh.DataPK9 as IGameDataSide
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?? pkh.DataPK8 as IGameDataSide
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?? pkh.DataPB7 as IGameDataSide
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?? pkh.DataPA8;
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public void InitializeFrom(IGameDataSide side, PKH pkh)
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{
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Ball = side.Ball;
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MetLocation = side.MetLocation == 0 ? Locations.Default8bNone : side.MetLocation;
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EggLocation = side.EggLocation == 0 ? Locations.Default8bNone : side.EggLocation;
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if (side is IPokerusStatus p)
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PokerusState = p.PokerusState;
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if (side is IGameDataSplitAbility a)
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AbilityNumber = a.AbilityNumber;
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else
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AbilityNumber = 1;
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PopulateFromCore(pkh);
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}
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private void PopulateFromCore(PKH pkh)
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{
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var pi = PersonalTable.BDSP.GetFormEntry(pkh.Species, pkh.Form);
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Ability = (ushort)pi.GetAbilityAtIndex(AbilityNumber >> 1);
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var level = Experience.GetLevel(pkh.EXP, pi.EXPGrowth);
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this.ResetMoves(pkh.Species, pkh.Form, level, LearnSource8BDSP.Instance, EntityContext.Gen8b);
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}
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}
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