PKHeX/PKHeX.Core/Game/GameStrings
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00
..
FilteredGameDataSource.cs Trailing commas 2021-08-20 13:49:20 -07:00
GameDataSource.cs Refactoring: Span-based value writes and method signatures (#3361) 2022-01-02 21:35:59 -08:00
GameInfo.cs Minor clean 2021-08-20 13:42:25 -07:00
GameLanguage.cs Minor clean 2020-04-23 20:54:20 -07:00
GameStrings.cs Update memory feeling localization files for gen8 2021-12-04 11:40:40 -08:00
GeoLocation.cs Enhance nullable indication of array 2021-05-20 08:52:47 -07:00
MemoryArgType.cs Minor tweaks 2019-05-29 22:40:07 -07:00
MemoryStrings.cs Update memory feeling localization files for gen8 2021-12-04 11:40:40 -08:00
MetDataSource.cs Shift x0001 offset textfiles to x0000 2021-11-28 14:32:05 -08:00