PKHeX/PKHeX.Core/Legality/RNG/Frame
Kurt 4a8a495d04 Condense some switch expressions
Should be it for now; exhaustively searched for all that made sense to change
2020-12-25 10:58:33 -08:00
..
Frame.cs Offload EncounterSlot loading logic to reduce complexity (#2980) 2020-08-30 10:23:22 -07:00
FrameCache.cs Target type'd new 2020-12-21 17:17:56 -08:00
FrameFinder.cs Unify concepts with different names 2020-12-10 20:42:30 -08:00
FrameGenerator.cs Condense some switch expressions 2020-12-25 10:58:33 -08:00
FrameType.cs Add encounter slot checking 2017-05-14 23:21:34 -07:00
LeadRequired.cs Cleanup 2019-10-26 12:33:58 -07:00
LockInfo.cs Refactoring 2017-05-14 14:42:18 -07:00
Pokeblock.cs style updates 2018-09-14 22:37:47 -07:00
SeedInfo.cs More readonly struct tweaks 2019-10-26 23:18:25 -07:00
SlotRange.cs Condense some switch expressions 2020-12-25 10:58:33 -08:00