PKHeX/PKHeX.Core/Legality/Evolutions/EvolutionSets/EvolutionSet7.cs
Kurt 9166d0eb64
Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves

In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.

The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.

The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.

* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 16:15:27 -07:00

43 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary>
/// Generation 7 Evolution Branch Entries
/// </summary>
public static class EvolutionSet7
{
private const int SIZE = 8;
private static EvolutionMethod[] GetMethods(ReadOnlySpan<byte> data, bool LevelUpBypass)
{
var evos = new EvolutionMethod[data.Length / SIZE];
for (int i = 0; i < data.Length; i += SIZE)
{
var entry = data.Slice(i, SIZE);
evos[i / SIZE] = ReadEvolution(entry, LevelUpBypass);
}
return evos;
}
private static EvolutionMethod ReadEvolution(ReadOnlySpan<byte> entry, bool levelUpBypass)
{
var type = (EvolutionType)entry[0];
var arg = ReadUInt16LittleEndian(entry[2..]);
var species = ReadUInt16LittleEndian(entry[4..]);
var form = entry[6];
var level = entry[7];
var lvlup = !levelUpBypass && type.IsLevelUpRequired() ? (byte)1 : (byte)0;
return new EvolutionMethod(type, species, form, arg, level, lvlup);
}
public static IReadOnlyList<EvolutionMethod[]> GetArray(BinLinkerAccessor data, bool LevelUpBypass)
{
var evos = new EvolutionMethod[data.Length][];
for (int i = 0; i < evos.Length; i++)
evos[i] = GetMethods(data[i], LevelUpBypass);
return evos;
}
}