mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 10:53:10 +00:00
3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
81 lines
3 KiB
C#
81 lines
3 KiB
C#
using System;
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using System.Collections.Generic;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Generation 3 Evolution Branch Entries
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/// </summary>
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public static class EvolutionSet3
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{
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private static EvolutionMethod GetMethod(ReadOnlySpan<byte> data)
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{
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var method = data[0];
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var arg = ReadUInt16LittleEndian(data[2..]);
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var species = SpeciesConverter.GetG4Species(ReadUInt16LittleEndian(data[4..]));
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//2 bytes padding
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switch (method)
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{
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case 1: /* Friendship*/
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case 2: /* Friendship day*/
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case 3: /* Friendship night*/
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return new EvolutionMethod((EvolutionType)method, species, Argument: arg, LevelUp: 1);
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case 5: /* Trade */
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case 6: /* Trade while holding */
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return new EvolutionMethod((EvolutionType)method, species, Argument: arg);
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case 4: /* Level Up */
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return new EvolutionMethod(EvolutionType.LevelUp, species, Argument: arg, Level: (byte)arg, LevelUp: 1);
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case 7: /* Use item */
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return new EvolutionMethod((EvolutionType)(method + 1), species, Argument: arg);
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case 15: /* Beauty evolution*/
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return new EvolutionMethod((EvolutionType)(method + 1), species, Argument: arg, LevelUp: 1);
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case 8: /* Tyrogue -> Hitmonchan */
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case 9: /* Tyrogue -> Hitmonlee */
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case 10: /* Tyrogue -> Hitmontop*/
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case 11: /* Wurmple -> Silcoon evolution */
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case 12: /* Wurmple -> Cascoon evolution */
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case 13: /* Nincada -> Ninjask evolution */
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case 14: /* Shedinja spawn in Nincada -> Ninjask evolution */
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return new EvolutionMethod((EvolutionType)(method + 1), species, Argument: arg, Level: (byte)arg, LevelUp: 1);
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default:
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throw new ArgumentOutOfRangeException(nameof(method));
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}
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}
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public static IReadOnlyList<EvolutionMethod[]> GetArray(ReadOnlySpan<byte> data)
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{
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var evos = new EvolutionMethod[Legal.MaxSpeciesID_3 + 1][];
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evos[0] = Array.Empty<EvolutionMethod>();
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for (ushort i = 1; i <= Legal.MaxSpeciesIndex_3; i++)
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{
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int g4species = SpeciesConverter.GetG4Species(i);
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if (g4species == 0)
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continue;
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const int maxCount = 5;
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const int size = 8;
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int offset = i * (maxCount * size);
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int count = 0;
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for (; count < maxCount; count++)
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{
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if (data[offset + (count * size)] == 0)
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break;
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}
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if (count == 0)
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{
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evos[g4species] = Array.Empty<EvolutionMethod>();
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continue;
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}
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var set = new EvolutionMethod[count];
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for (int j = 0; j < set.Length; j++)
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set[j] = GetMethod(data.Slice(offset + (j * size), size));
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evos[g4species] = set;
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}
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return evos;
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}
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}
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