mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 10:53:10 +00:00
3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
180 lines
6.1 KiB
C#
180 lines
6.1 KiB
C#
using System;
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using System.Collections.Generic;
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using static PKHeX.Core.Species;
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namespace PKHeX.Core;
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/// <summary>
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/// Contains logic that calculates the evolution chain of a <see cref="PKM"/>, only considering the generation it originated in.
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/// </summary>
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public static class EncounterOrigin
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{
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/// <summary>
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/// Gets possible evolution details for the input <see cref="pk"/>
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/// </summary>
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/// <param name="pk">Current state of the Pokémon</param>
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/// <returns>Possible origin species-form-levels to match against encounter data.</returns>
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/// <remarks>Use <see cref="GetOriginChain12"/> if the <see cref="pk"/> originated from Generation 1 or 2.</remarks>
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public static EvoCriteria[] GetOriginChain(PKM pk)
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{
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bool hasOriginMet = pk.HasOriginalMetLocation;
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var maxLevel = GetLevelOriginMax(pk, hasOriginMet);
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var minLevel = GetLevelOriginMin(pk, hasOriginMet);
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return GetOriginChain(pk, -1, (byte)maxLevel, (byte)minLevel, hasOriginMet);
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}
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/// <summary>
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/// Gets possible evolution details for the input <see cref="pk"/> originating from Generation 1 or 2.
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/// </summary>
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/// <param name="pk">Current state of the Pokémon</param>
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/// <param name="gameSource">Game/group the <see cref="pk"/> originated from. If <see cref="GameVersion.RBY"/>, it assumes Gen 1, otherwise Gen 2.</param>
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/// <returns>Possible origin species-form-levels to match against encounter data.</returns>
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public static EvoCriteria[] GetOriginChain12(PKM pk, GameVersion gameSource)
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{
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bool rby = gameSource == GameVersion.RBY;
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var maxSpecies = rby ? Legal.MaxSpeciesID_1 : Legal.MaxSpeciesID_2;
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bool hasOriginMet;
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int maxLevel, minLevel;
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if (pk is ICaughtData2 pk2)
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{
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hasOriginMet = pk2.CaughtData != 0;
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maxLevel = rby && Future_LevelUp2.Contains(pk.Species) ? pk.CurrentLevel - 1 : pk.CurrentLevel;
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minLevel = !hasOriginMet ? 2 : pk.IsEgg ? 5 : pk2.Met_Level;
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}
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else if (pk is PK1 pk1)
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{
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hasOriginMet = false;
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maxLevel = pk1.CurrentLevel;
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minLevel = 2;
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}
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else if (rby)
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{
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hasOriginMet = false;
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maxLevel = Future_LevelUp2.Contains(pk.Species) ? pk.CurrentLevel - 1 : GetLevelOriginMaxTransfer(pk, pk.Met_Level, 1);
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minLevel = 2;
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}
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else // GSC
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{
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hasOriginMet = false;
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maxLevel = GetLevelOriginMaxTransfer(pk, pk.Met_Level, 2);
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minLevel = 2;
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}
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return GetOriginChain(pk, maxSpecies, (byte)maxLevel, (byte)minLevel, hasOriginMet);
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}
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private static EvoCriteria[] GetOriginChain(PKM pk, int maxSpecies, byte maxLevel, byte minLevel, bool hasOriginMet)
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{
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if (maxLevel < minLevel)
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return Array.Empty<EvoCriteria>();
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if (hasOriginMet)
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return EvolutionChain.GetValidPreEvolutions(pk, maxSpecies, maxLevel, minLevel);
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// Permit the maximum to be all the way up to Current Level; we'll trim these impossible evolutions out later.
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var tempMax = pk.CurrentLevel;
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var chain = EvolutionChain.GetValidPreEvolutions(pk, maxSpecies, tempMax, minLevel);
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for (var i = 0; i < chain.Length; i++)
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chain[i] = chain[i] with { LevelMax = maxLevel, LevelMin = minLevel };
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return chain;
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}
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private static int GetLevelOriginMin(PKM pk, bool hasMet)
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{
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if (pk.Format == 3)
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{
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if (pk.IsEgg)
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return 5;
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return Math.Max(2, pk.Met_Level);
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}
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if (!hasMet)
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return 1;
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return Math.Max(1, pk.Met_Level);
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}
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private static int GetLevelOriginMax(PKM pk, bool hasMet)
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{
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var met = pk.Met_Level;
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if (hasMet)
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return pk.CurrentLevel;
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int generation = pk.Generation;
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if (generation >= 4)
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return met;
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var downLevel = GetLevelOriginMaxTransfer(pk, pk.CurrentLevel, generation);
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return Math.Min(met, downLevel);
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}
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private static int GetLevelOriginMaxTransfer(PKM pk, int met, int generation)
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{
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var species = pk.Species;
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if (Future_LevelUp.TryGetValue((ushort)(species | (pk.Form << 11)), out var delta))
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return met - delta;
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if (generation < 4 && Future_LevelUp4.Contains(species) && (pk.Format <= 7 || !Future_LevelUp4_Not8.Contains(species)))
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return met - 1;
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return met;
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}
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/// <summary>
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/// Species introduced in Generation 2 that require a level up to evolve into from a specimen that originated in a previous generation.
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/// </summary>
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private static readonly HashSet<ushort> Future_LevelUp2 = new()
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{
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(int)Crobat,
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(int)Espeon,
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(int)Umbreon,
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(int)Blissey,
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};
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/// <summary>
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/// Species introduced in Generation 4 that require a level up to evolve into from a specimen that originated in a previous generation.
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/// </summary>
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private static readonly HashSet<ushort> Future_LevelUp4 = new()
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{
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(int)Ambipom,
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(int)Weavile,
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(int)Magnezone,
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(int)Lickilicky,
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(int)Tangrowth,
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(int)Yanmega,
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(int)Leafeon,
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(int)Glaceon,
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(int)Mamoswine,
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(int)Gliscor,
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(int)Probopass,
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};
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/// <summary>
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/// Species introduced in Generation 4 that used to require a level up to evolve prior to Generation 8.
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/// </summary>
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private static readonly HashSet<ushort> Future_LevelUp4_Not8 = new()
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{
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(int)Magnezone, // Thunder Stone
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(int)Leafeon, // Leaf Stone
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(int)Glaceon, // Ice Stone
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};
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/// <summary>
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/// Species introduced in Generation 6+ that require a level up to evolve into from a specimen that originated in a previous generation.
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/// </summary>
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private static readonly Dictionary<ushort, byte> Future_LevelUp = new()
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{
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// Gen6
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{(int)Sylveon, 1},
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// Gen7
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{(int)Marowak | (1 << 11), 1},
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// Gen8
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{(int)Weezing | (1 << 11), 1},
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{(int)MrMime | (1 << 11), 1},
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{(int)MrRime, 2},
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};
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}
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