mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 10:53:10 +00:00
6441bdadd8
`Moveset` struct stores 4 moves, and exposes methods to interact with a moveset. `IndividualValueSet` stores a 6 IV template (signed). Performance impact: * Less allocating on the heap: Moves - (8 bytes member ptr, 20 bytes heap->8 bytes member) * Less allocating on the heap: IVs - (8 bytes member ptr, 28 bytes heap->8 bytes member) * No heap pointers, no need to jump to grab data. * Easy to inline logic for checking if moves are present (no linq usage with temporary collections). End result is faster ctor times, less memory used, faster program.
163 lines
4.7 KiB
C#
163 lines
4.7 KiB
C#
using System;
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using System.Collections.Generic;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <inheritdoc cref="EncounterArea" />
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/// <summary>
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/// <see cref="GameVersion.Gen3"/> encounter area
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/// </summary>
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public sealed record EncounterArea3 : EncounterArea
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{
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public readonly int Rate;
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public readonly EncounterSlot3[] Slots;
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protected override IReadOnlyList<EncounterSlot> Raw => Slots;
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public static EncounterArea3[] GetAreas(BinLinkerAccessor input, GameVersion game)
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{
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var result = new EncounterArea3[input.Length];
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for (int i = 0; i < result.Length; i++)
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result[i] = new EncounterArea3(input[i], game);
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return result;
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}
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public static EncounterArea3[] GetAreasSwarm(BinLinkerAccessor input, GameVersion game)
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{
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var result = new EncounterArea3[input.Length];
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for (int i = 0; i < result.Length; i++)
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result[i] = new EncounterArea3(input[i], game, SlotType.Swarm | SlotType.Grass);
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return result;
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}
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private EncounterArea3(ReadOnlySpan<byte> data, GameVersion game) : base(game)
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{
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Location = ReadInt16LittleEndian(data);
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Type = (SlotType)data[2];
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Rate = data[3];
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Slots = ReadRegularSlots(data);
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}
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private EncounterArea3(ReadOnlySpan<byte> data, GameVersion game, SlotType type) : base(game)
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{
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Location = ReadInt16LittleEndian(data);
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Type = type;
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Rate = data[3];
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Slots = ReadSwarmSlots(data);
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}
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private EncounterSlot3[] ReadRegularSlots(ReadOnlySpan<byte> data)
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{
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const int size = 10;
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int count = (data.Length - 4) / size;
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var slots = new EncounterSlot3[count];
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for (int i = 0; i < slots.Length; i++)
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{
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int offset = 4 + (size * i);
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var entry = data.Slice(offset, size);
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slots[i] = ReadRegularSlot(entry);
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}
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return slots;
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}
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private EncounterSlot3 ReadRegularSlot(ReadOnlySpan<byte> entry)
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{
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ushort species = ReadUInt16LittleEndian(entry);
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byte form = entry[2];
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byte slotNum = entry[3];
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byte min = entry[4];
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byte max = entry[5];
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byte mpi = entry[6];
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byte mpc = entry[7];
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byte sti = entry[8];
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byte stc = entry[9];
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return new EncounterSlot3(this, species, form, min, max, slotNum, mpi, mpc, sti, stc);
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}
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private EncounterSlot3[] ReadSwarmSlots(ReadOnlySpan<byte> data)
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{
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const int size = 14;
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int count = (data.Length - 4) / size;
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var slots = new EncounterSlot3[count];
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for (int i = 0; i < slots.Length; i++)
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{
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int offset = 4 + (size * i);
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var entry = data.Slice(offset, size);
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slots[i] = ReadSwarmSlot(entry);
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}
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return slots;
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}
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private EncounterSlot3Swarm ReadSwarmSlot(ReadOnlySpan<byte> entry)
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{
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ushort species = ReadUInt16LittleEndian(entry);
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// form always 0
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byte slotNum = entry[3];
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byte min = entry[4];
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byte max = entry[5];
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var moves = new Moveset(
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ReadUInt16LittleEndian(entry[06..]),
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ReadUInt16LittleEndian(entry[08..]),
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ReadUInt16LittleEndian(entry[10..]),
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ReadUInt16LittleEndian(entry[12..])
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);
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return new EncounterSlot3Swarm(this, species, min, max, slotNum, moves);
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}
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public override IEnumerable<EncounterSlot> GetMatchingSlots(PKM pk, EvoCriteria[] chain)
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{
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if (pk.Format != 3) // Met Location and Met Level are changed on PK3->PK4
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return GetSlotsFuzzy(chain);
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if (pk.Met_Location != Location)
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return Array.Empty<EncounterSlot>();
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return GetSlotsMatching(chain, pk.Met_Level);
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}
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private IEnumerable<EncounterSlot3> GetSlotsMatching(EvoCriteria[] chain, int lvl)
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{
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foreach (var slot in Slots)
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{
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foreach (var evo in chain)
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{
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if (slot.Species != evo.Species)
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continue;
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if (slot.Form != evo.Form)
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break;
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if (!slot.IsLevelWithinRange(lvl))
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break;
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yield return slot;
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break;
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}
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}
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}
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private IEnumerable<EncounterSlot3> GetSlotsFuzzy(EvoCriteria[] chain)
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{
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foreach (var slot in Slots)
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{
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foreach (var evo in chain)
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{
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if (slot.Species != evo.Species)
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continue;
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if (slot.Form != evo.Form)
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break;
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if (slot.LevelMin > evo.LevelMax)
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break;
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yield return slot;
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break;
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}
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}
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}
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}
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