mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-19 00:43:14 +00:00
02420d3e93
* Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
156 lines
5.3 KiB
C#
156 lines
5.3 KiB
C#
using System;
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using System.ComponentModel;
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using System.Windows.Forms;
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using PKHeX.Core;
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using static PKHeX.Core.MessageStrings;
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namespace PKHeX.WinForms.Controls
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{
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public partial class ContextMenuSAV : UserControl
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{
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public ContextMenuSAV() => InitializeComponent();
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public SaveDataEditor<PictureBox> Editor { private get; set; }
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public SlotChangeManager Manager { get; set; }
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public event LegalityRequest RequestEditorLegality;
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public delegate void LegalityRequest(object sender, EventArgs e, PKM pkm);
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public void OmniClick(object sender, EventArgs e, Keys z)
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{
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switch (z)
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{
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case Keys.Control: ClickView(sender, e); break;
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case Keys.Shift: ClickSet(sender, e); break;
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case Keys.Alt: ClickDelete(sender, e); break;
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default:
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return;
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}
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// restart hovering since the mouse event isn't fired
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Manager.MouseEnter(sender, e);
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}
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private void ClickView(object sender, EventArgs e)
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{
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var info = GetSenderInfo(ref sender);
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if ((sender as PictureBox)?.Image == null)
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{ System.Media.SystemSounds.Asterisk.Play(); return; }
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Manager.Hover.Stop();
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var pkm = Editor.Slots.Get(info.Slot);
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Editor.PKMEditor.PopulateFields(pkm, false, true);
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}
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private void ClickSet(object sender, EventArgs e)
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{
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var editor = Editor.PKMEditor;
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if (!editor.EditsComplete)
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return;
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PKM pk = editor.PreparePKM();
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var info = GetSenderInfo(ref sender);
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var sav = info.View.SAV;
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if (!CheckDest(info, sav, pk))
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return;
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var errata = sav.IsPKMCompatible(pk);
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if (errata.Count > 0 && DialogResult.Yes != WinFormsUtil.Prompt(MessageBoxButtons.YesNo, string.Join(Environment.NewLine, errata), MsgContinue))
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return;
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Manager.Hover.Stop();
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Editor.Slots.Set(info.Slot, pk);
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Manager.SE.UpdateUndoRedo();
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}
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private void ClickDelete(object sender, EventArgs e)
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{
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var info = GetSenderInfo(ref sender);
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if ((sender as PictureBox)?.Image == null)
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{ System.Media.SystemSounds.Asterisk.Play(); return; }
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var sav = info.View.SAV;
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var pk = sav.BlankPKM;
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if (!CheckDest(info, sav, pk))
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return;
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Manager.Hover.Stop();
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Editor.Slots.Delete(info.Slot);
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Manager.SE.UpdateUndoRedo();
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}
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private static bool CheckDest(SlotViewInfo<PictureBox> info, SaveFile sav, PKM pk)
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{
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var msg = info.Slot.CanWriteTo(sav, pk);
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if (msg == WriteBlockedMessage.None)
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return true;
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switch (msg)
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{
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case WriteBlockedMessage.InvalidPartyConfiguration:
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WinFormsUtil.Alert(MsgSaveSlotEmpty);
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break;
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case WriteBlockedMessage.IncompatibleFormat:
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break;
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case WriteBlockedMessage.InvalidDestination:
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WinFormsUtil.Alert(MsgSaveSlotLocked);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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return false;
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}
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private void ClickShowLegality(object sender, EventArgs e)
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{
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var info = GetSenderInfo(ref sender);
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var sav = info.View.SAV;
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var pk = info.Slot.Read(sav);
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RequestEditorLegality?.Invoke(sender, e, pk);
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}
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private void MenuOpening(object sender, CancelEventArgs e)
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{
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var items = ((ContextMenuStrip)sender).Items;
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object ctrl = ((ContextMenuStrip)sender).SourceControl;
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var info = GetSenderInfo(ref ctrl);
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bool SlotFull = (ctrl as PictureBox)?.Image != null;
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bool Editable = info.Slot.CanWriteTo(info.View.SAV);
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bool legality = ModifierKeys == Keys.Control;
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ToggleItem(items, mnuSet, Editable);
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ToggleItem(items, mnuDelete, Editable && SlotFull);
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ToggleItem(items, mnuLegality, legality && SlotFull && RequestEditorLegality != null);
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ToggleItem(items, mnuView, SlotFull || !Editable, true);
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if (items.Count == 0)
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e.Cancel = true;
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}
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private static SlotViewInfo<PictureBox> GetSenderInfo(ref object sender)
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{
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var pb = WinFormsUtil.GetUnderlyingControl<PictureBox>(sender);
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var view = WinFormsUtil.FindFirstControlOfType<ISlotViewer<PictureBox>>(pb);
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var loc = view.GetSlotData(pb);
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sender = pb;
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return new SlotViewInfo<PictureBox>(loc, view);
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}
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private static void ToggleItem(ToolStripItemCollection items, ToolStripItem item, bool visible, bool first = false)
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{
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if (visible)
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{
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if (first)
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items.Insert(0, item);
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else
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items.Add(item);
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}
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else if (items.Contains(item))
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{
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items.Remove(item);
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}
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}
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}
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}
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