mirror of
https://github.com/kwsch/PKHeX
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* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH) * Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games). * Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1). * Revises some APIs for better usage: - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes. - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation. - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation. |
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.. | ||
DreamWorldEntry.cs | ||
EncounterStatic.cs | ||
EncounterStatic1.cs | ||
EncounterStatic1E.cs | ||
EncounterStatic2.cs | ||
EncounterStatic2E.cs | ||
EncounterStatic3.cs | ||
EncounterStatic4.cs | ||
EncounterStatic4Pokewalker.cs | ||
EncounterStatic5.cs | ||
EncounterStatic5DR.cs | ||
EncounterStatic5N.cs | ||
EncounterStatic6.cs | ||
EncounterStatic7.cs | ||
EncounterStatic7b.cs | ||
EncounterStatic8.cs | ||
EncounterStatic8a.cs | ||
EncounterStatic8b.cs | ||
EncounterStatic8N.cs | ||
EncounterStatic8NC.cs | ||
EncounterStatic8ND.cs | ||
EncounterStatic8Nest.cs | ||
EncounterStatic8S.cs | ||
EncounterStatic8U.cs | ||
EncounterStaticShadow.cs |