PKHeX/Resources/text/en/lang_en.txt
Kaphotics cd5ed794bc Mystery Gift editor updates
Prevent popup of "USED" prompt when opening the form.
Allow QR's for all generations (won't work for injection, just for
sharing).
Remove ".wc6" from Import/Export buttons (translation file).
Importing gift from QR now type checks.
2016-07-24 15:44:44 -07:00

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! PKHeX Interface Customization File
! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable.
! lang_en.txt = English
! lang_jp.txt = Japanese
! lang_fr.txt = French
! lang_de.txt = German
! lang_es.txt = Spanish
! lang_it.txt = Italian
! lang_ko.txt = Korean
! lang_zh.txt = Chinese
! lang_pt.txt = Portuguese
! Make sure that each edit has a ' = ' between Control name and new Text!
!
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Main Form (PKHeX window) below.
! Main = PKHeX
- Change stuff below this line, not above.
---------------------Menu Strip------------------------
Menu_File = File
Menu_Open = Open...
Menu_Save = Save PKM...
Menu_ExportSAV = Export SAV...
Menu_ExportMAIN = Export main
Menu_ExportBAK = Export BAK
Menu_Exit = Quit
--
Menu_Tools = Tools
Menu_Showdown = Showdown
Menu_ShowdownImportPKM = Import Set from Clipboard
Menu_ShowdownExportPKM = Export Set to Clipboard
Menu_ShowdownExportParty = Export Party to Clipboard
Menu_ShowdownExportBattleBox = Export Battle Box to Clipboard
Menu_CyberGadget = CyberGadget
Menu_OpenTemp = Open Temp Folder
Menu_OpenCache = Open Cache Folder
Menu_Data = Data
Menu_LoadBoxes = Load Boxes
Menu_DumpBoxes = Dump Boxes
Menu_Report = Box Data Report
Menu_Database = PKM Database
Menu_Other = Other
Menu_OpenSDF = Open SaveDataFiler Folder
Menu_OpenSDB = Open SaveDataBackup Folder
--
Menu_Options = Options
Menu_Language = Language
Menu_Modify = Set to SAV
Menu_ModifyDex = Modify Pokédex
Menu_ModifyPKM = Modify PKM Info
Menu_Unicode = Unicode
Menu_About = About PKHeX
--------------------Context Menus----------------------
mnuView = View
mnuSet = Set
mnuDelete = Delete
mnu2View = View
--------------------Main Tab Data----------------------
Tab_Main = Main
Label_PID = PID:
BTN_RerollPID = Reroll
Label_Species = Species:
CHK_Nicknamed = Nickname:
Label_EXP = EXP:
Label_CurLevel = Level:
Label_Nature = Nature:
Label_HeldItem = Held Item:
Label_Friendship = Friendship:
Label_Form = Form:
Label_Ability = Ability:
Label_Language = Language:
CHK_IsEgg = Is Egg
CHK_Infected = Infected
CHK_Cured = Cured
Label_PKRS = PkRs:
Label_PKRSdays = d:
Label_Country = Country:
Label_SubRegion = Sub Region:
Label_3DSRegion = 3DS Region:
---------------------Met Tab Data-----------------------
Tab_Met = Met
Label_OriginGame = Origin Game:
Label_MetLocation = Met Location:
Label_Ball = Ball:
Label_MetLevel = Met Level:
Label_MetDate = Met Date:
Label_EncounterType = Encounter:
CHK_Fateful = Fateful Encounter
---------------------Egg Met Data-----------------------
CHK_AsEgg = As Egg
GB_EggConditions = Egg Met Conditions
Label_EggLocation = Location:
Label_EggDate = Date:
--------------------Stats Tab Data----------------------
Tab_Stats = Stats
Label_IVs = IVs
Label_EVs = EVs
Label_Stats = Stats
Label_HP = HP:
Label_ATK = Atk:
Label_DEF = Def:
Label_SPA = SpA:
Label_SPD = SpD:
Label_SPE = Spe:
Label_Total = Total:
Label_HiddenPowerPrefix = Hidden Power Type:
Label_CharacteristicPrefix = Characteristic:
BTN_RandomIVs = Randomize IVs
BTN_RandomEVs = Randomize EVs
Label_ContestStats = Contest Stats
Label_Cool = Cool
Label_Beauty = Beauty
Label_Cute = Cute
Label_Smart = Clever
Label_Tough = Tough
Label_Sheen = Sheen
-------------------Attacks Tab Data---------------------
Tab_Attacks = Attacks
GB_CurrentMoves = Current Moves
Label_CurPP = PP
Label_PPups = PP Ups
GB_RelearnMoves = Relearn Moves
-------------------OT/Misc Tab Data---------------------
Tab_OTMisc = OT/Misc
GB_OT = Trainer Information
Label_TID = TID:
Label_SID = SID:
Label_OT = OT:
GB_nOT = Latest (not OT) Handler
Label_PrevOT = OT:
GB_ExtraBytes = Extra Bytes
GB_Markings = Markings
BTN_Ribbons = Ribbons
BTN_Medals = Medals
BTN_History = Memories
Label_EncryptionConstant = Encryption Constant:
BTN_RerollEC = Reroll
-----------------Save Data Interface--------------------
Tab_Box = Box
Tab_PartyBattle = Party-Battle Box
Tab_Other = Other
Tab_SAV = SAV
B_OpenPokePuffs = Poké Puffs
B_OpenItemPouch = Items
B_OpenTrainerInfo = Trainer Info
B_OUTPasserby = Passerby
B_OpenBoxLayout = Box Layout
B_OpenWondercards = WonderCard
B_OpenSuperTraining = Super Train
B_OpenHallofFame = Hall of Fame
B_OpenOPowers = O-Powers
B_OpenEventFlags = Event Flags
B_OpenPokedex = Pokédex
B_OpenBerryField = Berry Field
--
B_OpenSecretBase = Secret Base
--------------------Tab Internals-----------------------
L_Party = Party:
L_BattleBox = Battle Box:
L_ReadOnlyPBB = This is read only.
GB_Daycare = Daycare
GB_GTS = GTS
GB_Fused = Fused
GB_SUBE = OldMan
DayCare_HasEgg = Egg Available
L_DaycareSeed = Seed
L_ReadOnlyOther = This tab is read only.
B_JPEG = Save PGL .JPEG
B_VerifyCHK = Verify Checksums
B_SaveBoxBin = Save Box Data++
L_GameSync = Game Sync ID:
L_Secure1 = Secure Value 1:
L_Secure2 = Secure Value 2:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! RibbonEditor = Ribbon Editor
- Change stuff below this line, not above.
----------------------Buttons--------------------------
B_All = Give All
B_None = Remove All
B_Cancel = Cancel
B_Save = Save
----------------------Ribbons--------------------------
L_RibbonChampionKalos = Kalos Champion
L_RibbonChampionG3Hoenn = Hoenn Champion (RSE)
L_RibbonChampionSinnoh = Sinnoh Champion
L_RibbonBestFriends = Best Friends
L_RibbonTraining = Training
L_RibbonBattlerSkillful = Skillful Battler
L_RibbonBattlerExpert = Expert Battler
L_RibbonEffort = Effort
L_RibbonAlert = Alert
L_RibbonShock = Shock
L_RibbonDowncast = Downcast
L_RibbonCareless = Careless
L_RibbonRelax = Relax
L_RibbonSnooze = Snooze
L_RibbonSmile = Smile
L_RibbonGorgeous = Gorgeous
L_RibbonRoyal = Royal
L_RibbonGorgeousRoyal = Gorgeous Royal
L_RibbonArtist = Artist
L_RibbonFootprint = Footprint
L_RibbonRecord = Record
L_RibbonLegend = Legend
L_RibbonCountry = Country
L_RibbonNational = National
L_RibbonEarth = Earth
L_RibbonWorld = World
L_RibbonClassic = Classic
L_RibbonPremier = Premier
L_RibbonEvent = Event
L_RibbonBirthday = Birthday
L_RibbonSpecial = Special
L_RibbonSouvenir = Souvenir
L_RibbonWishing = Wishing
L_RibbonChampionBattle = Battle Champion
L_RibbonChampionRegional = Regional Champion
L_RibbonChampionNational = National Champion
L_RibbonChampionWorld = World Champion
L_RibbonCountMemoryContest = Past Contest Ribbons
L_RibbonCountMemoryBattle = Past Battle Ribbons
L_RibbonChampionG6Hoenn = Hoenn Champion (ORAS)
L_RibbonContestStar = Contest Star
L_RibbonMasterCoolness = Coolness Master
L_RibbonMasterBeauty = Beauty Master
L_RibbonMasterCuteness = Cuteness Master
L_RibbonMasterCleverness = Cleverness Master
L_RibbonMasterToughness = Toughness Master
----------------Contest/Battle (PAST)-------------------
L_RibbonG3Cool = Cool (G3)
L_RibbonG3CoolSuper = Cool Super
L_RibbonG3CoolHyper = Cool Hyper
L_RibbonG3CoolMaster = Cool Master
L_RibbonG3Beauty = Beauty (G3)
L_RibbonG3BeautySuper = Beauty Super
L_RibbonG3BeautyHyper = Beauty Hyper
L_RibbonG3BeautyMaster = Beauty Master
L_RibbonG3Cute = Cute (G3)
L_RibbonG3CuteSuper = Cute Super
L_RibbonG3CuteHyper = Cute Hyper
L_RibbonG3CuteMaster = Cute Master
L_RibbonG3Smart = Smart (G3)
L_RibbonG3SmartSuper = Smart Super
L_RibbonG3SmartHyper = Smart Hyper
L_RibbonG3SmartMaster = Smart Master
L_RibbonG3Tough = Tough (G3)
L_RibbonG3ToughSuper = Tough Super
L_RibbonG3ToughHyper = Tough Hyper
L_RibbonG3ToughMaster = Tough Master
L_RibbonG4Cool = Cool (G4)
L_RibbonG4CoolGreat = Cool Great
L_RibbonG4CoolUltra = Cool Ultra
L_RibbonG4CoolMaster = Cool Master
L_RibbonG4Beauty = Beauty (G4)
L_RibbonG4BeautyGreat = Beauty Great
L_RibbonG4BeautyUltra = Beauty Ultra
L_RibbonG4BeautyMaster = Beauty Master
L_RibbonG4Cute = Cute (G4)
L_RibbonG4CuteGreat = Cute Great
L_RibbonG4CuteUltra = Cute Ultra
L_RibbonG4CuteMaster = Cute Master
L_RibbonG4Smart = Smart (G4)
L_RibbonG4SmartGreat = Smart Great
L_RibbonG4SmartUltra = Smart Ultra
L_RibbonG4SmartMaster = Smart Master
L_RibbonG4Tough = Tough (G4)
L_RibbonG4ToughGreat = Tough Great
L_RibbonG4ToughUltra = Tough Ultra
L_RibbonG4ToughMaster = Tough Master
L_RibbonWinning = Winning
L_RibbonVictory = Victory
L_RibbonAbility = Ability
L_RibbonAbilityGreat = Great Ability
L_RibbonAbilityDouble = Double Ability
L_RibbonAbilityMulti = Multi Ability
L_RibbonAbilityPair = Pair Ability
L_RibbonAbilityWorld = World Ability
L_RibbonCountG3Cool = Cool
L_RibbonCountG3Beauty = Beauty
L_RibbonCountG3Cute = Cute
L_RibbonCountG3Smart = Smart
L_RibbonCountG3Tough = Tough
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SuperTrainingEditor = Medal Editor
- Change stuff below this line, not above.
----------------------Buttons--------------------------
B_All = Give All
B_None = Remove All
B_Cancel = Cancel
B_Save = Save
------------------Super Training-----------------------
L_SuperTrain1_HP = Rank 1: HP
L_SuperTrain1_ATK = Rank 1: Atk
L_SuperTrain1_DEF = Rank 1: Def
L_SuperTrain1_SPA = Rank 1: SpA
L_SuperTrain1_SPD = Rank 1: SpD
L_SuperTrain1_SPE = Rank 1: Spe
L_SuperTrain2_HP = Rank 2: HP
L_SuperTrain2_ATK = Rank 2: Atk
L_SuperTrain2_DEF = Rank 2: Def
L_SuperTrain2_SPA = Rank 2: SpA
L_SuperTrain2_SPD = Rank 2: SpD
L_SuperTrain2_SPE = Rank 2: Spe
L_SuperTrain3_HP = Rank 3: HP
L_SuperTrain3_ATK = Rank 3: Atk
L_SuperTrain3_DEF = Rank 3: Def
L_SuperTrain3_SPA = Rank 3: SpA
L_SuperTrain3_SPD = Rank 3: SpD
L_SuperTrain3_SPE = Rank 3: Spe
CHK_Secret = Secret Training Enabled
L_SuperTrain4_1 = Rank 4: Troubles
L_SuperTrain5_1 = Rank 5: Leaf
L_SuperTrain5_2 = Rank 5: Fire
L_SuperTrain5_3 = Rank 5: Water
L_SuperTrain5_4 = Rank 5: Fleeing
L_SuperTrain6_1 = Rank 6: Second
L_SuperTrain6_2 = Rank 6: Quick
L_SuperTrain6_3 = Rank 6: Long
L_SuperTrain7_1 = Rank 7: Scatter
L_SuperTrain7_2 = Rank 7: Barrage
L_SuperTrain7_3 = Rank 7: Hydreigon
L_SuperTrain8_1 = Rank 8: Best
---
L_Bag = Last Used Bag:
L_Hits = Hits Remaining:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! MemoryAmie = Memory / Amie Editor
- Change stuff below this line, not above.
---------------------Bottom UI-------------------------
BTN_Cancel = Cancel
BTN_Save = Save
L_Handler = Current Handler:
-
Tab_OTMemory = Memories with: OT
L_OT_Friendship = Friendship:
L_OT_Affection = Affection:
Tab_CTMemory = Memories with: notOT
L_CT_Friendship = Friendship:
L_cT_Affection = Affection:
Tab_Residence = Residence
--
L_Country = Country
L_Region = Region
L_Geo0 = Latest:
L_Geo1 = Past 1:
L_Geo2 = Past 2:
L_Geo3 = Past 3:
L_Geo4 = Past 4:
--
L_Arguments = Disabled ; Never left ; OT ; Past Gen ; Memories with ; Pokémon ; Area ; Item(s) ; Move ; Location ;
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! f2_Text = Special Characters
- Change stuff below this line, not above.
-------------------------------------------------------
-- No Elements to rename here.
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_BerryField = Berry Field Viewer
- Change stuff below this line, not above.
-------------------------------------------------------
L_Berry = Berry:
L_Field = Field:
L_Unfinished = Unfinished: Needs More Research
L_u1 = 1
L_u2 = 2
L_u3 = 3
L_u4 = 4
L_u5 = 5
L_u6 = 6
L_u7 = 7
B_Cancel = Cancel
B_Save = Save
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
! SAV_BoxLayout = Box Layout Editor
- Change stuff below this line, not above.
-------------------------------------------------------
L_Unlocked = Unlocked:
B_Cancel = Cancel
B_Save = Save
L_Flags = Unlocked BG Flags:
L_BG = BG:
L_BoxName = Box Name:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_EventFlagsORAS = Event Flag Editor (ORAS)
- Change stuff below this line, not above.
------------------------------------------------------
L_Ash = Volcanic Ash:
GB_Misc = Misc
flag_0288 = Multi Statuette
flag_0287 = Rotation Statuette
flag_0286 = Triples Statuette
flag_0293 = Super Multi Unlocked
flag_0292 = Super Rotation Unlocked
flag_0291 = Super Triples Unlocked
flag_0290 = Super Doubles Unlocked
flag_0289 = Super Singles Unlocked
flag_0285 = Doubles Statuette
flag_0284 = Singles Statuette
GB_Rebattle = Rebattle
flag_2835 = (AS) Latios Captured
flag_0420 = (AS) Latios Defeated
L_SkyTower = *Sky Tower
flag_2834 = (OR) Latias Captured
flag_0419 = (OR) Latias Defeated
flag_2828 = (OR) Tornadus Captured
flag_2830 = (OR) Reshiram Captured
flag_0182 = (OR) Reshiram Defeated
flag_2820 = (OR) Palkia Captured
flag_2839 = (OR) Groudon Captured
flag_0648 = (OR) Groudon Defeated
flag_2815 = (OR) Ho-Oh Captured
flag_0208 = (OR) Ho-Oh Defeated
flag_2824 = Cresselia Captured
flag_0172 = Cresselia Defeated
flag_2821 = Heatran Captured
flag_0260 = Heatran Defeated
flag_2842 = Deoxys Captured
flag_0945 = Deoxys Defeated
flag_2838 = Registeel Captured
flag_0958 = Registeel Defeated
flag_2836 = Regirock Captured
flag_0956 = Regirock Defeated
flag_2837 = Regice Captured
flag_0957 = Regice Defeated
flag_2813 = Suicune Captured
flag_0175 = Suicune Defeated
flag_2811 = Raikou Captured
flag_0173 = Raikou Defeated
flag_2812 = Entei Captured
flag_0174 = Entei Defeated
flag_2832 = Landorus Captured
flag_2829 = (AS) Thundurus Captured
flag_2822 = Regigigas Captured
flag_0252 = Regigigas Defeated
flag_2827 = Virizion Captured
flag_0178 = Virizion Defeated
flag_2826 = Terrakion Captured
flag_0177 = Terrakion Defeated
flag_2823 = Giratina Captured
flag_2819 = (AS) Dialga Captured
flag_2833 = Kyurem Captured
flag_0184 = Kyurem Defeated
flag_2816 = Uxie Captured
flag_0179 = Uxie Defeated
flag_2817 = Mesprit Captured
flag_0180 = Mesprit Defeated
flag_2825 = Cobalion Captured
flag_0176 = Cobalion Defeated
flag_2814 = (AS) Lugia Captured
flag_0209 = (AS) Lugia Defeated
flag_2818 = Azelf Captured
flag_0181 = Azelf Defeated
flag_2831 = (AS) Zekrom Captured
flag_0183 = (AS) Zekrom Defeated
flag_2840 = (AS) Kyogre Captured
flag_0647 = (AS) Kyogre Defeated
GB_Researcher = FlagDiff Researcher
L_UnSet = UnSet
L_IsSet = IsSet
B_LoadNew = Load New
B_LoadOld = Load Old
GB_FlagStatus = Check Flag Status
L_Flag = Flag:
CHK_CustomFlag = Status:
B_Save = Save
B_Cancel = Cancel
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_EventFlagsXY = Event Flag Editor (XY)
- Change stuff below this line, not above.
-------------------------------------------------------
flag_2546 = Pokédex Obtained
GB_Misc = Misc
flag_0289 = Multi Statuette
flag_0288 = Rotation Statuette
flag_0287 = Triples Statuette
flag_0294 = Super Multi Unlocked
flag_0293 = Super Rotation Unlocked
flag_0292 = Super Triples Unlocked
flag_0291 = Super Doubles Unlocked
flag_0290 = Super Singles Unlocked
flag_0675 = 50: Beat Chatelaine
flag_0286 = Doubles Statuette
flag_0285 = Singles Statuette
GB_Rebattle = Rebattle
flag_0114 = Zygarde Captured
flag_0790 = Zygarde Defeated
flag_0115 = Mewtwo Captured
flag_0963 = Mewtwo Defeated
GB_Researcher = FlagDiff Researcher
L_UnSet = UnSet
L_IsSet = IsSet
B_LoadNew = Load New
B_LoadOld = Load Old
flag_2239 = 2239
flag_2238 = 2238
flag_2237 = 2237
B_Save = Save
flag_0005 = Flag5
flag_0004 = Flag4
flag_0003 = Flag3
flag_0002 = Flag2
flag_0001 = Flag1
GB_FlagStatus = Check Flag Status
L_Flag = Flag:
CHK_CustomFlag = Status:
B_Cancel = Cancel
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_PokedexORAS = Pokédex Editor (ORAS)
- Change stuff below this line, not above.
------------------------------------------------------
L_goto = goto:
GB_Owned = Owned
CHK_P1 = Obtained
CHK_P2 = Male
CHK_P3 = Female
CHK_P4 = Shiny Male
CHK_P5 = Shiny Female
GB_Encountered = Encountered
CHK_P6 = Male
CHK_P7 = Female
CHK_P8 = Shiny Male
CHK_P9 = Shiny Female
L_DexNav = DexNav Lv:
GB_Language = Languages
CHK_L1 = Japanese
CHK_L2 = English
CHK_L3 = French
CHK_L4 = Italian
CHK_L5 = German
CHK_L6 = Spanish
CHK_L7 = Korean
B_Modify = Modify...
B_GiveAll = Check All
L_Spinda = Spinda:
B_Save = Save
B_Cancel = Cancel
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_PokedexXY = Pokédex Editor (XY)
- Change stuff below this line, not above.
-------------------------------------------------------
L_goto = goto:
GB_Owned = Owned
CHK_F1 = Foreign (Pre)
CHK_P1 = Native (Kalos)
GB_Encountered = Encountered
CHK_P2 = Male
CHK_P3 = Female
CHK_P4 = Shiny Male
CHK_P5 = Shiny Female
GB_Displayed = Displayed
CHK_P6 = Male
CHK_P7 = Female
CHK_P8 = Shiny Male
CHK_P9 = Shiny Female
GB_Language = Languages
CHK_L1 = Japanese
CHK_L2 = English
CHK_L3 = French
CHK_L4 = Italian
CHK_L5 = German
CHK_L6 = Spanish
CHK_L7 = Korean
B_Modify = Modify...
B_GiveAll = Check All
L_Spinda = Spinda:
B_Save = Save
B_Cancel = Cancel
! End
-------------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_HallOfFame = Hall of Fame Editor
- Change stuff below this line, not above.
-------------------------------------------------------
B_CopyText = Copy txt
L_Level = Level:
L_Shiny = Shiny:
Label_Form = Form:
B_Cancel = Cancel
Label_MetDate = Date:
L_Victory = Victory Number:
GB_OT = Trainer Information
Label_OT = OT:
Label_SID = SID:
Label_TID = TID:
Label_HeldItem = Held Item:
GB_CurrentMoves = Current Moves
Label_EncryptionConstant = Encryption Constant:
CHK_Nicknamed = Nickname:
Label_Species = Species:
L_PartyNum = Party Index:
B_Close = Save
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Inventory = Inventory Editor
- Change stuff below this line, not above.
-------------------------------------------------------
GB_Pouch = Pouches
B_DisplayBerries = Berry
B_DisplayMedicine = Medicine
B_DisplayTMHM = TM/HM
B_DisplayKeyItems = Key Items
B_DisplayItems = Items
B_Save = Save
B_Cancel = Cancel
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_OPower = O-Power Editor
- Change stuff below this line, not above.
-------------------------------------------------------
GB_Regular = Regular
B_MaxP = Give All
L_1 = Hatching:
L_2 = Bargain:
L_3 = ?Prize:
L_4 = EXP:
L_5 = Capture:
L_6 = ?Encounter
L_7 = ?Stealth:
L_8 = HP Restore:
L_9 = ?PP:
L_10 = ?Befriend:
L_11 = ?Attack:
L_12 = ?Defense:
L_13 = ?Sp. Atk:
L_14 = ?Sp. Def:
L_15 = ?Speed:
L_16 = ?Critical Hit:
L_17 = ?Accuracy:
GB_Event = Event
CHK_1 = ?Bargain MAX
CHK_2 = ?EXP MAX
CHK_3 = ?Prize MAX
CHK_4 = ?Hatch MAX
CHK_5 = ?Capture MAX
CHK_6 = ?Restore MAX
CHK_7 = ?Befriend MAX
CHK_8 = ?Unused
B_AllMax = Give All
B_Save = Save
B_Cancel = Cancel
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Pokepuff = Poké Puffs Editor
- Change stuff below this line, not above.
-------------------------------------------------------
L_Count = CNT:
B_None = None
B_Sort = Sort
B_All = All
B_Cancel = Cancel
B_Save = Save
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_SecretBase = Secret Base Editor
- Change stuff below this line, not above.
-------------------------------------------------------
L_FlagsCaptured = Flags Captured:
B_FSave = <
B_GiveDecor = Give All Decorations
B_Cancel = Cancel
B_Save = Save
B_FDisplay = >
L_Favorite = Favorites:
--
f_MAIN = Main
L_TrName = Trainer Name:
L_BaseLocation = Secret Base Location:
L_Happy = Happy:
L_Encourage = Encourage:
L_Blackboard = Blackboard:
L_Confetti = Confetti:
L_TeamName = Team Name:
L_TeamSlogan = Team Slogan:
--
GB_Object = Object Layout
L_Index = Index:
L_Decoration = Decoration:
L_Rotation = Rotation Val:
L_X = X Coordinate:
L_Y = Y Coordinate:
--
f_PKM = Trainer Pokémon
GB_PKM = PKM
L_Participant = Participant:
L_EncryptionConstant = ENC:
L_IVs = IVs
L_EVs = EVs
L_HP = HP
L_ATK = ATK
L_DEF = DEF
L_SpA = SpA
L_SpD = SpD
L_SPE = SPE
L_PKFriendship = Friendship:
L_PPUps = PPUps
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Trainer = Trainer Data Editor
- Change stuff below this line, not above.
-------------------------------------------------------
Tab_Multiplayer = Multiplayer
L_MultiplayerSprite = Multiplayer Sprite:
L_Style = Style:
Tab_BadgeMap = Badges/Map
GB_Map = Map Position
L_CurrentMap = Current Map:
L_X = X Coordinate:
L_Z = Z Coordinate:
L_Y = Y Coordinate:
L_Offset = (offset)
Tab_Appearance = Current Appearance (X/Y)
L_Outfit = Outfit Vals
B_GiveAccessories = Give All Accessories
L_Dress = Dress:
L_Accessory = Accessory:
L_Bag = Bag:
L_Socks = Socks:
L_Pants = Pants:
L_Shirt = Shirt:
L_Hat = Hat:
L_FacialHair = Facial Hair:
L_Hairstyle = Hairstyle:
L_HairColor = Hair Color:
L_SkinColor = Skin Color:
GB_MaisonCurrent = Maison Streaks (Current)
L_SuperC = Super
L_NormalC = Normal
L_MultiC = Multi:
L_RotationC = Rotation:
L_TriplesC = Triples:
L_DoublesC = Doubles:
L_SinglesC = Singles:
GB_MaisonBest = Maison Streaks (Best)
L_SuperB = Super
L_NormalB = Normal
L_MultiB = Multi:
L_RotationB = Rotation:
L_TriplesB = Triples:
L_DoublesB = Doubles:
L_SinglesB = Singles:
B_Save = Save
L_Stats = Stats
B_Cancel = Cancel
Tab_Overview = Overview
L_Seconds = Sec:
L_Minutes = Min:
L_Hours = Hrs:
L_Language = Language:
L_PM = PokéMiles:
L_Region = Region:
L_BP = BP:
L_Country = Country:
B_MaxCash = +
L_3DSReg = 3DS Region:
L_Money = $:
L_SID = SID:
L_TID = TID:
L_TrainerName = Trainer Name:
L_Value = Value
GB_Sayings = Saved Sayings
L_Saying1 = 1:
L_Saying2 = 2:
L_Saying3 = 3:
L_Saying4 = 4:
L_Saying5 = 5:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Wondercard = Wonder Card I/O
- Change stuff below this line, not above.
-------------------------------------------------------
L_Details = Details:
L_Received = Received List:
B_Import = .wc6
B_Output = .wc6
B_Cancel = Cancel
B_Save = Save
! End