PKHeX/PKHeX.Core/Legality/Encounters/Generator
Kurt 477187a66c Split EncounterArea into game-specific classes
Generating encounters from an EncounterArea is getting a little stupid
without inheritance; each type can now have its own specific behavior
without checking for each individual type of generation pattern. Will
add the abstract method implementations in a future commit

Move some string[] array fetch (for all languages) to Util
2019-09-11 22:06:24 -07:00
..
EncounterCriteria.cs Make RandomGender a method instead of property 2019-02-17 22:13:40 -08:00
EncounterEggGenerator.cs Misc tweaks 2019-01-20 21:55:28 -08:00
EncounterFinder.cs Misc tweaks 2018-10-06 18:45:15 -07:00
EncounterGenerator.cs Remove WasEgg setter 2019-07-25 17:42:20 -07:00
EncounterMatchRating.cs Move encounter matching logic to iencounterable 2018-12-27 01:00:08 -08:00
EncounterMovesetGenerator.cs use some explicit dex numbers as enum 2019-06-01 10:22:49 -07:00
EncounterOrder.cs Consolidate encounterlink into mysterygift 2019-01-12 23:50:31 -08:00
EncounterSlotGenerator.cs Split EncounterArea into game-specific classes 2019-09-11 22:06:24 -07:00
EncounterStaticGenerator.cs Move encounter matching logic to iencounterable 2018-12-27 01:00:08 -08:00
EncounterTradeGenerator.cs Move encounter matching logic to iencounterable 2018-12-27 01:00:08 -08:00
MysteryGiftGenerator.cs Extract most common location numbers to class 2019-05-10 20:46:49 -07:00
PeekEnumerator.cs Misc style & minor tweaks 2018-08-02 20:11:42 -07:00