PKHeX/PKHeX.Core/Editing
Kurt 731a3fdc3b Add $rand0/$rand3 batch cmd for dudu/maus rare
.EncryptionConstant=$rand0
.EncryptionConstant=$rand3
^ both will randomize so EC%100 = 0

Additionally, added $rand0/$randB/$randS for Wurmple/Beautifly/Silcoon to force EC%10 [0,4], otherwise EC%10 will be [5,9] for the Cascoon/Dustox evolution.

For neither of the two above cases, can do EC%6=last char if someone cares about the EC tiebreaker for characteristic determination. No, I don't want to consider how allow the above cases to do that too :) -- just write your own syntax via a plugin and add your ComplexSet to the list!
2022-11-26 12:12:14 -08:00
..
Applicators Update 22.11.24 2022-11-24 17:42:17 -08:00
Bulk Add $rand0/$rand3 batch cmd for dudu/maus rare 2022-11-26 12:12:14 -08:00
Database File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
PKM Update 22.11.24 2022-11-24 17:42:17 -08:00
Program File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
Saves Update 22.11.24 2022-11-24 17:42:17 -08:00
Showdown Update 22.11.24 2022-11-24 17:42:17 -08:00
CommonEdits.cs Update 22.11.24 2022-11-24 17:42:17 -08:00
HiddenPower.cs Refactoring: Move Source (Legality) (#3560) 2022-08-03 16:15:27 -07:00
IBattleTemplate.cs Update 22.11.24 2022-11-24 17:42:17 -08:00
IPKMView.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
IPlugin.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
ISaveFileProvider.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
ISpriteBuilder.cs Refactoring: Narrow some value types (Species, Move, Form) (#3575) 2022-08-26 23:43:36 -07:00
LocationEdits.cs Add more xmldoc 2022-08-21 01:39:16 -07:00
NatureAmp.cs Break up PKX into separate classes 2022-05-06 20:38:55 -07:00
Pokerus.cs Update 22.11.24 2022-11-24 17:42:17 -08:00
SpriteBuilderTweak.cs Minor clean 2022-08-22 23:18:53 -07:00
WurmpleUtil.cs Refactoring: Narrow some value types (Species, Move, Form) (#3575) 2022-08-26 23:43:36 -07:00