mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-18 16:33:24 +00:00
02420d3e93
* Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
79 lines
No EOL
2.6 KiB
C#
79 lines
No EOL
2.6 KiB
C#
using System;
|
|
|
|
namespace PKHeX.Core
|
|
{
|
|
public sealed class MysteryBlock6 : SaveBlock
|
|
{
|
|
private const int FlagStart = 0;
|
|
private const int MaxReceivedFlag = 2048;
|
|
private const int MaxCardsPresent = 24;
|
|
// private const int FlagRegionSize = (MaxReceivedFlag / 8); // 0x100
|
|
private const int CardStart = FlagStart + (MaxReceivedFlag / 8);
|
|
|
|
public MysteryBlock6(SAV6XY sav, int offset) : base(sav) => Offset = offset;
|
|
public MysteryBlock6(SAV6AO sav, int offset) : base(sav) => Offset = offset;
|
|
|
|
public bool[] MysteryGiftReceivedFlags
|
|
{
|
|
get => ArrayUtil.GitBitFlagArray(Data, Offset + FlagStart, MaxReceivedFlag);
|
|
set
|
|
{
|
|
if (value?.Length != MaxReceivedFlag)
|
|
return;
|
|
ArrayUtil.SetBitFlagArray(Data, Offset + FlagStart, value);
|
|
SAV.Edited = true;
|
|
}
|
|
}
|
|
|
|
public DataMysteryGift[] MysteryGiftCards
|
|
{
|
|
get
|
|
{
|
|
var cards = new DataMysteryGift[MaxCardsPresent];
|
|
for (int i = 0; i < cards.Length; i++)
|
|
cards[i] = GetGift(i);
|
|
return cards;
|
|
}
|
|
set
|
|
{
|
|
int count = Math.Min(MaxCardsPresent, value.Length);
|
|
for (int i = 0; i < count; i++)
|
|
SetGift(value[i], i);
|
|
for (int i = value.Length; i < MaxCardsPresent; i++)
|
|
SetGift(new WC6(), i);
|
|
}
|
|
}
|
|
|
|
public DataMysteryGift GetGift(int index)
|
|
{
|
|
if ((uint)index > MaxCardsPresent)
|
|
throw new ArgumentOutOfRangeException(nameof(index));
|
|
|
|
var offset = GetGiftOffset(index);
|
|
var data = SAV.GetData(offset, WC6.Size);
|
|
return new WC6(data);
|
|
}
|
|
|
|
private int GetGiftOffset(int index) => Offset + CardStart + (index * WC6.Size);
|
|
|
|
public void SetGift(DataMysteryGift wc6, int index)
|
|
{
|
|
if ((uint)index > MaxCardsPresent)
|
|
throw new ArgumentOutOfRangeException(nameof(index));
|
|
if (wc6.Data.Length != WC6.Size)
|
|
throw new InvalidCastException(nameof(wc6));
|
|
|
|
if (wc6.CardID == 2048 && wc6.ItemID == 726) // Eon Ticket (OR/AS)
|
|
{
|
|
if (!(SAV is SAV6AO ao))
|
|
return;
|
|
// Set the special received data
|
|
var info = ao.Blocks.Sango;
|
|
info.ReceiveEon();
|
|
info.EnableSendEon();
|
|
}
|
|
|
|
SAV.SetData(wc6.Data, GetGiftOffset(index));
|
|
}
|
|
}
|
|
} |