PKHeX/Tests/PKHeX.Core.Tests/Saves/PokeDex.cs
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00

74 lines
2.3 KiB
C#

using System;
using Xunit;
using FluentAssertions;
using PKHeX.Core;
namespace PKHeX.Tests.Saves
{
public static class PokeDex
{
[Theory]
[InlineData(Species.Bulbasaur)]
[InlineData(Species.Voltorb)]
[InlineData(Species.Genesect)]
public static void Gen5(Species species)
{
var bw = new SAV5B2W2();
SetDexSpecies(bw, (int)species, 0x54);
}
[Theory]
[InlineData(Species.Landorus)]
public static void Gen5Form(Species species)
{
var bw = new SAV5B2W2();
SetDexSpecies(bw, (int)species, 0x54);
CheckDexFlags5(bw, (int)species, 0, 0x54, 0xB);
}
private static void SetDexSpecies(SaveFile sav, int species, int regionSize)
{
var pk5 = new PK5 {Species = species, TID = 1337}; // non-shiny
pk5.Gender = pk5.GetSaneGender();
sav.SetBoxSlotAtIndex(pk5, 0);
CheckFlags(sav, species, regionSize);
}
private static void CheckFlags(SaveFile sav, int species, int regionSize)
{
var dex = sav.PokeDex;
var data = sav.Data;
var bit = species - 1;
var value = (byte) (1 << (bit & 7));
var offset = bit >> 3;
// Check the regular flag regions.
var span = data.AsSpan(dex + 0x08);
span[offset].Should().Be(value, "caught flag");
span[offset + regionSize].Should().Be(value, "seen flag");
span[offset + regionSize + (regionSize * 4)].Should().Be(value, "displayed flag");
}
private static void CheckDexFlags5(SaveFile sav, int species, int form, int regionSize, int formRegionSize)
{
var dex = sav.PokeDex;
var data = sav.Data;
int fc = sav.Personal[species].FormCount;
var bit = ((SAV5)sav).Zukan.DexFormIndexFetcher(species, fc);
if (bit < 0)
return;
bit += form;
var value = (byte)(1 << (bit & 7));
var offset = bit >> 3;
// Check the form flag regions.
var span = data.AsSpan(dex + 0x08 + (regionSize * 9));
span[offset].Should().Be(value, "seen flag");
span[offset + (formRegionSize * 2)].Should().Be(value, "displayed flag");
}
}
}