PKHeX/PKHeX.Core/Saves/Substructures/Gen8/PlayTime8.cs
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00

66 lines
No EOL
2.8 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core
{
public sealed class PlayTime8 : SaveBlock
{
public PlayTime8(SaveFile sav, SCBlock block) : base(sav, block.Data) { }
public int PlayedHours
{
get => ReadUInt16LittleEndian(Data.AsSpan(Offset));
set => WriteUInt16LittleEndian(Data.AsSpan(Offset), (ushort)value);
}
public int PlayedMinutes
{
get => Data[Offset + 2];
set => Data[Offset + 2] = (byte)value;
}
public int PlayedSeconds
{
get => Data[Offset + 3];
set => Data[Offset + 3] = (byte)value;
}
// TODO
private uint LastSaved { get => ReadUInt32LittleEndian(Data.AsSpan(Offset + 0x4)); set => WriteUInt32LittleEndian(Data.AsSpan(Offset + 0x4), value); }
private int LastSavedYear { get => (int)(LastSaved & 0xFFF) + 1900; set => LastSaved = (LastSaved & 0xFFFFF000) | (uint)(value - 1900); }
private int LastSavedMonth { get => (int)(LastSaved >> 12 & 0xF) + 1; set => LastSaved = (LastSaved & 0xFFFF0FFF) | ((uint)(value - 1) & 0xF) << 12; }
private int LastSavedDay { get => (int)(LastSaved >> 16 & 0x1F); set => LastSaved = (LastSaved & 0xFFE0FFFF) | ((uint)value & 0x1F) << 16; }
private int LastSavedHour { get => (int)(LastSaved >> 21 & 0x1F); set => LastSaved = (LastSaved & 0xFC1FFFFF) | ((uint)value & 0x1F) << 21; }
private int LastSavedMinute { get => (int)(LastSaved >> 26 & 0x3F); set => LastSaved = (LastSaved & 0x03FFFFFF) | ((uint)value & 0x3F) << 26; }
public string LastSavedTime => $"{LastSavedYear:0000}-{LastSavedMonth:00}-{LastSavedDay:00} {LastSavedHour:00}ː{LastSavedMinute:00}"; // not :
public DateTime? LastSavedDate
{
get => !DateUtil.IsDateValid(LastSavedYear, LastSavedMonth, LastSavedDay)
? null
: new DateTime(LastSavedYear, LastSavedMonth, LastSavedDay, LastSavedHour, LastSavedMinute, 0);
set
{
// Only update the properties if a value is provided.
if (value.HasValue)
{
var dt = value.Value;
LastSavedYear = dt.Year;
LastSavedMonth = dt.Month;
LastSavedDay = dt.Day;
LastSavedHour = dt.Hour;
LastSavedMinute = dt.Minute;
}
else // Clear the date.
{
// If code tries to access MetDate again, null will be returned.
LastSavedYear = 0;
LastSavedMonth = 0;
LastSavedDay = 0;
LastSavedHour = 0;
LastSavedMinute = 0;
}
}
}
}
}