mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-25 20:03:12 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
43 lines
No EOL
1.7 KiB
C#
43 lines
No EOL
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace PKHeX.Core
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{
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public sealed class FashionUnlock8 : SaveBlock
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{
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private const int SIZE_ENTRY = 0x80;
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private const int REGIONS = 15;
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public FashionUnlock8(SaveFile sav, SCBlock block) : base(sav, block.Data) { }
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public bool[] GetArrayOwned(int region) => ArrayUtil.GitBitFlagArray(Data.AsSpan(region * SIZE_ENTRY), SIZE_ENTRY * 8);
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public bool[] GetArrayNew(int region) => ArrayUtil.GitBitFlagArray(Data.AsSpan((region + REGIONS) * SIZE_ENTRY), SIZE_ENTRY * 8);
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public int[] GetIndexesOwned(int region) => GetIndexes(GetArrayOwned(region));
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public int[] GetIndexesNew(int region) => GetIndexes(GetArrayNew(region));
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public void SetArrayOwned(int region, bool[] value) => ArrayUtil.SetBitFlagArray(Data.AsSpan(region * SIZE_ENTRY), value);
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public void SetArrayNew(int region, bool[] value) => ArrayUtil.SetBitFlagArray(Data.AsSpan((region + REGIONS) * SIZE_ENTRY), value);
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public void SetIndexesOwned(int region, int[] value) => SetArrayOwned(region, SetIndexes(value));
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public void SetIndexesNew(int region, int[] value) => SetArrayNew(region, SetIndexes(value));
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public static int[] GetIndexes(bool[] arr)
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{
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var list = new List<int>();
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for (int i = 0; i < arr.Length; i++)
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{
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if (arr[i])
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list.Add(i);
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}
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return list.ToArray();
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}
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public static bool[] SetIndexes(int[] arr)
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{
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var result = new bool[arr.Max()];
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foreach (var index in arr)
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result[index] = true;
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return result;
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}
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}
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} |