mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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public sealed class Puff6 : SaveBlock
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{
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private const int MaxPuffID = 26; // Supreme Winter Poké Puff
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private const int PuffSlots = 100;
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public Puff6(SaveFile SAV, int offset) : base(SAV) => Offset = offset;
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public byte[] GetPuffs() => SAV.GetData(Offset, PuffSlots);
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public void SetPuffs(byte[] value) => SAV.SetData(value, Offset);
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public int PuffCount
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{
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get => ReadInt32LittleEndian(Data.AsSpan(Offset + PuffSlots));
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set => WriteInt32LittleEndian(Data.AsSpan(Offset + PuffSlots), value);
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}
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public void Reset()
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{
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Array.Clear(Data, Offset, PuffSlots);
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// Set the first few default Puffs
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Data[Offset + 0] = 1;
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Data[Offset + 1] = 2;
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Data[Offset + 2] = 3;
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Data[Offset + 3] = 4;
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Data[Offset + 4] = 5;
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PuffCount = 5;
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}
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public void MaxCheat(bool special = false)
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{
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var rnd = Util.Rand;
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if (special)
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{
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for (int i = 0; i < PuffSlots; i++)
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Data[Offset + i] = (byte)(21 + rnd.Next(2)); // Supreme Wish or Honor
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}
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else
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{
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for (int i = 0; i < PuffSlots; i++)
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Data[Offset + i] = (byte)((i % MaxPuffID) + 1);
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Util.Shuffle(Data.AsSpan(), Offset, Offset + PuffSlots, rnd);
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}
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PuffCount = PuffSlots;
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}
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public void Sort(bool reverse = false)
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{
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Array.Sort(Data, Offset, PuffCount);
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if (reverse)
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Array.Reverse(Data, Offset, PuffCount);
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}
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}
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}
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