PKHeX/PKHeX.Core/Saves/Substructures/Gen5/PlayerData5.cs
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00

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2.8 KiB
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core
{
/// <summary>
/// Combined save block; 0x100 for first, 0x100 for second.
/// </summary>
public sealed class PlayerData5 : SaveBlock
{
public PlayerData5(SAV5BW sav, int offset) : base(sav) => Offset = offset;
public PlayerData5(SAV5B2W2 sav, int offset) : base(sav) => Offset = offset;
private Span<byte> OT_Trash => Data.AsSpan(Offset + 4, 0x10);
public string OT
{
get => SAV.GetString(OT_Trash);
set => SAV.SetString(OT_Trash, value.AsSpan(), SAV.OTLength, StringConverterOption.ClearZero);
}
public int TID
{
get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x14 + 0));
set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x14 + 0), (ushort)value);
}
public int SID
{
get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x14 + 2));
set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x14 + 2), (ushort)value);
}
public int Language
{
get => Data[Offset + 0x1E];
set => Data[Offset + 0x1E] = (byte)value;
}
public int Game
{
get => Data[Offset + 0x1F];
set => Data[Offset + 0x1F] = (byte)value;
}
public int Gender
{
get => Data[Offset + 0x21];
set => Data[Offset + 0x21] = (byte)value;
}
// 22,23 ??
public int PlayedHours
{
get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x24));
set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x24), (ushort)value);
}
public int PlayedMinutes
{
get => Data[Offset + 0x24 + 2];
set => Data[Offset + 0x24 + 2] = (byte)value;
}
public int PlayedSeconds
{
get => Data[Offset + 0x24 + 3];
set => Data[Offset + 0x24 + 3] = (byte)value;
}
public int M
{
get => ReadInt32LittleEndian(Data.AsSpan(Offset + 0x180));
set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x180), (ushort)value);
}
public int X
{
get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x186));
set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x186), (ushort)value);
}
public int Z
{
get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x18A));
set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x18A), (ushort)value);
}
public int Y
{
get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x18E));
set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x18E), (ushort)value);
}
}
}