PKHeX/PKHeX.Core/Saves/Substructures/Gen5/Entralink5.cs
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00

50 lines
1.3 KiB
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core
{
public abstract class Entralink5 : SaveBlock
{
protected Entralink5(SAV5 SAV, int offset) : base(SAV) => Offset = offset;
public ushort WhiteForestLevel
{
get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x0C));
set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x0C), value);
}
public ushort BlackCityLevel
{
get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x0E));
set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x0E), value);
}
}
public sealed class Entralink5BW : Entralink5
{
public Entralink5BW(SAV5BW SAV, int offset) : base(SAV, offset) { }
}
public sealed class Entralink5B2W2 : Entralink5
{
public Entralink5B2W2(SAV5B2W2 SAV, int offset) : base(SAV, offset) { }
public byte PassPower1
{
get => Data[Offset + 0x1A0];
set => Data[Offset + 0x1A0] = value;
}
public byte PassPower2
{
get => Data[Offset + 0x1A1];
set => Data[Offset + 0x1A1] = value;
}
public byte PassPower3
{
get => Data[Offset + 0x1A2];
set => Data[Offset + 0x1A2] = value;
}
}
}