PKHeX/PKHeX.Core/Saves/Substructures/Gen3/PokeBlock3Case.cs
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00

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C#

using System;
namespace PKHeX.Core
{
public sealed class PokeBlock3Case
{
private const int Count = 40;
public readonly PokeBlock3[] Blocks;
public PokeBlock3Case(ReadOnlySpan<byte> data, int offset)
{
Blocks = new PokeBlock3[Count];
for (int i = 0; i < Blocks.Length; i++)
Blocks[i] = PokeBlock3.GetBlock(data, offset + (i * PokeBlock3.SIZE));
}
public byte[] Write()
{
byte[] result = new byte[Count*PokeBlock3.SIZE];
for (int i = 0; i < Blocks.Length; i++)
Blocks[i].SetBlock(result, i * PokeBlock3.SIZE);
return result;
}
public void DeleteAll()
{
foreach (var b in Blocks)
b.Delete();
}
public void MaximizeAll(bool createMissing = false)
{
foreach (var b in Blocks)
b.Maximize(createMissing);
}
}
}