PKHeX/PKHeX.Core/PersonalInfo/PersonalTable.cs
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00

357 lines
14 KiB
C#

using System;
using System.Diagnostics;
using System.Linq;
namespace PKHeX.Core
{
/// <summary>
/// <see cref="PersonalInfo"/> table (array).
/// </summary>
/// <remarks>
/// Serves as the main object that is accessed for stat data in a particular generation/game format.
/// </remarks>
public sealed class PersonalTable
{
/// <summary>
/// Personal Table used in <see cref="GameVersion.BDSP"/>.
/// </summary>
public static readonly PersonalTable BDSP = GetTable("bdsp", GameVersion.BDSP);
/// <summary>
/// Personal Table used in <see cref="GameVersion.SWSH"/>.
/// </summary>
public static readonly PersonalTable SWSH = GetTable("swsh", GameVersion.SWSH);
/// <summary>
/// Personal Table used in <see cref="GameVersion.GG"/>.
/// </summary>
public static readonly PersonalTable GG = GetTable("gg", GameVersion.GG);
/// <summary>
/// Personal Table used in <see cref="GameVersion.USUM"/>.
/// </summary>
public static readonly PersonalTable USUM = GetTable("uu", GameVersion.USUM);
/// <summary>
/// Personal Table used in <see cref="GameVersion.SM"/>.
/// </summary>
public static readonly PersonalTable SM = GetTable("sm", GameVersion.SM);
/// <summary>
/// Personal Table used in <see cref="GameVersion.ORAS"/>.
/// </summary>
public static readonly PersonalTable AO = GetTable("ao", GameVersion.ORAS);
/// <summary>
/// Personal Table used in <see cref="GameVersion.XY"/>.
/// </summary>
public static readonly PersonalTable XY = GetTable("xy", GameVersion.XY);
/// <summary>
/// Personal Table used in <see cref="GameVersion.B2W2"/>.
/// </summary>
public static readonly PersonalTable B2W2 = GetTable("b2w2", GameVersion.B2W2);
/// <summary>
/// Personal Table used in <see cref="GameVersion.BW"/>.
/// </summary>
public static readonly PersonalTable BW = GetTable("bw", GameVersion.BW);
/// <summary>
/// Personal Table used in <see cref="GameVersion.HGSS"/>.
/// </summary>
public static readonly PersonalTable HGSS = GetTable("hgss", GameVersion.HGSS);
/// <summary>
/// Personal Table used in <see cref="GameVersion.Pt"/>.
/// </summary>
public static readonly PersonalTable Pt = GetTable("pt", GameVersion.Pt);
/// <summary>
/// Personal Table used in <see cref="GameVersion.DP"/>.
/// </summary>
public static readonly PersonalTable DP = GetTable("dp", GameVersion.DP);
/// <summary>
/// Personal Table used in <see cref="GameVersion.LG"/>.
/// </summary>
public static readonly PersonalTable LG = GetTable("lg", GameVersion.LG);
/// <summary>
/// Personal Table used in <see cref="GameVersion.FR"/>.
/// </summary>
public static readonly PersonalTable FR = GetTable("fr", GameVersion.FR);
/// <summary>
/// Personal Table used in <see cref="GameVersion.E"/>.
/// </summary>
public static readonly PersonalTable E = GetTable("e", GameVersion.E);
/// <summary>
/// Personal Table used in <see cref="GameVersion.RS"/>.
/// </summary>
public static readonly PersonalTable RS = GetTable("rs", GameVersion.RS);
/// <summary>
/// Personal Table used in <see cref="GameVersion.C"/>.
/// </summary>
public static readonly PersonalTable C = GetTable("c", GameVersion.C);
/// <summary>
/// Personal Table used in <see cref="GameVersion.GS"/>.
/// </summary>
public static readonly PersonalTable GS = GetTable("c", GameVersion.GS);
/// <summary>
/// Personal Table used in <see cref="GameVersion.RB"/>.
/// </summary>
public static readonly PersonalTable RB = GetTable("rb", GameVersion.RB);
/// <summary>
/// Personal Table used in <see cref="GameVersion.YW"/>.
/// </summary>
public static readonly PersonalTable Y = GetTable("y", GameVersion.YW);
private static PersonalTable GetTable(string game, GameVersion format) => new(Util.GetBinaryResource($"personal_{game}"), format);
private static Func<byte[], PersonalInfo> GetConstructor(GameVersion format) => format switch
{
GameVersion.RB or GameVersion.YW => z => new PersonalInfoG1(z),
GameVersion.GS or GameVersion.C => z => new PersonalInfoG2(z),
GameVersion.RS or GameVersion.E or GameVersion.FR or GameVersion.LG => z => new PersonalInfoG3(z),
GameVersion.DP or GameVersion.Pt or GameVersion.HGSS => z => new PersonalInfoG4(z),
GameVersion.BW => z => new PersonalInfoBW(z),
GameVersion.B2W2 => z => new PersonalInfoB2W2(z),
GameVersion.XY => z => new PersonalInfoXY(z),
GameVersion.ORAS => z => new PersonalInfoORAS(z),
GameVersion.SM or GameVersion.USUM => z => new PersonalInfoSM(z),
GameVersion.GG => z => new PersonalInfoGG(z),
GameVersion.SWSH => z => new PersonalInfoSWSH(z),
_ => z => new PersonalInfoBDSP(z),
};
private static int GetEntrySize(GameVersion format) => format switch
{
GameVersion.RB or GameVersion.YW => PersonalInfoG1.SIZE,
GameVersion.GS or GameVersion.C => PersonalInfoG2.SIZE,
GameVersion.RS or GameVersion.E or GameVersion.FR or GameVersion.LG => PersonalInfoG3.SIZE,
GameVersion.DP or GameVersion.Pt or GameVersion.HGSS => PersonalInfoG4.SIZE,
GameVersion.BW => PersonalInfoBW.SIZE,
GameVersion.B2W2 => PersonalInfoB2W2.SIZE,
GameVersion.XY => PersonalInfoXY.SIZE,
GameVersion.ORAS => PersonalInfoORAS.SIZE,
GameVersion.SM or GameVersion.USUM or GameVersion.GG => PersonalInfoSM.SIZE,
GameVersion.SWSH => PersonalInfoSWSH.SIZE,
GameVersion.BDSP => PersonalInfoBDSP.SIZE,
_ => -1,
};
static PersonalTable() // Finish Setup
{
FixPersonalTableG1();
PopulateGen3Tutors();
PopulateGen4Tutors();
CopyDexitGenders();
}
private static void FixPersonalTableG1()
{
// Load Gen2 Gender Ratios into Gen1
PersonalInfo[] rb = RB.Table, y = Y.Table, gs = GS.Table;
for (int i = Legal.MaxSpeciesID_1; i >= 0; i--)
rb[i].Gender = y[i].Gender = gs[i].Gender;
}
private static void PopulateGen3Tutors()
{
// Update Gen3 data with Emerald's data, FR/LG is a subset of Emerald's compatibility.
var machine = BinLinker.Unpack(Util.GetBinaryResource("hmtm_g3.pkl"), "g3");
var tutors = BinLinker.Unpack(Util.GetBinaryResource("tutors_g3.pkl"), "g3");
var table = E.Table;
for (int i = Legal.MaxSpeciesID_3; i >= 0; i--)
{
var entry = table[i];
entry.AddTMHM(machine[i]);
entry.AddTypeTutors(tutors[i]);
// Copy to other tables
RS.Table[i].TMHM = FR.Table[i].TMHM = LG.Table[i].TMHM = entry.TMHM;
RS.Table[i].TypeTutors = FR.Table[i].TypeTutors = LG.Table[i].TypeTutors = entry.TypeTutors;
}
}
private static void PopulateGen4Tutors()
{
var tutors = BinLinker.Unpack(Util.GetBinaryResource("tutors_g4.pkl"), "g4");
var table = HGSS.Table;
for (int i = 0; i < tutors.Length; i++)
table[i].AddTypeTutors(tutors[i]);
}
/// <summary>
/// Sword/Shield do not contain personal data (stubbed) for all species that are not allowed to visit the game.
/// Copy all the genders from <see cref="USUM"/>'s table for all past species, since we need it for <see cref="PKX.Personal"/> gender lookups for all generations.
/// </summary>
private static void CopyDexitGenders()
{
var swsh = SWSH.Table;
var usum = USUM.Table;
for (int i = 1; i <= Legal.MaxSpeciesID_7_USUM; i++)
{
var ss = swsh[i];
if (ss.HP == 0)
ss.Gender = usum[i].Gender;
}
}
public PersonalTable(ReadOnlySpan<byte> data, GameVersion format)
{
var get = GetConstructor(format);
int size = GetEntrySize(format);
byte[][] entries = data.Split(size);
var table = new PersonalInfo[entries.Length];
for (int i = 0; i < table.Length; i++)
table[i] = get(entries[i]);
Table = table;
MaxSpeciesID = format.GetMaxSpeciesID();
Game = format;
}
private readonly PersonalInfo[] Table;
/// <summary>
/// Gets an index from the inner <see cref="Table"/> array.
/// </summary>
/// <remarks>Has built in length checks; returns empty (0) entry if out of range.</remarks>
/// <param name="index">Index to retrieve</param>
/// <returns>Requested index entry</returns>
public PersonalInfo this[int index]
{
get
{
var table = Table;
if ((uint)index >= table.Length)
return table[0];
return table[index];
}
set
{
var table = Table;
if ((uint)index >= table.Length)
return;
table[index] = value;
}
}
/// <summary>
/// Gets the <see cref="PersonalInfo"/> entry index for a given <see cref="PKM.Species"/> and <see cref="PKM.Form"/>.
/// </summary>
/// <param name="species"><see cref="PKM.Species"/></param>
/// <param name="form"><see cref="PKM.Form"/></param>
/// <returns>Entry index for the input criteria</returns>
public int GetFormIndex(int species, int form)
{
if ((uint)species <= MaxSpeciesID)
return Table[species].FormIndex(species, form);
Debug.WriteLine($"Requested out of bounds {nameof(species)}: {species} (max={MaxSpeciesID})");
return 0;
}
/// <summary>
/// Gets the <see cref="PersonalInfo"/> entry for a given <see cref="PKM.Species"/> and <see cref="PKM.Form"/>.
/// </summary>
/// <param name="species"><see cref="PKM.Species"/></param>
/// <param name="form"><see cref="PKM.Form"/></param>
/// <returns>Entry for the input criteria</returns>
public PersonalInfo GetFormEntry(int species, int form)
{
return this[GetFormIndex(species, form)];
}
/// <summary>
/// Count of entries in the table, which includes default species entries and their separate <see cref="PKM.Form"/> entries.
/// </summary>
public int TableLength => Table.Length;
/// <summary>
/// Maximum Species ID for the Table.
/// </summary>
public readonly int MaxSpeciesID;
/// <summary>
/// Game(s) the <see cref="Table"/> originated from.
/// </summary>
public readonly GameVersion Game;
/// <summary>
/// Gets form names for every species.
/// </summary>
/// <param name="species">Raw string resource (Species) for the corresponding table.</param>
/// <param name="MaxSpecies">Max Species ID (<see cref="PKM.Species"/>)</param>
/// <returns>Array of species containing an array of form names for that species.</returns>
public string[][] GetFormList(string[] species, int MaxSpecies)
{
string[][] FormList = new string[MaxSpecies+1][];
for (int i = 0; i < FormList.Length; i++)
{
int FormCount = this[i].FormCount;
FormList[i] = new string[FormCount];
if (FormCount <= 0)
continue;
FormList[i][0] = species[i];
for (int j = 1; j < FormCount; j++)
FormList[i][j] = $"{species[i]} {j}";
}
return FormList;
}
/// <summary>
/// Gets an arranged list of Form names and indexes for use with the individual <see cref="PersonalInfo"/> <see cref="PKM.Form"/> values.
/// </summary>
/// <param name="forms">Raw string resource (Forms) for the corresponding table.</param>
/// <param name="species">Raw string resource (Species) for the corresponding table.</param>
/// <param name="MaxSpecies">Max Species ID (<see cref="PKM.Species"/>)</param>
/// <param name="baseForm">Pointers for base form IDs</param>
/// <param name="formVal">Pointers for table indexes for each form</param>
/// <returns>Sanitized list of species names, and outputs indexes for various lookup purposes.</returns>
public string[] GetPersonalEntryList(string[][] forms, string[] species, int MaxSpecies, out int[] baseForm, out int[] formVal)
{
string[] result = new string[Table.Length];
baseForm = new int[result.Length];
formVal = new int[result.Length];
for (int i = 0; i <= MaxSpecies; i++)
{
result[i] = species[i];
if (forms[i].Length == 0)
continue;
int basePtr = this[i].FormStatsIndex;
if (basePtr <= 0)
continue;
for (int j = 1; j < forms[i].Length; j++)
{
int ptr = basePtr + j - 1;
baseForm[ptr] = i;
formVal[ptr] = j;
result[ptr] = forms[i][j];
}
}
return result;
}
/// <summary>
/// Checks to see if either of the input type combinations exist in the table.
/// </summary>
/// <remarks>Only useful for checking Generation 1 <see cref="PK1.Type_A"/> and <see cref="PK1.Type_B"/> properties.</remarks>
/// <param name="type1">First type</param>
/// <param name="type2">Second type</param>
/// <returns>Indication that the combination exists in the table.</returns>
public bool IsValidTypeCombination(int type1, int type2)
{
return Table.Any(p => p.IsValidTypeCombination(type1, type2));
}
}
}