PKHeX/PKHeX.Core/PKM/Strings/StringConverter4GC.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

141 lines
5.3 KiB
C#

using System;
using static PKHeX.Core.StringConverter4Util;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary>
/// Logic for converting a <see cref="string"/> for Generation 4 GameCube games.
/// </summary>
public static class StringConverter4GC
{
private const ushort Terminator = 0xFFFF;
private const char TerminatorChar = (char)Terminator;
/// <summary>
/// Converts Generation 4 Big Endian encoded character data to string.
/// </summary>
/// <param name="data">Byte array containing encoded character data.</param>
/// <returns>Converted string.</returns>
public static string GetString(ReadOnlySpan<byte> data)
{
Span<char> result = stackalloc char[data.Length];
var length = LoadString(data, result);
return new string(result[..length]);
}
/// <inheritdoc cref="GetString(ReadOnlySpan{byte})"/>
/// <param name="data">Encoded data</param>
/// <param name="result">Decoded character result buffer</param>
/// <returns>Character count loaded.</returns>
public static int LoadString(ReadOnlySpan<byte> data, Span<char> result)
{
int i = 0;
for (; i < data.Length; i += 2)
{
var value = ReadUInt16BigEndian(data[i..]);
if (value == Terminator)
break;
char chr = (char)ConvertValue2CharG4(value);
if (chr == TerminatorChar)
break;
chr = StringConverter.SanitizeChar(chr);
result[i/2] = chr;
}
return i/2;
}
/// <summary>
/// Converts a string to Generation 4 Big Endian encoded character data.
/// </summary>
/// <param name="destBuffer">Span of bytes to write encoded string data</param>
/// <param name="value">String to be converted.</param>
/// <param name="maxLength">Maximum length of string</param>
/// <param name="option">Buffer pre-formatting option</param>
/// <returns>Byte array containing encoded character data</returns>
public static int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength,
StringConverterOption option = StringConverterOption.ClearZero)
{
if (value.Length > maxLength)
value = value[..maxLength]; // Hard cap
if (option is StringConverterOption.ClearZero)
destBuffer.Clear();
for (int i = 0; i < value.Length; i++)
{
var chr = value[i];
chr = StringConverter.UnSanitizeChar5(chr);
ushort val = ConvertChar2ValueG4(chr);
WriteUInt16BigEndian(destBuffer[(i * 2)..], val);
}
var count = value.Length * 2;
if (count == destBuffer.Length)
return count;
WriteUInt16BigEndian(destBuffer[count..], Terminator);
return count + 2;
}
/// <summary>
/// Converts Generation 4 Big Endian encoded character data to string, with direct Unicode characters.
/// </summary>
/// <remarks>Used by the Save File's internal strings.</remarks>
/// <param name="data">Byte array containing encoded character data.</param>
/// <returns>Converted string.</returns>
public static string GetStringUnicode(ReadOnlySpan<byte> data)
{
Span<char> result = stackalloc char[data.Length];
var length = LoadStringUnicode(data, result);
return new string(result[..length]);
}
/// <inheritdoc cref="GetStringUnicode(System.ReadOnlySpan{byte})"/>
/// <param name="data">Encoded data</param>
/// <param name="result">Decoded character result buffer</param>
/// <returns>Character count loaded.</returns>
public static int LoadStringUnicode(ReadOnlySpan<byte> data, Span<char> result)
{
int i = 0;
for (; i < data.Length; i += 2)
{
char chr = (char)ReadUInt16BigEndian(data[i..]);
if (chr == TerminatorChar)
break;
chr = StringConverter.SanitizeChar(chr);
result[i/2] = chr;
}
return i/2;
}
/// <summary>
/// Converts a string to Generation 4 Big Endian encoded character data, with direct Unicode characters.
/// </summary>
/// <remarks>Used by the Save File's internal strings.</remarks>
/// <param name="value">String to be converted.</param>
/// <param name="destBuffer">Span of bytes to write encoded string data</param>
/// <param name="maxLength">Maximum length of string</param>
/// <param name="option">Buffer pre-formatting option</param>
/// <returns>Byte array containing encoded character data</returns>
public static int SetStringUnicode(ReadOnlySpan<char> value, Span<byte> destBuffer, int maxLength, StringConverterOption option = StringConverterOption.ClearZero)
{
if (value.Length > maxLength)
value = value[..maxLength]; // Hard cap
if (option is StringConverterOption.ClearZero)
destBuffer.Clear();
for (int i = 0; i < value.Length; i++)
{
var c = value[i];
c = StringConverter.UnSanitizeChar5(c);
WriteUInt16BigEndian(destBuffer[(i * 2)..], c);
}
var count = value.Length * 2;
if (count == destBuffer.Length)
return count;
WriteUInt16BigEndian(destBuffer[count..], 0);
return count + 2;
}
}