mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-24 04:53:08 +00:00
02420d3e93
* Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
84 lines
2.6 KiB
C#
84 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Forms;
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using PKHeX.Core;
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namespace PKHeX.WinForms.Subforms.Save_Editors
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{
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public partial class TrainerStat : UserControl
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{
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public TrainerStat() => InitializeComponent();
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private bool Editing;
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private ITrainerStatRecord SAV;
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private Dictionary<int, string> RecordList; // index, description
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public Func<int, string> GetToolTipText { private get; set; }
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public void LoadRecords(ITrainerStatRecord sav, Dictionary<int, string> records)
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{
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SAV = sav;
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RecordList = records;
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CB_Stats.Items.Clear();
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for (int i = 0; i < sav.RecordCount; i++)
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{
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if (!RecordList.TryGetValue(i, out string name))
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name = $"{i:D3}";
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CB_Stats.Items.Add(name);
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}
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CB_Stats.SelectedIndex = RecordList.First().Key;
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}
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private void ChangeStat(object sender, EventArgs e)
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{
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Editing = true;
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int index = CB_Stats.SelectedIndex;
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int val = SAV.GetRecord(index);
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NUD_Stat.Maximum = Math.Max(val, SAV.GetRecordMax(index));
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NUD_Stat.Value = val;
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int offset = SAV.GetRecordOffset(index);
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L_Offset.Text = $"Offset: 0x{offset:X3}";
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UpdateTip(index, true);
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Editing = false;
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}
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private void ChangeStatVal(object sender, EventArgs e)
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{
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if (Editing)
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return;
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int index = CB_Stats.SelectedIndex;
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SAV.SetRecord(index, (int)NUD_Stat.Value);
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UpdateTip(index, false);
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}
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private void UpdateTip(int index, bool updateStats)
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{
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if (GetToolTipText != null)
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UpdateToolTipSpecial(index, updateStats);
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else
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UpdateToolTipDefault(index, updateStats);
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}
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private void UpdateToolTipSpecial(int index, bool updateStats)
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{
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var str = GetToolTipText(index);
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if (str != null)
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{
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Tip.SetToolTip(NUD_Stat, str);
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return;
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}
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UpdateToolTipDefault(index, updateStats); // fallback
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}
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private void UpdateToolTipDefault(int index, bool updateStats)
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{
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if (!updateStats || !RecordList.TryGetValue(index, out string tip))
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{
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Tip.RemoveAll();
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return;
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}
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Tip.SetToolTip(CB_Stats, tip);
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}
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}
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}
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