mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-22 10:23:09 +00:00
fc754b346b
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces) Updates all the files, one less level of indentation. Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
63 lines
2 KiB
C#
63 lines
2 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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namespace PKHeX.Core;
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public static class BoxManipUtil
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{
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/// <summary>
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/// Grouped categories of different <see cref="IBoxManip"/>.
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/// </summary>
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public static readonly IReadOnlyList<IBoxManip>[] ManipCategories =
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{
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BoxManipDefaults.ClearCommon,
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BoxManipDefaults.SortCommon,
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BoxManipDefaults.SortAdvanced,
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BoxManipDefaults.ModifyCommon,
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};
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public static readonly string[] ManipCategoryNames =
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{
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"Delete",
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"Sort",
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"SortAdvanced",
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"Modify",
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};
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/// <summary>
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/// Gets a <see cref="IBoxManip"/> reference that carries out the action of the requested <see cref="type"/>.
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/// </summary>
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/// <param name="type">Manipulation type.</param>
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/// <returns>Reference to <see cref="IBoxManip"/>.</returns>
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public static IBoxManip GetManip(this BoxManipType type) => ManipCategories.SelectMany(c => c).First(m => m.Type == type);
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/// <summary>
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/// Gets the corresponding name from <see cref="ManipCategoryNames"/> for the requested <see cref="type"/>.
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/// </summary>
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/// <param name="type">Manipulation type.</param>
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/// <returns>Category Name</returns>
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public static string? GetManipCategoryName(this BoxManipType type)
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{
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for (int i = 0; i < ManipCategories.Length; i++)
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{
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if (ManipCategories[i].Any(z => z.Type == type))
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return ManipCategoryNames[i];
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}
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return null;
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}
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/// <summary>
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/// Gets the corresponding name from <see cref="ManipCategoryNames"/> for the requested <see cref="manip"/>.
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/// </summary>
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/// <param name="manip">Manipulation type.</param>
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/// <returns>Category Name</returns>
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public static string? GetManipCategoryName(this IBoxManip manip)
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{
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for (int i = 0; i < ManipCategories.Length; i++)
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{
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if (ManipCategories[i].Any(z => z == manip))
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return ManipCategoryNames[i];
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}
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return null;
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}
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}
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