mirror of
https://github.com/kwsch/PKHeX
synced 2025-02-17 13:58:33 +00:00
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types. |
||
---|---|---|
.. | ||
MarkRules.cs | ||
RibbonResult.cs | ||
RibbonResultList.cs | ||
RibbonRules.cs | ||
RibbonStrings.cs | ||
RibbonVerifier.cs | ||
RibbonVerifierArguments.cs | ||
RibbonVerifierCommon3.cs | ||
RibbonVerifierCommon4.cs | ||
RibbonVerifierCommon6.cs | ||
RibbonVerifierCommon7.cs | ||
RibbonVerifierCommon8.cs | ||
RibbonVerifierCommon9.cs | ||
RibbonVerifierEvent3.cs | ||
RibbonVerifierEvent4.cs | ||
RibbonVerifierMark9.cs | ||
RibbonVerifierOnly3.cs | ||
RibbonVerifierUnique3.cs | ||
RibbonVerifierUnique4.cs |