mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 02:43:13 +00:00
9166d0eb64
Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
112 lines
3.7 KiB
C#
112 lines
3.7 KiB
C#
using System;
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using System.Diagnostics.CodeAnalysis;
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using static PKHeX.Core.LearnMethod;
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using static PKHeX.Core.LearnEnvironment;
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using static PKHeX.Core.LearnSource2;
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namespace PKHeX.Core;
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/// <summary>
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/// Exposes information about how moves are learned in <see cref="GS"/>.
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/// </summary>
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public sealed class LearnSource2GS : ILearnSource, IEggSource
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{
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public static readonly LearnSource2GS Instance = new();
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private static readonly PersonalTable2 Personal = PersonalTable.GS;
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private static readonly EggMoves2[] EggMoves = Legal.EggMovesGS;
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private static readonly Learnset[] Learnsets = Legal.LevelUpGS;
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private const int MaxSpecies = Legal.MaxSpeciesID_2;
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private const LearnEnvironment Game = GS;
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public Learnset GetLearnset(int species, int form) => Learnsets[species];
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public bool TryGetPersonal(int species, int form, [NotNullWhen(true)] out PersonalInfo? pi)
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{
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pi = null;
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if ((uint)species > MaxSpecies)
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return false;
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pi = Personal[species];
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return true;
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}
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public bool GetIsEggMove(int species, int form, int move)
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{
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if ((uint)species > MaxSpecies)
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return false;
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var moves = EggMoves[species];
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return moves.GetHasEggMove(move);
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}
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public ReadOnlySpan<int> GetEggMoves(int species, int form)
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{
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if ((uint)species > MaxSpecies)
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return ReadOnlySpan<int>.Empty;
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return EggMoves[species].Moves;
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}
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public MoveLearnInfo GetCanLearn(PKM pk, PersonalInfo pi, EvoCriteria evo, int move, MoveSourceType types = MoveSourceType.All, LearnOption option = LearnOption.Current)
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{
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if (types.HasFlagFast(MoveSourceType.Machine) && GetIsTM(pi, move))
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return new(TMHM, Game);
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if (types.HasFlagFast(MoveSourceType.LevelUp))
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{
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var learn = GetLearnset(evo.Species, evo.Form);
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var level = learn.GetLevelLearnMove(move);
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if (level != -1 && evo.LevelMin <= level && level <= evo.LevelMax)
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return new(LevelUp, Game, (byte)level);
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}
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return default;
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}
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private static bool GetIsTM(PersonalInfo info, int move)
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{
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var index = Array.IndexOf(TMHM_GSC, move);
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if (index == -1)
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return false;
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return info.TMHM[index];
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}
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public void GetAllMoves(Span<bool> result, PKM pk, EvoCriteria evo, MoveSourceType types = MoveSourceType.All)
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{
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if (!TryGetPersonal(evo.Species, evo.Form, out var pi))
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return;
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if (types.HasFlagFast(MoveSourceType.LevelUp))
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{
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bool removeVC = pk.Format == 1 || pk.VC1;
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var learn = GetLearnset(evo.Species, evo.Form);
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var min = ParseSettings.AllowGen2MoveReminder(pk) ? 1 : evo.LevelMin;
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(bool hasMoves, int start, int end) = learn.GetMoveRange(evo.LevelMax, min);
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if (hasMoves)
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{
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var moves = learn.Moves;
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for (int i = end; i >= start; i--)
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{
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var move = moves[i];
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if (!removeVC || move < Legal.MaxMoveID_1)
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result[move] = true;
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}
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}
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}
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if (types.HasFlagFast(MoveSourceType.Machine))
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{
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var flags = pi.TMHM;
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var moves = TMHM_GSC;
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for (int i = 0; i < moves.Length; i++)
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{
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if (flags[i])
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result[moves[i]] = true;
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}
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}
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}
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public static void GetEncounterMoves(IEncounterTemplate enc, Span<int> init)
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{
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var species = enc.Species;
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var learn = Learnsets[species];
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learn.SetEncounterMoves(enc.LevelMin, init);
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}
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}
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