PKHeX/PKHeX.Core/MysteryGifts/PL6.cs
Kurt 9166d0eb64
Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves

In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.

The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.

The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.

* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 16:15:27 -07:00

213 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary>
/// Pokemon Link Data Storage
/// </summary>
/// <remarks>
/// This Template object is very similar to the <see cref="PCD"/> structure in that it stores more data than just the gift.
/// This template object is only present in Generation 6 save files.
/// </remarks>
public sealed class PL6
{
public const int Size = 0xA47;
public const string Filter = "Pokémon Link Data|*.pl6|All Files (*.*)|*.*";
public readonly byte[] Data;
public PL6() => Data = new byte[Size];
public PL6(byte[] data) => Data = data;
/// <summary>
/// Pokémon Link Flag
/// </summary>
public byte Flags
{
get => Data[0x00];
set => Data[0x00] = value;
}
public bool Enabled { get => (Flags & 0x80) != 0; set => Flags = value ? (byte)(1 << 7) : (byte)0; }
/// <summary>
/// Name of data source
/// </summary>
public string Origin { get => StringConverter6.GetString(Data.AsSpan(0x01, 110)); set => StringConverter6.SetString(Data.AsSpan(0x01, 110), value.AsSpan(), 54, StringConverterOption.ClearZero); }
// Pokemon transfer flags?
public uint Flags_1 { get => ReadUInt32LittleEndian(Data.AsSpan(0x099)); set => WriteUInt32LittleEndian(Data.AsSpan(0x099), value); }
public uint Flags_2 { get => ReadUInt32LittleEndian(Data.AsSpan(0x141)); set => WriteUInt32LittleEndian(Data.AsSpan(0x141), value); }
public uint Flags_3 { get => ReadUInt32LittleEndian(Data.AsSpan(0x1E9)); set => WriteUInt32LittleEndian(Data.AsSpan(0x1E9), value); }
public uint Flags_4 { get => ReadUInt32LittleEndian(Data.AsSpan(0x291)); set => WriteUInt32LittleEndian(Data.AsSpan(0x291), value); }
public uint Flags_5 { get => ReadUInt32LittleEndian(Data.AsSpan(0x339)); set => WriteUInt32LittleEndian(Data.AsSpan(0x339), value); }
public uint Flags_6 { get => ReadUInt32LittleEndian(Data.AsSpan(0x3E1)); set => WriteUInt32LittleEndian(Data.AsSpan(0x3E1), value); }
// Pokémon
public PL6_PKM Poke_1 { get => new(Data.Slice(0x09D, PL6_PKM.Size)); set => value.Data.CopyTo(Data, 0x09D); }
public PL6_PKM Poke_2 { get => new(Data.Slice(0x145, PL6_PKM.Size)); set => value.Data.CopyTo(Data, 0x145); }
public PL6_PKM Poke_3 { get => new(Data.Slice(0x1ED, PL6_PKM.Size)); set => value.Data.CopyTo(Data, 0x1ED); }
public PL6_PKM Poke_4 { get => new(Data.Slice(0x295, PL6_PKM.Size)); set => value.Data.CopyTo(Data, 0x295); }
public PL6_PKM Poke_5 { get => new(Data.Slice(0x33D, PL6_PKM.Size)); set => value.Data.CopyTo(Data, 0x33D); }
public PL6_PKM Poke_6 { get => new(Data.Slice(0x3E5, PL6_PKM.Size)); set => value.Data.CopyTo(Data, 0x3E5); }
// Item Properties
public int Item_1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x489)); set => WriteUInt16LittleEndian(Data.AsSpan(0x489), (ushort)value); }
public int Quantity_1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x48B)); set => WriteUInt16LittleEndian(Data.AsSpan(0x48B), (ushort)value); }
public int Item_2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x48D)); set => WriteUInt16LittleEndian(Data.AsSpan(0x48D), (ushort)value); }
public int Quantity_2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x48F)); set => WriteUInt16LittleEndian(Data.AsSpan(0x48F), (ushort)value); }
public int Item_3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x491)); set => WriteUInt16LittleEndian(Data.AsSpan(0x491), (ushort)value); }
public int Quantity_3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x493)); set => WriteUInt16LittleEndian(Data.AsSpan(0x493), (ushort)value); }
public int Item_4 { get => ReadUInt16LittleEndian(Data.AsSpan(0x495)); set => WriteUInt16LittleEndian(Data.AsSpan(0x495), (ushort)value); }
public int Quantity_4 { get => ReadUInt16LittleEndian(Data.AsSpan(0x497)); set => WriteUInt16LittleEndian(Data.AsSpan(0x497), (ushort)value); }
public int Item_5 { get => ReadUInt16LittleEndian(Data.AsSpan(0x499)); set => WriteUInt16LittleEndian(Data.AsSpan(0x499), (ushort)value); }
public int Quantity_5 { get => ReadUInt16LittleEndian(Data.AsSpan(0x49B)); set => WriteUInt16LittleEndian(Data.AsSpan(0x49B), (ushort)value); }
public int Item_6 { get => ReadUInt16LittleEndian(Data.AsSpan(0x49D)); set => WriteUInt16LittleEndian(Data.AsSpan(0x49D), (ushort)value); }
public int Quantity_6 { get => ReadUInt16LittleEndian(Data.AsSpan(0x49F)); set => WriteUInt16LittleEndian(Data.AsSpan(0x49F), (ushort)value); }
public int BattlePoints { get => ReadUInt16LittleEndian(Data.AsSpan(0x4A1)); set => WriteUInt16LittleEndian(Data.AsSpan(0x4A1), (ushort)value); }
public int Pokemiles { get => ReadUInt16LittleEndian(Data.AsSpan(0x4A3)); set => WriteUInt16LittleEndian(Data.AsSpan(0x4A3), (ushort)value); }
}
/// <summary>
/// Pokemon Link Gift Template
/// </summary>
/// <remarks>
/// This Template object is very similar to the <see cref="WC6"/> structure and similar objects, in that the structure offsets are ordered the same.
/// This template object is only present in Generation 6 save files.
/// </remarks>
public sealed class PL6_PKM : IRibbonSetEvent3, IRibbonSetEvent4, IEncounterInfo
{
internal const int Size = 0xA0;
public readonly byte[] Data;
public PL6_PKM() : this(new byte[Size]) { }
public PL6_PKM(byte[] data) => Data = data;
public int TID { get => ReadUInt16LittleEndian(Data.AsSpan(0x00)); set => WriteUInt16LittleEndian(Data.AsSpan(0x00), (ushort)value); }
public int SID { get => ReadUInt16LittleEndian(Data.AsSpan(0x02)); set => WriteUInt16LittleEndian(Data.AsSpan(0x02), (ushort)value); }
public int OriginGame { get => Data[0x04]; set => Data[0x04] = (byte)value; }
public uint EncryptionConstant { get => ReadUInt32LittleEndian(Data.AsSpan(0x08)); set => WriteUInt32LittleEndian(Data.AsSpan(0x08), value); }
public int Ball { get => Data[0xE]; set => Data[0xE] = (byte)value; }
public int HeldItem { get => ReadUInt16LittleEndian(Data.AsSpan(0x10)); set => WriteUInt16LittleEndian(Data.AsSpan(0x10), (ushort)value); }
public int Move1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x12)); set => WriteUInt16LittleEndian(Data.AsSpan(0x12), (ushort)value); }
public int Move2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x14)); set => WriteUInt16LittleEndian(Data.AsSpan(0x14), (ushort)value); }
public int Move3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x16)); set => WriteUInt16LittleEndian(Data.AsSpan(0x16), (ushort)value); }
public int Move4 { get => ReadUInt16LittleEndian(Data.AsSpan(0x18)); set => WriteUInt16LittleEndian(Data.AsSpan(0x18), (ushort)value); }
public int Species { get => ReadUInt16LittleEndian(Data.AsSpan(0x1A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1A), (ushort)value); }
public int Form { get => Data[0x1C]; set => Data[0x1C] = (byte)value; }
public int Language { get => Data[0x1D]; set => Data[0x1D] = (byte)value; }
public string Nickname
{
get => StringConverter6.GetString(Data.AsSpan(0x1E, 0x1A));
set => StringConverter6.SetString(Data.AsSpan(0x1E, 0x1A), value.AsSpan(), 12, StringConverterOption.ClearZero);
}
public int Nature { get => Data[0x38]; set => Data[0x38] = (byte)value; }
public int Gender { get => Data[0x39]; set => Data[0x39] = (byte)value; }
public int AbilityType { get => Data[0x3A]; set => Data[0x3A] = (byte)value; }
public int PIDType { get => Data[0x3B]; set => Data[0x3B] = (byte)value; }
public int EggLocation { get => ReadUInt16LittleEndian(Data.AsSpan(0x3C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x3C), (ushort)value); }
public int MetLocation { get => ReadUInt16LittleEndian(Data.AsSpan(0x3E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x3E), (ushort)value); }
public byte MetLevel { get => Data[0x40]; set => Data[0x40] = value; }
public int CNT_Cool { get => Data[0x41]; set => Data[0x41] = (byte)value; }
public int CNT_Beauty { get => Data[0x42]; set => Data[0x42] = (byte)value; }
public int CNT_Cute { get => Data[0x43]; set => Data[0x43] = (byte)value; }
public int CNT_Smart { get => Data[0x44]; set => Data[0x44] = (byte)value; }
public int CNT_Tough { get => Data[0x45]; set => Data[0x45] = (byte)value; }
public int CNT_Sheen { get => Data[0x46]; set => Data[0x46] = (byte)value; }
public int IV_HP { get => Data[0x47]; set => Data[0x47] = (byte)value; }
public int IV_ATK { get => Data[0x48]; set => Data[0x48] = (byte)value; }
public int IV_DEF { get => Data[0x49]; set => Data[0x49] = (byte)value; }
public int IV_SPE { get => Data[0x4A]; set => Data[0x4A] = (byte)value; }
public int IV_SPA { get => Data[0x4B]; set => Data[0x4B] = (byte)value; }
public int IV_SPD { get => Data[0x4C]; set => Data[0x4C] = (byte)value; }
public int OTGender { get => Data[0x4D]; set => Data[0x4D] = (byte)value; }
public string OT
{
get => StringConverter6.GetString(Data.AsSpan(0x4E, 0x1A));
set => StringConverter6.SetString(Data.AsSpan(0x4E, 0x1A), value.AsSpan(), 12, StringConverterOption.ClearZero);
}
public int Level { get => Data[0x68]; set => Data[0x68] = (byte)value; }
public bool IsEgg { get => Data[0x69] == 1; set => Data[0x69] = value ? (byte)1 : (byte)0; }
public uint PID { get => ReadUInt32LittleEndian(Data.AsSpan(0x6C)); set => WriteUInt32LittleEndian(Data.AsSpan(0x6C), value); }
public int RelearnMove1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x70)); set => WriteUInt16LittleEndian(Data.AsSpan(0x70), (ushort)value); }
public int RelearnMove2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x72)); set => WriteUInt16LittleEndian(Data.AsSpan(0x72), (ushort)value); }
public int RelearnMove3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x74)); set => WriteUInt16LittleEndian(Data.AsSpan(0x74), (ushort)value); }
public int RelearnMove4 { get => ReadUInt16LittleEndian(Data.AsSpan(0x76)); set => WriteUInt16LittleEndian(Data.AsSpan(0x76), (ushort)value); }
public int OT_Intensity { get => Data[0x78]; set => Data[0x78] = (byte)value; }
public int OT_Memory { get => Data[0x79]; set => Data[0x79] = (byte)value; }
public int OT_TextVar { get => ReadUInt16LittleEndian(Data.AsSpan(0x7A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x7A), (ushort)value); }
public int OT_Feeling { get => Data[0x7C]; set => Data[0x7C] = (byte)value; }
private byte RIB0 { get => Data[0x0C]; set => Data[0x0C] = value; }
private byte RIB1 { get => Data[0x0D]; set => Data[0x0D] = value; }
public bool RibbonChampionBattle { get => (RIB0 & (1 << 0)) == 1 << 0; set => RIB0 = (byte)((RIB0 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonChampionRegional { get => (RIB0 & (1 << 1)) == 1 << 1; set => RIB0 = (byte)((RIB0 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonChampionNational { get => (RIB0 & (1 << 2)) == 1 << 2; set => RIB0 = (byte)((RIB0 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonCountry { get => (RIB0 & (1 << 3)) == 1 << 3; set => RIB0 = (byte)((RIB0 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RibbonNational { get => (RIB0 & (1 << 4)) == 1 << 4; set => RIB0 = (byte)((RIB0 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool RibbonEarth { get => (RIB0 & (1 << 5)) == 1 << 5; set => RIB0 = (byte)((RIB0 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool RibbonWorld { get => (RIB0 & (1 << 6)) == 1 << 6; set => RIB0 = (byte)((RIB0 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool RibbonEvent { get => (RIB0 & (1 << 7)) == 1 << 7; set => RIB0 = (byte)((RIB0 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public bool RibbonChampionWorld { get => (RIB1 & (1 << 0)) == 1 << 0; set => RIB1 = (byte)((RIB1 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonBirthday { get => (RIB1 & (1 << 1)) == 1 << 1; set => RIB1 = (byte)((RIB1 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonSpecial { get => (RIB1 & (1 << 2)) == 1 << 2; set => RIB1 = (byte)((RIB1 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonSouvenir { get => (RIB1 & (1 << 3)) == 1 << 3; set => RIB1 = (byte)((RIB1 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RibbonWishing { get => (RIB1 & (1 << 4)) == 1 << 4; set => RIB1 = (byte)((RIB1 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool RibbonClassic { get => (RIB1 & (1 << 5)) == 1 << 5; set => RIB1 = (byte)((RIB1 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool RibbonPremier { get => (RIB1 & (1 << 6)) == 1 << 6; set => RIB1 = (byte)((RIB1 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool RIB1_7 { get => (RIB1 & (1 << 7)) == 1 << 7; set => RIB1 = (byte)((RIB1 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public byte LevelMin => MetLevel;
public byte LevelMax => MetLevel;
public IReadOnlyList<int> Moves
{
get => new[] { Move1, Move2, Move3, Move4 };
set
{
if (value.Count > 0) Move1 = value[0];
if (value.Count > 1) Move2 = value[1];
if (value.Count > 2) Move3 = value[2];
if (value.Count > 3) Move4 = value[3];
}
}
public IReadOnlyList<int> RelearnMoves
{
get => new[] { RelearnMove1, RelearnMove2, RelearnMove3, RelearnMove4 };
set
{
if (value.Count > 0) RelearnMove1 = value[0];
if (value.Count > 1) RelearnMove2 = value[1];
if (value.Count > 2) RelearnMove3 = value[2];
if (value.Count > 3) RelearnMove4 = value[3];
}
}
public int Generation => 6;
public bool IsShiny => false;
public bool EggEncounter => false;
public GameVersion Version => GameVersion.Gen6;
public EntityContext Context => EntityContext.Gen6;
public PKM ConvertToPKM(ITrainerInfo tr) => ConvertToPKM(tr, EncounterCriteria.Unrestricted);
public PKM ConvertToPKM(ITrainerInfo tr, EncounterCriteria criteria)
{
var wc6 = new WC6();
Data.CopyTo(wc6.Data, 0x68);
return wc6.ConvertToPKM(tr, criteria);
}
}