mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-24 19:33:10 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
185 lines
5.2 KiB
C#
185 lines
5.2 KiB
C#
using System;
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using System.Text;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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public sealed class MyStatus8 : SaveBlock
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{
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public const uint MaxWatt = 9999999;
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public MyStatus8(SAV8SWSH sav, SCBlock block) : base(sav, block.Data) { }
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public string Number
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{
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get => Encoding.ASCII.GetString(Data, 0x01, 3);
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set
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{
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for (int i = 0; i < 3; i++)
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Data[0x01 + i] = (byte)(value.Length > i ? value[i] : '\0');
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SAV.State.Edited = true;
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}
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}
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public ulong Skin // aka the base model
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{
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get => ReadUInt64LittleEndian(Data.AsSpan(0x08));
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set => WriteUInt64LittleEndian(Data.AsSpan(0x08), value);
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}
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public ulong Hair
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{
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get => ReadUInt64LittleEndian(Data.AsSpan(0x10));
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set => WriteUInt64LittleEndian(Data.AsSpan(0x10), value);
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}
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public ulong Brow
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{
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get => ReadUInt64LittleEndian(Data.AsSpan(0x18));
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set => WriteUInt64LittleEndian(Data.AsSpan(0x18), value);
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}
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public ulong Lashes
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{
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get => ReadUInt64LittleEndian(Data.AsSpan(0x20));
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set => WriteUInt64LittleEndian(Data.AsSpan(0x20), value);
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}
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public ulong Contacts
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{
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get => ReadUInt64LittleEndian(Data.AsSpan(0x28));
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set => WriteUInt64LittleEndian(Data.AsSpan(0x28), value);
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}
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public ulong Lips
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{
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get => ReadUInt64LittleEndian(Data.AsSpan(0x30));
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set => WriteUInt64LittleEndian(Data.AsSpan(0x30), value);
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}
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public ulong Glasses
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{
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get => ReadUInt64LittleEndian(Data.AsSpan(0x38));
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set => WriteUInt64LittleEndian(Data.AsSpan(0x38), value);
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}
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public ulong Hat
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{
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get => ReadUInt64LittleEndian(Data.AsSpan(0x40));
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set => WriteUInt64LittleEndian(Data.AsSpan(0x40), value);
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}
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public ulong Jacket
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{
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get => ReadUInt64LittleEndian(Data.AsSpan(0x48));
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set => WriteUInt64LittleEndian(Data.AsSpan(0x48), value);
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}
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public ulong Top
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{
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get => ReadUInt64LittleEndian(Data.AsSpan(0x50));
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set => WriteUInt64LittleEndian(Data.AsSpan(0x50), value);
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}
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public ulong Bag
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{
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get => ReadUInt64LittleEndian(Data.AsSpan(0x58));
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set => WriteUInt64LittleEndian(Data.AsSpan(0x58), value);
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}
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public ulong Gloves
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{
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get => ReadUInt64LittleEndian(Data.AsSpan(0x60));
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set => WriteUInt64LittleEndian(Data.AsSpan(0x60), value);
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}
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public ulong BottomOrDress
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{
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get => ReadUInt64LittleEndian(Data.AsSpan(0x68));
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set => WriteUInt64LittleEndian(Data.AsSpan(0x68), value);
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}
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public ulong Sock
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{
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get => ReadUInt64LittleEndian(Data.AsSpan(0x70));
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set => WriteUInt64LittleEndian(Data.AsSpan(0x70), value);
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}
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public ulong Shoe
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{
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get => ReadUInt64LittleEndian(Data.AsSpan(0x78));
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set => WriteUInt64LittleEndian(Data.AsSpan(0x78), value);
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}
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// 80 - 87
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public ulong MomSkin // aka the base model
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{
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get => ReadUInt64LittleEndian(Data.AsSpan(0x88));
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set => WriteUInt64LittleEndian(Data.AsSpan(0x88), value);
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}
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// 8C - 9F
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public int TID
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(0xA0));
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set => WriteUInt16LittleEndian(Data.AsSpan(0xA0), (ushort)value);
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}
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public int SID
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(0xA2));
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set => WriteUInt16LittleEndian(Data.AsSpan(0xA2), (ushort)value);
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}
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public int Game
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{
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get => Data[0xA4];
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set => Data[0xA4] = (byte)value;
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}
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public int Gender
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{
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get => Data[0xA5];
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set => Data[0xA5] = (byte)value;
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}
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// A6
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public int Language
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{
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get => Data[Offset + 0xA7];
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set
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{
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if (value == Language)
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return;
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Data[Offset + 0xA7] = (byte) value;
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// For runtime language, the game shifts all languages above Language 6 (unused) down one.
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if (value >= 6)
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value--;
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((SAV8SWSH)SAV).SetValue(SaveBlockAccessor8SWSH.KGameLanguage, (uint)value);
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}
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}
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private Span<byte> OT_Trash =>Data.AsSpan(0xB0, 0x1A);
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public string OT
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{
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get => SAV.GetString(OT_Trash);
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set => SAV.SetString(OT_Trash, value.AsSpan(), SAV.OTLength, StringConverterOption.ClearZero);
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}
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// D0
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public uint Watt
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{
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get => ReadUInt32LittleEndian(Data.AsSpan(Offset + 0xD0));
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set
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{
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if (value > MaxWatt)
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value = MaxWatt;
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WriteUInt32LittleEndian(Data.AsSpan(Offset + 0xD0), value);
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}
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}
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}
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}
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