mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-24 19:33:10 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
155 lines
4.6 KiB
C#
155 lines
4.6 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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/// <summary>
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/// SUBE block that stores in-game event results.
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/// </summary>
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public abstract class SubEventLog6 : SaveBlock, IGymTeamInfo
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{
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protected SubEventLog6(SAV6 sav, int offset) : base(sav) => Offset = offset;
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protected abstract int BadgeVictoryOffset { get; }
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/// <summary>
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/// Absolute offset of the <see cref="PK6"/> that the player has given an NPC.
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/// </summary>
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public abstract int Give { get; }
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/// <summary>
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/// Absolute offset of the <see cref="PK6"/> that is unreferenced?
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/// </summary>
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public abstract int UnusedPKM { get; }
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private int GetBadgeVictorySpeciesOffset(uint badge, uint slot)
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{
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if (badge >= 8)
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throw new ArgumentOutOfRangeException(nameof(badge));
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if (slot >= 6)
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throw new ArgumentOutOfRangeException(nameof(slot));
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return Offset + BadgeVictoryOffset + (int)(((6 * badge) + slot) * sizeof(ushort));
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}
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public ushort GetBadgeVictorySpecies(uint badge, uint slot)
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{
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var ofs = GetBadgeVictorySpeciesOffset(badge, slot);
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return ReadUInt16LittleEndian(Data.AsSpan(ofs));
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}
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public void SetBadgeVictorySpecies(uint badge, uint slot, ushort species)
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{
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var ofs = GetBadgeVictorySpeciesOffset(badge, slot);
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WriteUInt16LittleEndian(Data.AsSpan(ofs), species);
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}
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}
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public sealed class SubEventLog6XY : SubEventLog6
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{
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public SubEventLog6XY(SAV6XY sav, int offset) : base(sav, offset) { }
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// Structure:
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// 0x00
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// u8[0x28] chateau data
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private ushort ChateauValue
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(Offset));
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set => WriteUInt16LittleEndian(Data.AsSpan(Offset), value);
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}
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public ushort ChateauRank
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{
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get => (ushort)(ChateauValue & 0xF);
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set => ChateauValue = (ushort)((ChateauValue & ~0xFu) | (value & 0xFu));
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}
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public ushort ChateauPoints
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{
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get => (ushort)(ChateauValue >> 4);
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set => ChateauValue = (ushort)((ushort)(value << 4) | (ChateauValue & 0xFu));
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}
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// other chateau data?
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// u32 SUBE @ 0x28
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// 0x2C
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protected override int BadgeVictoryOffset => 0x2C; // thru 0x8B
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// u16[6 * 8] trainer teams for gyms
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// u32 SUBE @ 0x8C
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// 0x90
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// u8[0xE8] pkm?
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public override int Give => 0x90 + Offset;
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// u32 SUBE @ 0x178
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// 0x17C
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// u8[0xE8] pkm?
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public override int UnusedPKM => 0x17C + Offset;
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// u32 SUBE @ 0x264
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// 0x268
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// u8[0xA0] unused?
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}
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public sealed class SubEventLog6AO : SubEventLog6
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{
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public SubEventLog6AO(SAV6AO sav, int offset) : base(sav, offset) { }
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// Structure:
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// 0x00
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// u8[0x5A] trainer rematch flags
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// u8[2] unused (alignment)
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// u32 SUBE @ 0x5C
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// 0x60
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protected override int BadgeVictoryOffset => 0x60; // thru 0xBF
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// u16[6 * 8] trainer teams for gyms
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// u32 SUBE @ 0xC0
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// 0xC4
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// u8[0xE8] pkm?
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public override int Give => 0xC4 + Offset;
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// u32 SUBE @ 0x1AC
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// 0x1B0
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// u8[0xE8] pkm?
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public override int UnusedPKM => 0x1B0 + Offset;
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// u32 SUBE @ 0x298
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// 0x29C
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// u16 SeasideCyclingRoadTimeMilliseconds 29C
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public ushort SeasideCyclingRoadTimeMilliseconds
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x29C));
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set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x29C), value);
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}
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// u16 SeasideCyclingRoadCollisions 29E
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public ushort SeasideCyclingRoadCollisions
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x29E));
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set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x29E), value);
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}
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// u16[7] 2A0
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// u16[7] 2AE
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// u16[17] 2BC
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// u16[7] 2EA
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// u16 2EC
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// u16 2EE
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// u16 2F0
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// u16 2F2
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// u32 SUBE @ 0x2F4
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// 0x2F8
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// u64[27] Ending Scroll ec-specform data -- player pkm used & NPC used during storyline battles
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// u32 ec
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// u32 species:10
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// u32 form:5
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// u32 gender:2
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// u32 isShiny:1
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// u32 unused:14
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// u8[16]
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// u8[32] unused?
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}
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}
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