mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-24 19:33:10 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
128 lines
No EOL
4.3 KiB
C#
128 lines
No EOL
4.3 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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public class MyStatus6 : SaveBlock, IRegionOrigin
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{
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public MyStatus6(SaveFile sav, int offset) : base(sav) => Offset = offset;
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public int TID
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0));
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set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0), (ushort)value);
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}
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public int SID
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 2));
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set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 2), (ushort)value);
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}
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public int Game
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{
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get => Data[Offset + 4];
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set => Data[Offset + 4] = (byte)value;
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}
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public int Gender
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{
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get => Data[Offset + 5];
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set => Data[Offset + 5] = (byte)value;
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}
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public int MultiplayerSpriteID_1
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{
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get => Data[Offset + 6];
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set => Data[Offset + 6] = (byte)value;
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}
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public int MultiplayerSpriteID_2
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{
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get => Data[Offset + 7];
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set => Data[Offset + 7] = (byte)value;
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}
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public const int GameSyncIDSize = 16; // 64 bits
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public string GameSyncID
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{
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get => Util.GetHexStringFromBytes(Data, Offset + 0x08, GameSyncIDSize / 2);
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set
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{
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if (value.Length != GameSyncIDSize)
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throw new ArgumentException(nameof(value));
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var data = Util.GetBytesFromHexString(value);
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SAV.SetData(data, Offset + 0x08);
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}
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}
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public byte Region
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{
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get => Data[Offset + 0x26];
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set => Data[Offset + 0x26] = value;
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}
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public byte Country
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{
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get => Data[Offset + 0x27];
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set => Data[Offset + 0x27] = value;
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}
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public decimal Latitude // don't use the setters
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{
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get => (ReadInt16LittleEndian(Data.AsSpan(Offset + 0x28)) * 180m) / 0x8000;
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set => WriteInt16LittleEndian(Data.AsSpan(Offset + 0x28), (short)((value * 0x8000) / 180m));
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}
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public decimal Longitude // don't use the setters
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{
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get => (ReadInt16LittleEndian(Data.AsSpan(Offset + 0x2A)) * 180m) / 0x8000;
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set => WriteInt16LittleEndian(Data.AsSpan(Offset + 0x2A), (short)((value * 0x8000) / 180m));
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}
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public byte ConsoleRegion
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{
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get => Data[Offset + 0x2C];
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set => Data[Offset + 0x2C] = value;
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}
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public int Language
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{
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get => Data[Offset + 0x2D];
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set => Data[Offset + 0x2D] = (byte)value;
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}
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private Span<byte> OT_Trash => Data.AsSpan(Offset + 0x48, 0x1A);
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public string OT
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{
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get => SAV.GetString(OT_Trash);
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set => SAV.SetString(OT_Trash, value.AsSpan(), SAV.OTLength, StringConverterOption.ClearZero);
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}
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private Span<byte> GetSayingSpan(int say) => Data.AsSpan(GetSayingOffset(say), SAV6.LongStringLength);
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private int GetSayingOffset(int say) => Offset + 0x7C + (SAV6.LongStringLength * say);
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private string GetSaying(int say) => SAV.GetString(GetSayingSpan(say));
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private void SetSaying(int say, string value) => SAV.SetString(GetSayingSpan(say), value.AsSpan(), SAV6.LongStringLength / 2, StringConverterOption.ClearZero);
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public string Saying1 { get => GetSaying(0); set => SetSaying(0, value); }
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public string Saying2 { get => GetSaying(1); set => SetSaying(1, value); }
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public string Saying3 { get => GetSaying(2); set => SetSaying(2, value); }
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public string Saying4 { get => GetSaying(3); set => SetSaying(3, value); }
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public string Saying5 { get => GetSaying(4); set => SetSaying(4, value); }
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public bool IsMegaEvolutionUnlocked
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{
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get => (Data[Offset + 0x14A] & 0x01) != 0;
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set => Data[Offset + 0x14A] = (byte)((Data[Offset + 0x14A] & 0xFE) | (value ? 1 : 0)); // in battle
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}
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public bool IsMegaRayquazaUnlocked
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{
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get => (Data[Offset + 0x14A] & 0x02) != 0;
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set => Data[Offset + 0x14A] = (byte)((Data[Offset + 0x14A] & ~2) | (value ? 2 : 0)); // in battle
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}
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}
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} |