mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-24 19:33:10 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
41 lines
No EOL
1.4 KiB
C#
41 lines
No EOL
1.4 KiB
C#
using System;
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namespace PKHeX.Core
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{
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public sealed class PokeBlock3
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{
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public const int SIZE = 7;
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private readonly byte[] Data;
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public PokeBlock3(byte[] data) => Data = data;
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public PokeBlock3Color Color { get => (PokeBlock3Color)Data[0]; set => Data[0] = (byte)value; }
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public int Spicy { get => Data[1]; set => Data[1] = (byte)value; }
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public int Dry { get => Data[2]; set => Data[2] = (byte)value; }
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public int Sweet { get => Data[3]; set => Data[3] = (byte)value; }
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public int Bitter { get => Data[4]; set => Data[4] = (byte)value; }
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public int Sour { get => Data[5]; set => Data[5] = (byte)value; }
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public int Feel { get => Data[6]; set => Data[6] = (byte)value; }
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public void Delete()
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{
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for (int i = 0; i < Data.Length; i++)
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Data[i] = 0;
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}
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public void Maximize(bool create = false)
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{
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if (Color == 0 && !create)
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return;
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Spicy = Dry = Sweet = Bitter = Sour = Feel = 255;
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Color = PokeBlock3Color.Gold;
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}
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public void SetBlock(byte[] data, int offset) => Data.CopyTo(data, offset);
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public static PokeBlock3 GetBlock(ReadOnlySpan<byte> data, int offset)
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{
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byte[] result = data.Slice(offset, SIZE).ToArray();
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return new PokeBlock3(result);
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}
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}
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} |