mirror of
https://github.com/kwsch/PKHeX
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0686922d5c
Closes #3177 Format sizes are now accurate to game structure sizes. Added a few more editable fields, rid of label/textbox/etc for general base editing -- use a PropertyGrid instead. Feels nice having a bank of saves to reference + idb to discover the struct layout.
12 lines
315 B
C#
12 lines
315 B
C#
namespace PKHeX.Core
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{
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/// <summary>
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/// Interface for Accessing named blocks within a Generation 6 save file.
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/// </summary>
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public interface ISaveBlock6AO : ISaveBlock6Main
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{
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Misc6AO Misc { get; }
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Zukan6AO Zukan { get; }
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SecretBase6Block SecretBase { get; }
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}
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}
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