mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-20 17:33:25 +00:00
9166d0eb64
Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
69 lines
2.8 KiB
C#
69 lines
2.8 KiB
C#
using System.Collections.Generic;
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namespace PKHeX.Core;
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public sealed class SAV7USUM : SAV7, ISaveBlock7USUM
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{
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public SAV7USUM(byte[] data) : base(data, SaveBlockAccessor7USUM.BlockMetadataOffset)
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{
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Blocks = new SaveBlockAccessor7USUM(this);
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Initialize();
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ClearMemeCrypto();
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}
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public SAV7USUM() : base(SaveUtil.SIZE_G7USUM, boUU)
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{
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Blocks = new SaveBlockAccessor7USUM(this);
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Initialize();
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}
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private void Initialize()
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{
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Party = Blocks.BlockInfo[04].Offset;
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PokeDex = Blocks.BlockInfo[06].Offset;
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TeamSlots = Blocks.BoxLayout.TeamSlots;
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Box = Blocks.BlockInfo[14].Offset;
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WondercardData = Blocks.MysteryGift.Offset;
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DaycareOffset = Blocks.Daycare.Offset;
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ReloadBattleTeams();
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}
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public override IPersonalTable Personal => PersonalTable.USUM;
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public override IReadOnlyList<ushort> HeldItems => Legal.HeldItems_USUM;
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protected override SaveFile CloneInternal() => new SAV7USUM((byte[])Data.Clone());
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public override int EventFlagCount => 4960;
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public override int MaxMoveID => Legal.MaxMoveID_7_USUM;
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public override int MaxSpeciesID => Legal.MaxSpeciesID_7_USUM;
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public override int MaxItemID => Legal.MaxItemID_7_USUM;
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public override int MaxAbilityID => Legal.MaxAbilityID_7_USUM;
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private const int boUU = SaveUtil.SIZE_G7USUM - 0x200;
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#region Blocks
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public SaveBlockAccessor7USUM Blocks { get; }
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public override IReadOnlyList<BlockInfo> AllBlocks => Blocks.BlockInfo;
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public override MyItem Items => Blocks.Items;
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public override MysteryBlock7 MysteryGift => Blocks.MysteryGift;
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public override PokeFinder7 PokeFinder => Blocks.PokeFinder;
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public override JoinFesta7 Festa => Blocks.Festa;
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public override Daycare7 Daycare => Blocks.Daycare;
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public override RecordBlock6 Records => Blocks.Records;
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public override PlayTime6 Played => Blocks.Played;
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public override MyStatus7 MyStatus => Blocks.MyStatus;
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public override FieldMoveModelSave7 Overworld => Blocks.Overworld;
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public override Situation7 Situation => Blocks.Situation;
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public override ConfigSave7 Config => Blocks.Config;
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public override GameTime7 GameTime => Blocks.GameTime;
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public override Misc7 Misc => Blocks.Misc;
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public override Zukan7 Zukan => Blocks.Zukan;
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public override BoxLayout7 BoxLayout => Blocks.BoxLayout;
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public override BattleTree7 BattleTree => Blocks.BattleTree;
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public override ResortSave7 ResortSave => Blocks.ResortSave;
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public override FieldMenu7 FieldMenu => Blocks.FieldMenu;
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public override FashionBlock7 Fashion => Blocks.Fashion;
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public override HallOfFame7 Fame => Blocks.Fame;
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public BattleAgency7 BattleAgency => Blocks.BattleAgency;
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#endregion
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}
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