mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-30 06:13:11 +00:00
fc754b346b
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces) Updates all the files, one less level of indentation. Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
102 lines
4.6 KiB
C#
102 lines
4.6 KiB
C#
using System.Collections.Generic;
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namespace PKHeX.Core;
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/// <summary>
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/// Information for Accessing individual blocks within a <see cref="SAV7SM"/>.
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/// </summary>
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public sealed class SaveBlockAccessor7SM : ISaveBlockAccessor<BlockInfo7>, ISaveBlock7SM
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{
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public const int BlockMetadataOffset = SaveUtil.SIZE_G7SM - 0x200;
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private const int boSM = BlockMetadataOffset;
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private static readonly BlockInfo7[] BlockInfoSM =
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{
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new(boSM, 00, 0x00000, 0x00DE0), // 00 MyItem
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new(boSM, 01, 0x00E00, 0x0007C), // 01 Situation
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new(boSM, 02, 0x01000, 0x00014), // 02 RandomGroup
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new(boSM, 03, 0x01200, 0x000C0), // 03 MyStatus
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new(boSM, 04, 0x01400, 0x0061C), // 04 PokePartySave
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new(boSM, 05, 0x01C00, 0x00E00), // 05 EventWork
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new(boSM, 06, 0x02A00, 0x00F78), // 06 ZukanData
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new(boSM, 07, 0x03A00, 0x00228), // 07 GtsData
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new(boSM, 08, 0x03E00, 0x00104), // 08 UnionPokemon
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new(boSM, 09, 0x04000, 0x00200), // 09 Misc
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new(boSM, 10, 0x04200, 0x00020), // 10 FieldMenu
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new(boSM, 11, 0x04400, 0x00004), // 11 ConfigSave
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new(boSM, 12, 0x04600, 0x00058), // 12 GameTime
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new(boSM, 13, 0x04800, 0x005E6), // 13 BOX
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new(boSM, 14, 0x04E00, 0x36600), // 14 BoxPokemon
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new(boSM, 15, 0x3B400, 0x0572C), // 15 ResortSave
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new(boSM, 16, 0x40C00, 0x00008), // 16 PlayTime
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new(boSM, 17, 0x40E00, 0x01080), // 17 FieldMoveModelSave
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new(boSM, 18, 0x42000, 0x01A08), // 18 Fashion
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new(boSM, 19, 0x43C00, 0x06408), // 19 JoinFestaPersonalSave
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new(boSM, 20, 0x4A200, 0x06408), // 20 JoinFestaPersonalSave
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new(boSM, 21, 0x50800, 0x03998), // 21 JoinFestaDataSave
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new(boSM, 22, 0x54200, 0x00100), // 22 BerrySpot
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new(boSM, 23, 0x54400, 0x00100), // 23 FishingSpot
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new(boSM, 24, 0x54600, 0x10528), // 24 LiveMatchData
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new(boSM, 25, 0x64C00, 0x00204), // 25 BattleSpotData
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new(boSM, 26, 0x65000, 0x00B60), // 26 PokeFinderSave
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new(boSM, 27, 0x65C00, 0x03F50), // 27 MysteryGiftSave
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new(boSM, 28, 0x69C00, 0x00358), // 28 Record
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new(boSM, 29, 0x6A000, 0x00728), // 29 ValidationSave
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new(boSM, 30, 0x6A800, 0x00200), // 30 GameSyncSave
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new(boSM, 31, 0x6AA00, 0x00718), // 31 PokeDiarySave
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new(boSM, 32, 0x6B200, 0x001FC), // 32 BattleInstSave
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new(boSM, 33, 0x6B400, 0x00200), // 33 Sodateya
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new(boSM, 34, 0x6B600, 0x00120), // 34 WeatherSave
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new(boSM, 35, 0x6B800, 0x001C8), // 35 QRReaderSaveData
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new(boSM, 36, 0x6BA00, 0x00200), // 36 TurtleSalmonSave
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};
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public SaveBlockAccessor7SM(SAV7SM sav)
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{
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var bi = BlockInfo;
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Items = new MyItem7SM(sav, 0);
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Situation = new Situation7(sav, bi[01].Offset);
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MyStatus = new MyStatus7(sav, bi[03].Offset);
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Fame = new HallOfFame7(sav, bi[05].Offset + 0x9C4);
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Zukan = new Zukan7(sav, bi[06].Offset, 0x550);
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Misc = new Misc7(sav, bi[09].Offset);
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FieldMenu = new FieldMenu7(sav, bi[10].Offset);
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Config = new ConfigSave7(sav, bi[11].Offset);
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GameTime = new GameTime7(sav, bi[12].Offset);
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BoxLayout = new BoxLayout7(sav, bi[13].Offset);
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ResortSave = new ResortSave7(sav, bi[15].Offset);
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Played = new PlayTime6(sav, bi[16].Offset);
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Overworld = new FieldMoveModelSave7(sav, bi[17].Offset);
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Fashion = new FashionBlock7(sav, bi[18].Offset);
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Festa = new JoinFesta7(sav, bi[21].Offset);
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PokeFinder = new PokeFinder7(sav, bi[26].Offset);
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MysteryGift = new MysteryBlock7(sav, bi[27].Offset);
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Records = new RecordBlock6(sav, bi[28].Offset);
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BattleTree = new BattleTree7(sav, bi[32].Offset);
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Daycare = new Daycare7(sav, bi[33].Offset);
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}
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public IReadOnlyList<BlockInfo7> BlockInfo => BlockInfoSM;
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public MyItem Items { get; }
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public MysteryBlock7 MysteryGift { get; }
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public PokeFinder7 PokeFinder { get; }
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public JoinFesta7 Festa { get; }
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public Daycare7 Daycare { get; }
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public RecordBlock6 Records { get; }
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public PlayTime6 Played { get; }
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public MyStatus7 MyStatus { get; }
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public FieldMoveModelSave7 Overworld { get; }
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public Situation7 Situation { get; }
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public ConfigSave7 Config { get; }
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public GameTime7 GameTime { get; }
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public Misc7 Misc { get; }
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public Zukan7 Zukan { get; }
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public BoxLayout7 BoxLayout { get; }
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public BattleTree7 BattleTree { get; }
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public ResortSave7 ResortSave { get; }
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public FieldMenu7 FieldMenu { get; }
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public FashionBlock7 Fashion { get; }
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public HallOfFame7 Fame { get; }
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}
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