mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-24 19:33:10 +00:00
5bcccc6d92
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH) * Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games). * Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1). * Revises some APIs for better usage: - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes. - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation. - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
29 lines
1.4 KiB
C#
29 lines
1.4 KiB
C#
namespace PKHeX.Core;
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public interface IGameDataSide
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{
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int Move1 { get; set; } int Move1_PP { get; set; } int Move1_PPUps { get; set; } int RelearnMove1 { get; set; }
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int Move2 { get; set; } int Move2_PP { get; set; } int Move2_PPUps { get; set; } int RelearnMove2 { get; set; }
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int Move3 { get; set; } int Move3_PP { get; set; } int Move3_PPUps { get; set; } int RelearnMove3 { get; set; }
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int Move4 { get; set; } int Move4_PP { get; set; } int Move4_PPUps { get; set; } int RelearnMove4 { get; set; }
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int Ball { get; set; }
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int Met_Location { get; set; }
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int Egg_Location { get; set; }
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PersonalInfo GetPersonalInfo(int species, int form);
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PKM ConvertToPKM(PKH pkh);
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}
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public static class GameDataSideExtensions
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{
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public static void CopyTo(this IGameDataSide data, PKM pk)
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{
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pk.Move1 = data.Move1; pk.Move1_PP = data.Move1_PP; pk.Move1_PPUps = data.Move1_PPUps; pk.RelearnMove1 = data.RelearnMove1;
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pk.Move2 = data.Move2; pk.Move2_PP = data.Move1_PP; pk.Move2_PPUps = data.Move2_PPUps; pk.RelearnMove2 = data.RelearnMove2;
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pk.Move3 = data.Move3; pk.Move3_PP = data.Move1_PP; pk.Move3_PPUps = data.Move3_PPUps; pk.RelearnMove3 = data.RelearnMove3;
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pk.Move4 = data.Move4; pk.Move4_PP = data.Move1_PP; pk.Move4_PPUps = data.Move4_PPUps; pk.RelearnMove4 = data.RelearnMove4;
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pk.Ball = data.Ball;
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pk.Met_Location = data.Met_Location;
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pk.Egg_Location = data.Egg_Location;
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}
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}
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