mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-20 09:23:17 +00:00
9166d0eb64
Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
154 lines
6 KiB
C#
154 lines
6 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Record of a received <see cref="WB7"/> file.
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/// </summary>
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/// <remarks>
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/// A full <see cref="WB7"/> is not stored in the <see cref="SAV7b"/> structure, as it is immediately converted to <see cref="PKM"/> upon receiving from server.
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/// The save file just stores a summary of the received data for the user to look back at.
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/// </remarks>
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public sealed class WR7 : DataMysteryGift
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{
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public const int Size = 0x140;
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public override int Generation => 7;
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public override EntityContext Context => EntityContext.Gen7;
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public override GameVersion Version { get => GameVersion.GG; set { } }
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public WR7() : this(new byte[Size]) { }
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public WR7(byte[] data) : base(data) { }
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public override AbilityPermission Ability => AbilityPermission.Any12H; // undefined
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public uint Epoch
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{
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get => ReadUInt32LittleEndian(Data.AsSpan(0x00));
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set => WriteUInt32LittleEndian(Data.AsSpan(0x00), value);
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}
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public DateTime Date => new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc).AddSeconds(Epoch);
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public override int CardID
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(0x08));
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set => WriteUInt16LittleEndian(Data.AsSpan(0x08), (ushort)value);
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}
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public ushort CardType
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(0x0A));
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set => WriteUInt16LittleEndian(Data.AsSpan(0x0A), value);
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}
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public WR7GiftType GiftType
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{
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get => (WR7GiftType)Data[0x0C];
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set => Data[0x0C] = (byte)value;
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}
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public int ItemCount
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{
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get => Data[0x0D];
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set => Data[0x0D] = (byte)value;
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}
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// unknown: region from 0x10 to 0xFF ?
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public override int Species
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(0x10C));
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set => WriteUInt16LittleEndian(Data.AsSpan(0x10C), (ushort)value);
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}
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public override bool GiftUsed { get; set; }
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public override byte Level // are moves stored? mew has '1' but this could be move
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{
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get => Data[0x10E];
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set => Data[0x10E] = value;
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}
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public override int ItemID { get => ReadUInt16LittleEndian(Data.AsSpan(0x110)); set => WriteUInt16LittleEndian(Data.AsSpan(0x110), (ushort)value); }
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public ushort ItemIDCount { get => ReadUInt16LittleEndian(Data.AsSpan(0x112)); set => WriteUInt16LittleEndian(Data.AsSpan(0x112), value); }
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public ushort ItemSet2Item { get => ReadUInt16LittleEndian(Data.AsSpan(0x114)); set => WriteUInt16LittleEndian(Data.AsSpan(0x114), value); }
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public ushort ItemSet2Count { get => ReadUInt16LittleEndian(Data.AsSpan(0x116)); set => WriteUInt16LittleEndian(Data.AsSpan(0x116), value); }
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public ushort ItemSet3Item { get => ReadUInt16LittleEndian(Data.AsSpan(0x118)); set => WriteUInt16LittleEndian(Data.AsSpan(0x118), value); }
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public ushort ItemSet3Count { get => ReadUInt16LittleEndian(Data.AsSpan(0x11A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x11A), value); }
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public ushort ItemSet4Item { get => ReadUInt16LittleEndian(Data.AsSpan(0x11C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x11C), value); }
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public ushort ItemSet4Count { get => ReadUInt16LittleEndian(Data.AsSpan(0x11E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x11E), value); }
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public ushort ItemSet5Item { get => ReadUInt16LittleEndian(Data.AsSpan(0x120)); set => WriteUInt16LittleEndian(Data.AsSpan(0x120), value); } // struct union overlaps OT Name data, beware!
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public ushort ItemSet5Count { get => ReadUInt16LittleEndian(Data.AsSpan(0x122)); set => WriteUInt16LittleEndian(Data.AsSpan(0x122), value); }
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public ushort ItemSet6Item { get => ReadUInt16LittleEndian(Data.AsSpan(0x124)); set => WriteUInt16LittleEndian(Data.AsSpan(0x124), value); }
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public ushort ItemSet6Count { get => ReadUInt16LittleEndian(Data.AsSpan(0x126)); set => WriteUInt16LittleEndian(Data.AsSpan(0x126), value); }
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public override int Gender { get; set; }
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public override int Form { get; set; }
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public override int TID { get; set; }
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public override int SID { get; set; }
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public override string OT_Name
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{
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get => StringConverter8.GetString(Data.AsSpan(0x120, 0x1A));
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set => StringConverter8.SetString(Data.AsSpan(0x120, 0x1A), value.AsSpan(), 12, StringConverterOption.ClearZero);
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}
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public LanguageID LanguageReceived
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{
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get => (LanguageID)Data[0x13A];
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set => Data[0x13A] = (byte)value;
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}
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// Mystery Gift implementation, unused.
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public override bool IsMatchExact(PKM pk, EvoCriteria evo) => false;
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protected override bool IsMatchDeferred(PKM pk) => false;
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protected override bool IsMatchPartial(PKM pk) => false;
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public override Shiny Shiny => Shiny.Never;
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public override int Location { get; set; }
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public override int EggLocation { get; set; }
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public override int Ball { get; set; } = 4;
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public override string CardTitle { get => $"{nameof(WB7)} Record ({OT_Name}) [{LanguageReceived}]"; set { } }
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public override bool IsItem
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{
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get => GiftType == WR7GiftType.Item;
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set
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{
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if (value)
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GiftType = WR7GiftType.Item;
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}
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}
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public override bool IsEntity
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{
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get => GiftType == WR7GiftType.Pokemon;
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set
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{
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if (value)
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GiftType = WR7GiftType.Pokemon;
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}
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}
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public override PKM ConvertToPKM(ITrainerInfo tr, EncounterCriteria criteria)
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{
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// this method shouldn't really be called, use the WB7 data not the WR7 data.
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if (!IsEntity)
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throw new ArgumentException(nameof(IsEntity));
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// we'll just generate something as close as we can, since we must return something!
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var pk = new PB7();
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tr.ApplyTo(pk);
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if (!GameVersion.GG.Contains((GameVersion) tr.Game))
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pk.Version = (int) GameVersion.GP;
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pk.Species = Species;
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pk.Met_Level = pk.CurrentLevel = Level;
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pk.MetDate = Date;
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return pk; // can't really do much more, just return the rough data
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}
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}
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