mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-21 09:53:14 +00:00
9166d0eb64
Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
126 lines
4.9 KiB
C#
126 lines
4.9 KiB
C#
using System;
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using System.Collections.Generic;
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namespace PKHeX.Core;
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/// <summary>
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/// Bundles raw string inputs into lists that can be used in data binding.
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/// </summary>
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public sealed class GameDataSource
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{
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public static readonly IReadOnlyList<ComboItem> Regions = new List<ComboItem>
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{
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new ("Japan (日本)", 0),
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new ("Americas (NA/SA)", 1),
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new ("Europe (EU/AU)", 2),
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new ("China (中国大陆)", 4),
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new ("Korea (한국)", 5),
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new ("Taiwan (香港/台灣)", 6),
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};
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private static readonly List<ComboItem> LanguageList = new()
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{
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new ComboItem("JPN (日本語)", (int)LanguageID.Japanese),
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new ComboItem("ENG (English)", (int)LanguageID.English),
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new ComboItem("FRE (Français)", (int)LanguageID.French),
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new ComboItem("ITA (Italiano)", (int)LanguageID.Italian),
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new ComboItem("GER (Deutsch)", (int)LanguageID.German),
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new ComboItem("ESP (Español)", (int)LanguageID.Spanish),
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new ComboItem("KOR (한국어)", (int)LanguageID.Korean),
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new ComboItem("CHS (简体中文)", (int)LanguageID.ChineseS),
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new ComboItem("CHT (繁體中文)", (int)LanguageID.ChineseT),
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};
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public GameDataSource(GameStrings s)
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{
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Strings = s;
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BallDataSource = GetBalls(s.itemlist);
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SpeciesDataSource = Util.GetCBList(s.specieslist);
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NatureDataSource = Util.GetCBList(s.natures);
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AbilityDataSource = Util.GetCBList(s.abilitylist);
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GroundTileDataSource = Util.GetUnsortedCBList(s.groundtiletypes, GroundTileTypeExtensions.ValidTileTypes);
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var moves = Util.GetCBList(s.movelist);
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HaXMoveDataSource = moves;
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var legal = new List<ComboItem>(moves);
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legal.RemoveAll(m => MoveInfo.Z_Moves.Contains(m.Value));
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LegalMoveDataSource = legal;
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VersionDataSource = GetVersionList(s);
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Met = new MetDataSource(s);
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Empty = new ComboItem(s.Species[0], 0);
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}
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/// <summary> Strings that this object's lists were generated with. </summary>
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public readonly GameStrings Strings;
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/// <summary> Contains Met Data lists to source lists from. </summary>
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public readonly MetDataSource Met;
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/// <summary> Represents "(None)", localized to this object's language strings. </summary>
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public readonly ComboItem Empty;
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public readonly IReadOnlyList<ComboItem> SpeciesDataSource;
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public readonly IReadOnlyList<ComboItem> BallDataSource;
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public readonly IReadOnlyList<ComboItem> NatureDataSource;
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public readonly IReadOnlyList<ComboItem> AbilityDataSource;
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public readonly IReadOnlyList<ComboItem> VersionDataSource;
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public readonly IReadOnlyList<ComboItem> LegalMoveDataSource;
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public readonly IReadOnlyList<ComboItem> HaXMoveDataSource;
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public readonly IReadOnlyList<ComboItem> GroundTileDataSource;
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private static IReadOnlyList<ComboItem> GetBalls(string[] itemList)
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{
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// ignores Poke/Great/Ultra
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ReadOnlySpan<ushort> ball_nums = stackalloc ushort[] { 007, 576, 013, 492, 497, 014, 495, 493, 496, 494, 011, 498, 008, 006, 012, 015, 009, 005, 499, 010, 001, 016, 851, 1785, 1710, 1711, 1712, 1713, 1746, 1747, 1748, 1749, 1750, 1771 };
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ReadOnlySpan<byte> ball_vals = stackalloc byte[] { 007, 025, 013, 017, 022, 014, 020, 018, 021, 019, 011, 023, 008, 006, 012, 015, 009, 005, 024, 010, 001, 016, 026, 0027, 0028, 0029, 0030, 0031, 0032, 0033, 0034, 0035, 0036, 0037 };
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return Util.GetVariedCBListBall(itemList, ball_nums, ball_vals);
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}
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private static IReadOnlyList<ComboItem> GetVersionList(GameStrings s)
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{
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var list = s.gamelist;
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ReadOnlySpan<byte> games = stackalloc byte[]
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{
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47, // 8 legends arceus
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48, 49, // 8 bdsp
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44, 45, // 8 swsh
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42, 43, // 7 gg
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30, 31, // 7 sm
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32, 33, // 7 usum
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24, 25, // 6 xy
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27, 26, // 6 oras
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21, 20, // 5 bw
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23, 22, // 5 b2w2
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10, 11, 12, // 4 dppt
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07, 08, // 4 hgss
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02, 01, 03, // 3 rse
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04, 05, // 3 frlg
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15, // 3 cxd
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39, 40, 41, // 7vc2
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35, 36, 37, 38, // 7vc1
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34, // 7go
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};
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return Util.GetUnsortedCBList(list, games);
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}
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public List<ComboItem> GetItemDataSource(GameVersion game, EntityContext context, IReadOnlyList<ushort> allowed, bool HaX = false)
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{
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var items = Strings.GetItemStrings(context, game);
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return HaX ? Util.GetCBList(items) : Util.GetCBList(items, allowed);
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}
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public static IReadOnlyList<ComboItem> LanguageDataSource(int gen)
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{
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var languages = new List<ComboItem>(LanguageList);
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if (gen == 3)
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languages.RemoveAll(l => l.Value >= (int)LanguageID.Korean);
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else if (gen < 7)
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languages.RemoveAll(l => l.Value > (int)LanguageID.Korean);
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return languages;
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}
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}
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