mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-24 04:53:08 +00:00
42deb0ad12
Closes #2109 Program boots -> load extra locations rather than constantly fetching. These files won't change location or presence (not an external drive). just store the locations instead of constantly fetching, we already call detect once when loading the form anyway.
154 lines
7.5 KiB
C#
154 lines
7.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace PKHeX.Core
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{
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public static class SaveDetection
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{
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/// <summary>
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/// Gets the 3DS's root folder, usually from an inserted SD card.
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/// </summary>
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/// <param name="drives">List of drives on the host machine.</param>
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/// <param name="skipFirstDrive">Optional parameter to skip the first drive.
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/// The first drive is usually the system hard drive, or can be a floppy disk drive (slower to check, never has expected data).</param>
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/// <returns>Folder path pointing to the Nintendo 3DS folder.</returns>
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public static string Get3DSLocation(IEnumerable<string> drives, bool skipFirstDrive = true) =>
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FindConsoleRootFolder(drives, "Nintendo 3DS", skipFirstDrive);
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/// <summary>
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/// Gets the Switch's root folder, usually from an inserted SD card.
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/// </summary>
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/// <param name="drives">List of drives on the host machine.</param>
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/// <param name="skipFirstDrive">Optional parameter to skip the first drive.
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/// The first drive is usually the system hard drive, or can be a floppy disk drive (slower to check, never has expected data).</param>
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/// <returns>Folder path pointing to the Nintendo folder.</returns>
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public static string GetSwitchLocation(IEnumerable<string> drives, bool skipFirstDrive = true) =>
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FindConsoleRootFolder(drives, "Nintendo", skipFirstDrive);
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private static string FindConsoleRootFolder(IEnumerable<string> drives, string path, bool skipFirstDrive)
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{
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if (skipFirstDrive)
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drives = drives.Skip(1);
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var paths = drives.Select(drive => Path.Combine(drive, path));
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return paths.FirstOrDefault(Directory.Exists);
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}
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/// <summary>
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/// Gets a list of 3DS save backup paths for the storage device.
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/// </summary>
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/// <param name="root">Root location of device</param>
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/// <returns>List of possible 3DS save backup paths.</returns>
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public static IEnumerable<string> Get3DSBackupPaths(string root)
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{
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yield return Path.Combine(root, "saveDataBackup");
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yield return Path.Combine(root, "filer", "UserSaveData");
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yield return Path.Combine(root, "JKSV", "Saves");
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yield return Path.Combine(root, "TWLSaveTool");
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yield return Path.Combine(root, "fbi", "save");
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yield return Path.Combine(root, "gm9", "out");
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yield return Path.Combine(root, "3ds", "Checkpoint", "saves");
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}
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/// <summary>
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/// Gets a list of Switch save backup paths for the storage device.
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/// </summary>
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/// <param name="root">Root location of device</param>
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/// <returns>List of possible 3DS save backup paths.</returns>
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public static IEnumerable<string> GetSwitchBackupPaths(string root)
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{
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yield return Path.Combine(root, "switch", "Checkpoint", "saves");
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}
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/// <summary>
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/// Extra list of Backup Paths used for detecting a save file.
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/// </summary>
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public static readonly List<string> CustomBackupPaths = new List<string>();
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/// <summary>
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/// Finds a compatible save file that was most recently saved (by file write time).
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/// </summary>
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/// <param name="drives">List of drives on the host machine.</param>
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/// <param name="error">If this function does not return a save file, this parameter will be set to the error message.</param>
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/// <param name="extra">Paths to check in addition to the default paths</param>
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/// <returns>Reference to a valid save file, if any.</returns>
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public static SaveFile DetectSaveFile(IReadOnlyList<string> drives, ref string error, params string[] extra)
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{
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var foldersToCheck = GetFoldersToCheck(drives, extra);
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var result = GetSaveFilePathsFromFolders(foldersToCheck, out var possiblePaths);
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if (!result)
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{
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error = string.Join(Environment.NewLine, possiblePaths); // `possiblePaths` contains the error message
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return null;
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}
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// return newest save file path that is valid
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var byMostRecent = possiblePaths.OrderByDescending(f => new FileInfo(f).LastWriteTime);
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var saves = byMostRecent.Select(SaveUtil.GetVariantSAV);
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return saves.FirstOrDefault(z => z?.ChecksumsValid == true);
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}
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/// <summary>
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/// Gets all detectable save files ordered by most recently saved (by file write time).
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/// </summary>
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/// <param name="drives">List of drives on the host machine.</param>
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/// <param name="detect">Detect save files stored in common SD card homebrew locations.</param>
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/// <param name="extra">Paths to check in addition to the default paths</param>
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/// <returns>Valid save files, if any.</returns>
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public static IEnumerable<SaveFile> GetSaveFiles(IReadOnlyList<string> drives, bool detect, params string[] extra) => GetSaveFiles(drives, detect, (IEnumerable<string>)extra);
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/// <summary>
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/// Gets all detectable save files ordered by most recently saved (by file write time).
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/// </summary>
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/// <param name="drives">List of drives on the host machine.</param>
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/// <param name="detect">Detect save files stored in common SD card homebrew locations.</param>
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/// <param name="extra">Paths to check in addition to the default paths</param>
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/// <returns>Valid save files, if any.</returns>
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public static IEnumerable<SaveFile> GetSaveFiles(IReadOnlyList<string> drives, bool detect, IEnumerable<string> extra)
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{
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var paths = detect ? GetFoldersToCheck(drives, extra) : extra;
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var result = GetSaveFilePathsFromFolders(paths, out var possiblePaths);
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if (!result)
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return Enumerable.Empty<SaveFile>();
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var byMostRecent = possiblePaths.OrderByDescending(f => new FileInfo(f).LastWriteTime);
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return byMostRecent.Select(SaveUtil.GetVariantSAV);
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}
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public static IEnumerable<string> GetFoldersToCheck(IReadOnlyList<string> drives, IEnumerable<string> extra)
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{
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var foldersToCheck = extra.Where(f => f?.Length > 0).Concat(CustomBackupPaths);
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string path3DS = Path.GetPathRoot(Get3DSLocation(drives));
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if (path3DS != null) // check for Homebrew/CFW backups
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foldersToCheck = foldersToCheck.Concat(Get3DSBackupPaths(path3DS));
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string pathNX = Path.GetPathRoot(GetSwitchLocation(drives));
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if (pathNX != null) // check for Homebrew/CFW backups
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foldersToCheck = foldersToCheck.Concat(GetSwitchBackupPaths(pathNX));
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return foldersToCheck;
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}
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private static bool GetSaveFilePathsFromFolders(IEnumerable<string> foldersToCheck, out IEnumerable<string> possible)
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{
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var possiblePaths = new List<string>();
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foreach (var folder in foldersToCheck)
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{
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if (!SaveUtil.GetSavesFromFolder(folder, true, out IEnumerable<string> files))
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{
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if (files == null)
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continue;
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possible = files;
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return false;
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}
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if (files != null)
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possiblePaths.AddRange(files);
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}
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possible = possiblePaths;
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return true;
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}
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}
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}
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