PKHeX/PKHeX.Core/Legality/Encounters/Data
Kurt 4268239c12 Continue work on shadow lock checks
Now gets count=2 tests working

yield return new SeedFrame { FrameID = ctr + (l.Seen ? 5 : 7), PID = pid
};
used to be ctr + 6, needs to alternate even-odd
all 2 lock cases pass, but didn't make lock3's pass. Something else is
still amiss :)

break out some classes for the solidified lock objects
2018-10-28 11:15:40 -07:00
..
EncounterEvent.cs stricter mysterygift references 2018-09-15 16:22:07 -07:00
Encounters1.cs Remove split gsc trade levels for tradeevo species 2018-09-19 19:08:10 -07:00
Encounters2.cs Rewrite trade OT/Nick verification, g4 shuckie 2018-10-27 13:37:03 -07:00
Encounters3.cs Rewrite trade OT/Nick verification, g4 shuckie 2018-10-27 13:37:03 -07:00
Encounters3Shadow.cs Continue work on shadow lock checks 2018-10-28 11:15:40 -07:00
Encounters3Teams.cs Add cxd lock check info & begin troubleshooting 2018-10-20 21:03:04 -05:00
Encounters4.cs Rewrite trade OT/Nick verification, g4 shuckie 2018-10-27 13:37:03 -07:00
Encounters5.cs Rewrite trade OT/Nick verification, g4 shuckie 2018-10-27 13:37:03 -07:00
Encounters6.cs Update Ho-Oh mattle check 2018-10-27 16:06:06 -07:00
Encounters7.cs Rewrite trade OT/Nick verification, g4 shuckie 2018-10-27 13:37:03 -07:00
EncountersWC3.cs Update Ho-Oh mattle check 2018-10-27 16:06:06 -07:00
EncounterUtil.cs Add mr mime to usum additions for egg balls 2018-08-26 09:43:11 -07:00