PKHeX/PKHeX.Core/Legality/Moves/Breeding/BreedInfo.cs
Kurt 3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00

34 lines
1 KiB
C#

using System;
namespace PKHeX.Core;
/// <summary>
/// Value passing object to simplify some initialization.
/// </summary>
/// <typeparam name="T">Egg Move source type enumeration.</typeparam>
internal readonly ref struct BreedInfo<T> where T : unmanaged
{
/// <summary> Indicates the analyzed source of each move. </summary>
public readonly Span<T> Actual;
/// <summary> Indicates all possible sources of each move. </summary>
public readonly Span<byte> Possible;
/// <summary> Level Up entry for the egg. </summary>
public readonly Learnset Learnset;
/// <summary> Moves the egg knows after it is finalized. </summary>
public readonly ReadOnlySpan<ushort> Moves;
/// <summary> Level the egg originated at. </summary>
public readonly int Level;
public BreedInfo(Span<T> actual, Span<byte> possible, Learnset learnset, ReadOnlySpan<ushort> moves, int level)
{
Actual = actual;
Possible = possible;
Learnset = learnset;
Moves = moves;
Level = level;
}
}