PKHeX/PKHeX.Core/Editing
Kurt 915c2d52b1 Update handling for non-competitive set import
Gen3 item paste -> Gen3 item import => take item ID as is
once parsing moves starts, break if any following lines are not move
lines
Closes #2412 , thanks @The-Fireplace  !
2019-11-16 16:34:28 -08:00
..
Bulk Handle more messages 2019-10-27 20:39:15 -07:00
PKM Sword/Shield Update 2019-11-15 17:52:08 -08:00
Saves Sword/Shield Update 2019-11-15 17:52:08 -08:00
BallRandomizer.cs Sword/Shield Update 2019-11-15 17:52:08 -08:00
CommonEdits.cs Update documentation for techrecord flag methods 2019-11-16 08:18:57 -08:00
HiddenPower.cs PKHeX.Core Nullable cleanup (#2401) 2019-10-16 18:47:31 -07:00
IPKMView.cs Refactoring 2019-09-02 19:30:58 -07:00
IPlugin.cs Minor clean 2019-07-14 15:06:45 -07:00
ISaveFileProvider.cs Add basic plugin sys 2018-05-13 12:49:29 -07:00
ISpriteBuilder.cs Add shadow lugia sprite 2018-10-20 23:05:15 -05:00
RibbonApplicator.cs Sword/Shield Update 2019-11-15 17:52:08 -08:00
ShowdownSet.cs Update handling for non-competitive set import 2019-11-16 16:34:28 -08:00
WurmpleUtil.cs Simplify and relocate wurmple evo logic 2019-05-11 14:25:58 -07:00