PKHeX/PKHeX.Core/Saves/SAV_STADIUM.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

115 lines
3.9 KiB
C#

using System;
using System.Buffers.Binary;
using System.Runtime.InteropServices;
namespace PKHeX.Core;
/// <summary>
/// Base class for GB Era Stadium files.
/// </summary>
public abstract class SAV_STADIUM : SaveFile, ILangDeviantSave
{
protected internal sealed override string ShortSummary => $"{OT} ({Version})";
public sealed override string Extension => ".sav";
public abstract int SaveRevision { get; }
public abstract string SaveRevisionString { get; }
public bool Japanese { get; }
public bool Korean => false;
public sealed override int MaxBallID => 0; // unused
public sealed override int MaxGameID => 99; // unused
public sealed override int MaxMoney => 999999;
public sealed override int MaxCoins => 9999;
/// <summary> If the original input data was swapped endianness. </summary>
private readonly bool IsPairSwapped;
protected abstract int TeamCount { get; }
public sealed override string OT { get; set; }
public sealed override int Language => Japanese ? 1 : 2;
protected SAV_STADIUM(byte[] data, bool japanese, bool swap) : base(data)
{
Japanese = japanese;
OT = SaveUtil.GetSafeTrainerName(this, (LanguageID)Language);
if (!swap)
return;
ReverseEndianness(Data);
IsPairSwapped = true;
}
protected SAV_STADIUM(bool japanese, int size) : base(size)
{
Japanese = japanese;
OT = SaveUtil.GetSafeTrainerName(this, (LanguageID)Language);
}
protected sealed override byte[] DecryptPKM(byte[] data) => data;
public sealed override int GetPartyOffset(int slot) => -1;
public override string GetBoxName(int box) => $"Box {box + 1}";
public sealed override void SetBoxName(int box, ReadOnlySpan<char> value) { }
public sealed override bool ChecksumsValid => GetBoxChecksumsValid();
public sealed override string ChecksumInfo => ChecksumsValid ? "Checksum valid." : "Checksum invalid";
protected abstract void SetBoxChecksum(int box);
protected abstract bool GetIsBoxChecksumValid(int box);
protected sealed override void SetChecksums() => SetBoxChecksums();
protected abstract void SetBoxMetadata(int box);
protected void SetBoxChecksums()
{
for (int i = 0; i < BoxCount; i++)
{
SetBoxMetadata(i);
SetBoxChecksum(i);
}
}
private bool GetBoxChecksumsValid()
{
for (int i = 0; i < BoxCount; i++)
{
if (!GetIsBoxChecksumValid(i))
return false;
}
return true;
}
protected sealed override byte[] GetFinalData()
{
var result = base.GetFinalData();
if (IsPairSwapped)
ReverseEndianness(result = (byte[])result.Clone());
return result;
}
public abstract SlotGroup GetTeam(int team);
public virtual SlotGroup[] GetRegisteredTeams()
{
var result = new SlotGroup[TeamCount];
for (int i = 0; i < result.Length; i++)
result[i] = GetTeam(i);
return result;
}
public sealed override string GetString(ReadOnlySpan<byte> data) => StringConverter12.GetString(data, Japanese);
public sealed override int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength, StringConverterOption option)
{
return StringConverter12.SetString(destBuffer, value, maxLength, Japanese, option);
}
/// <summary>
/// Some emulators emit with system architecture endianness (Little Endian) instead of the original Big Endian ordering.
/// This will efficiently swap 32-bit endianness for the entire span.
/// </summary>
/// <param name="data">Full savedata</param>
private static void ReverseEndianness(Span<byte> data)
{
var uintArr = MemoryMarshal.Cast<byte, uint>(data);
for (int i = 0; i < uintArr.Length; i++)
uintArr[i] = BinaryPrimitives.ReverseEndianness(uintArr[i]);
}
}