PKHeX/PKHeX.Core/Legality/RNG/Frame/SeedInfo.cs
Kurt 3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00

60 lines
1.7 KiB
C#

using System.Collections.Generic;
namespace PKHeX.Core
{
public struct SeedInfo
{
public uint Seed;
public bool Charm3;
public static IEnumerable<SeedInfo> GetSeedsUntilNature(PIDIV pidiv, FrameGenerator info)
{
bool reverse = pidiv.Type.IsReversedPID();
bool charm3 = false;
var seed = pidiv.OriginSeed;
yield return new SeedInfo { Seed = seed };
var s1 = seed;
var s2 = pidiv.RNG.Prev(s1);
while (true)
{
var a = s2 >> 16;
var b = s1 >> 16;
var pid = reverse ? a << 16 | b : b << 16 | a;
// Process Conditions
switch (VerifyPIDCriteria(pid, info))
{
case LockInfo.Pass:
yield break;
case LockInfo.Gender:
charm3 = true;
break;
}
s1 = pidiv.RNG.Prev(s2);
s2 = pidiv.RNG.Prev(s1);
yield return new SeedInfo { Seed = s1, Charm3 = charm3 };
}
}
private static LockInfo VerifyPIDCriteria(uint pid, FrameGenerator info)
{
// Nature locks are always a given
var nval = pid % 25;
if (nval != info.Nature)
return LockInfo.Nature;
if (!info.Gendered)
return LockInfo.Pass;
var gender = pid & 0xFF;
if (info.GenderLow > gender || gender > info.GenderHigh)
return LockInfo.Gender;
return LockInfo.Pass;
}
}
}