PKHeX/PKHeX.Core/Util/RandUtil.cs
2018-07-29 13:27:48 -07:00

32 lines
862 B
C#

using System;
using System.Collections.Generic;
namespace PKHeX.Core
{
public static partial class Util
{
public static readonly Random Rand = new Random();
public static uint Rand32()
{
return (uint)Rand.Next(1 << 30) << 2 | (uint)Rand.Next(1 << 2);
}
/// <summary>
/// Shuffles the order of items within a collection of items.
/// </summary>
/// <typeparam name="T">Item type</typeparam>
/// <param name="items">Item collection</param>
public static void Shuffle<T>(IList<T> items)
{
int n = items.Count;
for (int i = 0; i < n; i++)
{
int r = i + Rand.Next(n-i);
T t = items[r];
items[r] = items[i];
items[i] = t;
}
}
}
}