mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-18 00:13:10 +00:00
383d4b7700
be explicit that the string is empty rather than possibly missing disallow encrypted export for BK4 (they're not encrypted), removes type check simplify replaceall in showdownset (don't call ReplaceAll 4x, just get valid chars and rebuild) simplify get ribbon sprite name (precompute ToLower and appended values
336 lines
13 KiB
C#
336 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace PKHeX.Core
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{
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/* GameCube memory card format data, checksum and code to extract files based on Dolphin code, adapted from C++ to C#
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* https://github.com/dolphin-emu/dolphin/
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*/
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/// <summary>
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/// Flags for indicating what data is present in the Memory Card
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/// </summary>
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public enum GCMemoryCardState
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{
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Invalid,
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NoPkmSaveGame,
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SaveGameCOLO,
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SaveGameXD,
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SaveGameRSBOX,
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MultipleSaveGame,
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DuplicateCOLO,
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DuplicateXD,
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DuplicateRSBOX,
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}
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/// <summary>
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/// GameCube save container which may or may not contain Generation 3 <see cref="SaveFile"/> objects.
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/// </summary>
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public sealed class SAV3GCMemoryCard
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{
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private const int BLOCK_SIZE = 0x2000;
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private const int MBIT_TO_BLOCKS = 0x10;
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private const int DENTRY_STRLEN = 0x20;
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private const int DENTRY_SIZE = 0x40;
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private const int NumEntries_Directory = BLOCK_SIZE / DENTRY_SIZE;
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private static readonly HashSet<int> ValidMemoryCardSizes = new HashSet<int>
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{
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0x0080000, // 512KB 59 Blocks Memory Card
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0x0100000, // 1MB
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0x0200000, // 2MB
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0x0400000, // 4MB 251 Blocks Memory Card
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0x0800000, // 8MB
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0x1000000, // 16MB 1019 Blocks Default Dolphin Memory Card
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0x2000000, // 64MB
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0x4000000, // 128MB
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};
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public static bool IsMemoryCardSize(long Size) => ValidMemoryCardSizes.Contains((int)Size);
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public static bool IsMemoryCardSize(byte[] Data)
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{
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if (!IsMemoryCardSize(Data.Length))
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return false; // bad size
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if (BitConverter.ToUInt64(Data, 0) == ulong.MaxValue)
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return false; // uninitialized
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return true;
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}
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private static readonly byte[] RawEmpty_DEntry = { 0xFF, 0xFF, 0xFF, 0xFF };
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// Control blocks
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private const int Header_Block = 0;
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private const int Directory_Block = 1;
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private const int DirectoryBackup_Block = 2;
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private const int BlockAlloc_Block = 3;
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private const int BlockAllocBackup_Block = 4;
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private const int Header = BLOCK_SIZE * Header_Block;
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private const int Directory = BLOCK_SIZE * Directory_Block;
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private const int DirectoryBAK = BLOCK_SIZE * DirectoryBackup_Block;
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private const int BlockAlloc = BLOCK_SIZE * BlockAlloc_Block;
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private const int BlockAllocBAK = BLOCK_SIZE * BlockAlloc_Block;
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public SAV3GCMemoryCard(byte[] data) => Data = data;
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// Checksums
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private void GetChecksum(int block, int offset, int length, out ushort csum, out ushort inv_csum)
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{
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csum = inv_csum = 0;
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var ofs = (block * BLOCK_SIZE) + offset;
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for (int i = 0; i < length; i++)
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{
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var val = BigEndian.ToUInt16(Data, ofs + (i * 2));
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csum += val;
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inv_csum += (ushort)~val;
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}
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if (csum == 0xffff)
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csum = 0;
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if (inv_csum == 0xffff)
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inv_csum = 0;
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}
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private uint VerifyChecksums()
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{
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uint results = 0;
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GetChecksum(Header_Block, 0, 0xFE, out ushort csum, out ushort csum_inv);
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if (Header_Checksum != csum || (Header_Checksum_Inv != csum_inv))
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results |= 1;
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GetChecksum(Directory_Block, 0, 0xFFE, out csum, out csum_inv);
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if (Directory_Checksum != csum || (Directory_Checksum_Inv != csum_inv))
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results |= 2;
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GetChecksum(DirectoryBackup_Block, 0, 0xFFE, out csum, out csum_inv);
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if (DirectoryBAK_Checksum != csum || (DirectoryBAK_Checksum_Inv != csum_inv))
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results |= 4;
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GetChecksum(BlockAlloc_Block, 4, 0xFFE, out csum, out csum_inv);
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if (BlockAlloc_Checksum != csum || (BlockAlloc_Checksum_Inv != csum_inv))
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results |= 8;
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GetChecksum(BlockAllocBackup_Block, 4, 0xFFE, out csum, out csum_inv);
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if ((BlockAllocBAK_Checksum != csum) || BlockAllocBAK_Checksum_Inv != csum_inv)
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results |= 16;
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return results;
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}
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// Structure
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private int Header_Size => BigEndian.ToUInt16(Data, Header + 0x0022);
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private ushort Header_Checksum => BigEndian.ToUInt16(Data, Header + 0x01fc);
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private ushort Header_Checksum_Inv => BigEndian.ToUInt16(Data, Header + 0x01fe);
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// Encoding (Windows-1252 or Shift JIS)
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private int Header_Encoding => BigEndian.ToUInt16(Data, Header + 0x0024);
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private bool Header_Japanese => Header_Encoding == 1;
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private Encoding EncodingType => Header_Japanese ? Encoding.GetEncoding(1252) : Encoding.GetEncoding(932);
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private int Directory_UpdateCounter => BigEndian.ToUInt16(Data, Directory + 0x1ffa);
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private int Directory_Checksum => BigEndian.ToUInt16(Data, Directory + 0x1ffc);
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private int Directory_Checksum_Inv => BigEndian.ToUInt16(Data, Directory + 0x1ffe);
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private int DirectoryBAK_UpdateCounter => BigEndian.ToUInt16(Data, DirectoryBAK + 0x1ffa);
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private int DirectoryBAK_Checksum => BigEndian.ToUInt16(Data, DirectoryBAK + 0x1ffc);
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private int DirectoryBAK_Checksum_Inv => BigEndian.ToUInt16(Data, DirectoryBAK + 0x1ffe);
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private int BlockAlloc_Checksum => BigEndian.ToUInt16(Data, BlockAlloc + 0x0000);
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private int BlockAlloc_Checksum_Inv => BigEndian.ToUInt16(Data, BlockAlloc + 0x0002);
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private int BlockAllocBAK_Checksum => BigEndian.ToUInt16(Data, BlockAllocBAK + 0x0000);
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private int BlockAllocBAK_Checksum_Inv => BigEndian.ToUInt16(Data, BlockAllocBAK + 0x0002);
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private int DirectoryBlock_Used;
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private int NumBlocks => (Data.Length/BLOCK_SIZE) - 5;
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private int EntryCOLO = -1;
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private int EntryXD = -1;
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private int EntryRSBOX = -1;
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private int EntrySelected = -1;
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public bool HasCOLO => EntryCOLO > -1;
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public bool HasXD => EntryXD > -1;
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public bool HasRSBOX => EntryRSBOX > -1;
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public int SaveGameCount;
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private bool IsCorruptedMemoryCard()
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{
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uint csums = VerifyChecksums();
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if ((csums & 0x1) == 1) // Header checksum failed
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return true;
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if ((csums & 0x2) == 1) // directory checksum error!
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{
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if ((csums & 0x4) == 1) // backup is also wrong
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return true; // Directory checksum and directory backup checksum failed
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RestoreBackup(); // backup is correct, restore
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csums = VerifyChecksums(); // update checksums
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}
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if ((csums & 0x8) != 1)
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return false;
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if ((csums & 0x10) == 1) // backup is also wrong
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return true;
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// backup is correct, restore
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RestoreBackup();
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return false;
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}
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private void RestoreBackup()
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{
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Array.Copy(Data, DirectoryBackup_Block*BLOCK_SIZE, Data, Directory_Block*BLOCK_SIZE, BLOCK_SIZE);
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Array.Copy(Data, BlockAllocBackup_Block*BLOCK_SIZE, Data, BlockAlloc_Block*BLOCK_SIZE, BLOCK_SIZE);
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}
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public GCMemoryCardState GetMemoryCardState()
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{
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if (!IsMemoryCardSize(Data))
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return GCMemoryCardState.Invalid; // Invalid size
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// Size in megabits, not megabytes
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int m_sizeMb = Data.Length / BLOCK_SIZE / MBIT_TO_BLOCKS;
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if (m_sizeMb != Header_Size) // Memory card file size does not match the header size
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return GCMemoryCardState.Invalid;
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if (IsCorruptedMemoryCard())
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return GCMemoryCardState.Invalid;
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// Use the most recent directory block
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DirectoryBlock_Used = DirectoryBAK_UpdateCounter > Directory_UpdateCounter
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? DirectoryBackup_Block
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: Directory_Block;
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string Empty_DEntry = EncodingType.GetString(RawEmpty_DEntry, 0, 4);
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// Search for pokemon savegames in the directory
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for (int i = 0; i < NumEntries_Directory; i++)
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{
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int offset = (DirectoryBlock_Used * BLOCK_SIZE) + (i * DENTRY_SIZE);
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string GameCode = EncodingType.GetString(Data, offset, 4);
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if (GameCode == Empty_DEntry)
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continue;
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int FirstBlock = BigEndian.ToUInt16(Data, offset + 0x36);
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int BlockCount = BigEndian.ToUInt16(Data, offset + 0x38);
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// Memory card directory contains info for deleted files with boundaries beyond memory card size, ignore
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if (FirstBlock + BlockCount > NumBlocks)
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continue;
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if (SaveUtil.HEADER_COLO.Contains(GameCode))
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{
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if (EntryCOLO > -1) // another entry already exists
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return GCMemoryCardState.DuplicateCOLO;
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EntryCOLO = i;
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SaveGameCount++;
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}
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if (SaveUtil.HEADER_XD.Contains(GameCode))
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{
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if (EntryXD > -1) // another entry already exists
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return GCMemoryCardState.DuplicateXD;
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EntryXD = i;
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SaveGameCount++;
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}
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if (SaveUtil.HEADER_RSBOX.Contains(GameCode))
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{
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if (EntryRSBOX > -1) // another entry already exists
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return GCMemoryCardState.DuplicateRSBOX;
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EntryRSBOX = i;
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SaveGameCount++;
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}
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}
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if (SaveGameCount == 0)
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return GCMemoryCardState.NoPkmSaveGame;
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if (SaveGameCount > 1)
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return GCMemoryCardState.MultipleSaveGame;
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if (EntryCOLO > -1)
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{
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EntrySelected = EntryCOLO;
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return GCMemoryCardState.SaveGameCOLO;
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}
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if (EntryXD > -1)
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{
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EntrySelected = EntryXD;
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return GCMemoryCardState.SaveGameXD;
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}
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EntrySelected = EntryRSBOX;
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return GCMemoryCardState.SaveGameRSBOX;
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}
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public GameVersion SelectedGameVersion
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{
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get
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{
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if (EntryCOLO > -1 && EntrySelected == EntryCOLO)
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return GameVersion.COLO;
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if (EntryXD > -1 && EntrySelected == EntryXD)
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return GameVersion.XD;
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if (EntryRSBOX > -1 && EntrySelected == EntryRSBOX)
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return GameVersion.RSBOX;
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return GameVersion.Any; //Default for no game selected
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}
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}
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public void SelectSaveGame(GameVersion Game)
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{
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switch (Game)
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{
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case GameVersion.COLO: if (EntryCOLO > -1) EntrySelected = EntryCOLO; break;
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case GameVersion.XD: if (EntryXD > -1) EntrySelected = EntryXD; break;
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case GameVersion.RSBOX: if (EntryRSBOX > -1) EntrySelected = EntryRSBOX; break;
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}
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}
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public string GCISaveName => GCISaveGameName();
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public byte[] SelectedSaveData { get => ReadSaveGameData(); set => WriteSaveGameData(value); }
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public byte[] Data { get; private set; }
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private string GCISaveGameName()
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{
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int offset = (DirectoryBlock_Used * BLOCK_SIZE) + (EntrySelected * DENTRY_SIZE);
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string GameCode = EncodingType.GetString(Data, offset, 4);
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string Makercode = EncodingType.GetString(Data, offset + 0x04, 2);
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string FileName = EncodingType.GetString(Data, offset + 0x08, DENTRY_STRLEN);
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return $"{Makercode}-{GameCode}-{Util.TrimFromZero(FileName)}.gci";
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}
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private byte[] ReadSaveGameData()
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{
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if (EntrySelected == -1)
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return Array.Empty<byte>(); // No entry selected
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int offset = (DirectoryBlock_Used * BLOCK_SIZE) + (EntrySelected * DENTRY_SIZE);
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int FirstBlock = BigEndian.ToUInt16(Data, offset + 0x36);
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int BlockCount = BigEndian.ToUInt16(Data, offset + 0x38);
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byte[] SaveData = new byte[BlockCount * BLOCK_SIZE];
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Array.Copy(Data, FirstBlock * BLOCK_SIZE, SaveData, 0, BlockCount * BLOCK_SIZE);
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return SaveData;
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}
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private void WriteSaveGameData(byte[] SaveData)
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{
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if (EntrySelected == -1) // Can't write anywhere
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return;
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int offset = (DirectoryBlock_Used * BLOCK_SIZE) + (EntrySelected * DENTRY_SIZE);
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int FirstBlock = BigEndian.ToUInt16(Data, offset + 0x36);
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int BlockCount = BigEndian.ToUInt16(Data, offset + 0x38);
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if (SaveData.Length != BlockCount * BLOCK_SIZE) // Invalid File Size
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return;
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Array.Copy(SaveData, 0, Data, FirstBlock * BLOCK_SIZE, BlockCount * BLOCK_SIZE);
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}
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}
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}
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