mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 04:23:12 +00:00
3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
141 lines
4.5 KiB
C#
141 lines
4.5 KiB
C#
using System;
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using System.Collections.Generic;
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namespace PKHeX.Core;
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public static partial class Legal
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{
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internal const int MaxSpeciesID_8a = (int)Species.Enamorus;
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internal const int MaxMoveID_8a = (int)Move.TakeHeart;
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internal const int MaxItemID_8a = 1828; // Legend Plate
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internal const int MaxBallID_8a = (int)Ball.LAOrigin;
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internal const int MaxGameID_8a = (int)GameVersion.SP;
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internal const int MaxAbilityID_8a = MaxAbilityID_8_R2;
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internal static readonly ushort[] HeldItems_LA = Array.Empty<ushort>();
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internal static readonly ushort[] Pouch_Items_LA =
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{
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017, 023, 024, 025, 026, 027, 028, 029, 039, 041,
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050, 054, 072, 073, 075, 080, 081, 082, 083, 084,
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085, 090, 091, 092, 107, 108, 109, 110, 149, 150,
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151, 152, 153, 154, 155, 157, 158, 159, 160, 161,
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162, 163, 164, 166, 168, 233, 252, 321, 322, 323,
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324, 325, 326, 327, 583, 849,
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1125, 1126, 1127, 1128, 1231, 1232, 1233, 1234, 1235, 1236,
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1237, 1238, 1239, 1240, 1241, 1242, 1243, 1244, 1245, 1246,
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1247, 1248, 1249, 1250, 1251,
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1611, 1613, 1614, 1615, 1616, 1617, 1618, 1619, 1620, 1621,
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1628, 1630, 1631, 1632, 1633, 1634, 1635, 1636, 1637, 1638,
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1651, 1679, 1681, 1682, 1684, 1686, 1687, 1688, 1689, 1690,
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1691, 1692, 1693, 1694, 1695, 1696, 1699, 1700, 1701, 1702,
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1703, 1704, 1705, 1706, 1707, 1708, 1709, 1710, 1711, 1712,
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1713, 1716, 1717, 1720, 1724, 1725, 1726, 1727, 1728, 1732,
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1733, 1734, 1735, 1736, 1738, 1739, 1740, 1741, 1742, 1746,
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1747, 1748, 1749, 1750, 1754, 1755, 1756, 1757, 1758, 1759,
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1760, 1761, 1762, 1764, 1785,
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};
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internal static readonly ushort[] Pouch_Recipe_LA =
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{
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1640, 1641, 1642, 1643, 1644, 1646, 1647, 1648, 1649,
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1650, 1652, 1653, 1654, 1655, 1656, 1657, 1658, 1659,
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1660, 1661, 1662, 1663, 1664, 1665, 1666, 1667, 1668, 1669,
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1670, 1671, 1673, 1674, 1675, 1676, 1677,
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1729,
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1730, 1731,
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1751, 1752, 1753,
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1783, 1784,
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};
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internal static readonly ushort[] Pouch_Key_LA =
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{
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111,
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298, 299,
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300, 301, 302, 303, 304, 305, 306, 307, 308, 309,
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310, 311, 312, 313,
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441, 455, 466,
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632, 638, 644,
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1608, 1609, 1610, 1612, 1622, 1624, 1625, 1626, 1627, 1629,
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1639, 1678, 1721, 1722, 1723, 1737, 1743, 1744, 1745, 1763,
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1765, 1766, 1767, 1768, 1769, 1771, 1776, 1777, 1778, 1779,
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1780, 1782, 1786, 1787, 1788, 1789, 1790, 1792, 1793, 1794,
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1795, 1796, 1797, 1798, 1799, 1800, 1801, 1802, 1803, 1804,
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1805, 1806, 1807,
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1828,
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};
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#region Moves
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internal static readonly ushort[] MoveShop8_LA =
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{
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(int)Move.FalseSwipe,
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(int)Move.FireFang,
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(int)Move.ThunderFang,
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(int)Move.IceFang,
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(int)Move.IceBall,
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(int)Move.RockSmash,
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(int)Move.Spikes,
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(int)Move.Bulldoze,
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(int)Move.AerialAce,
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(int)Move.StealthRock,
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(int)Move.Swift,
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(int)Move.TriAttack,
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(int)Move.MagicalLeaf,
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(int)Move.OminousWind,
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(int)Move.PowerShift,
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(int)Move.FocusEnergy,
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(int)Move.BulkUp,
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(int)Move.CalmMind,
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(int)Move.Rest,
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(int)Move.BabyDollEyes,
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(int)Move.FirePunch,
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(int)Move.ThunderPunch,
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(int)Move.IcePunch,
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(int)Move.DrainPunch,
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(int)Move.PoisonJab,
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(int)Move.PsychoCut,
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(int)Move.ZenHeadbutt,
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(int)Move.LeechLife,
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(int)Move.XScissor,
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(int)Move.RockSlide,
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(int)Move.ShadowClaw,
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(int)Move.IronHead,
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(int)Move.IronTail,
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(int)Move.MysticalFire,
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(int)Move.WaterPulse,
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(int)Move.ChargeBeam,
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(int)Move.EnergyBall,
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(int)Move.IcyWind,
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(int)Move.SludgeBomb,
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(int)Move.EarthPower,
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(int)Move.ShadowBall,
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(int)Move.Snarl,
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(int)Move.FlashCannon,
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(int)Move.DazzlingGleam,
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(int)Move.GigaImpact,
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(int)Move.AquaTail,
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(int)Move.WildCharge,
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(int)Move.HighHorsepower,
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(int)Move.Megahorn,
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(int)Move.StoneEdge,
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(int)Move.Outrage,
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(int)Move.PlayRough,
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(int)Move.HyperBeam,
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(int)Move.Flamethrower,
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(int)Move.Thunderbolt,
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(int)Move.IceBeam,
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(int)Move.Psychic,
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(int)Move.DarkPulse,
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(int)Move.DracoMeteor,
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(int)Move.SteelBeam,
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(int)Move.VoltTackle,
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};
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#endregion
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}
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