mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 19:03:11 +00:00
3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
106 lines
3.9 KiB
C#
106 lines
3.9 KiB
C#
using System;
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namespace PKHeX.Core;
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/// <summary>
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/// Moveset verifier for entities currently existing as an egg.
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/// </summary>
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internal static class LearnVerifierEgg
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{
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public static void Verify(Span<MoveResult> result, ReadOnlySpan<ushort> current, IEncounterTemplate enc, PKM pk)
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{
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if (enc.Generation >= 6)
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VerifyFromRelearn(result, current, enc, pk);
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else // No relearn moves available.
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VerifyPre3DS(result, current, enc);
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}
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private static void VerifyPre3DS(Span<MoveResult> result, ReadOnlySpan<ushort> current, IEncounterTemplate enc)
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{
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if (enc is EncounterEgg e)
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LearnVerifierRelearn.VerifyEggMoveset(e, result, current);
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else
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VerifyFromEncounter(result, current, enc);
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}
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private static void VerifyFromEncounter(Span<MoveResult> result, ReadOnlySpan<ushort> current, IEncounterTemplate enc)
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{
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if (enc is IMoveset { Moves: { HasMoves: true } x })
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{
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VerifyMovesInitial(result, current, x);
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}
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else
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{
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ReadOnlySpan<ushort> initial = GameData.GetLearnset(enc.Version, enc.Species, enc.Form).GetBaseEggMoves(enc.LevelMin);
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VerifyMovesInitial(result, current, initial);
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}
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}
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private static void VerifyMovesInitial(Span<MoveResult> result, ReadOnlySpan<ushort> current, Moveset initial)
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{
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// Check that the sequence of current move matches the initial move sequence.
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int i = 0;
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if (initial.Move1 != 0)
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{
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result[i++] = GetMethodInitial(current[i], initial.Move1);
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if (initial.Move2 != 0)
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{
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result[i++] = GetMethodInitial(current[i], initial.Move2);
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if (initial.Move3 != 0)
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{
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result[i++] = GetMethodInitial(current[i], initial.Move3);
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if (initial.Move4 != 0)
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{
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result[i++] = GetMethodInitial(current[i], initial.Move4);
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}
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}
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}
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}
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for (; i < current.Length; i++)
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result[i] = current[i] == 0 ? MoveResult.Empty : MoveResult.Unobtainable(0);
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}
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private static void VerifyMovesInitial(Span<MoveResult> result, ReadOnlySpan<ushort> current, ReadOnlySpan<ushort> initial)
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{
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// Check that the sequence of current move matches the initial move sequence.
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for (int i = 0; i < initial.Length; i++)
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result[i] = GetMethodInitial(current[i], initial[i]);
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for (int i = initial.Length; i < current.Length; i++)
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result[i] = current[i] == 0 ? MoveResult.Empty : MoveResult.Unobtainable(0);
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}
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private static void VerifyFromRelearn(Span<MoveResult> result, ReadOnlySpan<ushort> current, IEncounterTemplate enc, PKM pk)
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{
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if (enc is EncounterEgg)
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VerifyMatchesRelearn(result, current, pk);
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else if (enc is IMoveset { Moves: { HasMoves: true } x })
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VerifyMovesInitial(result, current, x);
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else
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VerifyFromEncounter(result, current, enc);
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}
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private static void VerifyMatchesRelearn(Span<MoveResult> result, ReadOnlySpan<ushort> current, PKM pk)
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{
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// Check that the sequence of current move matches the relearn move sequence.
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for (int i = 0; i < result.Length; i++)
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result[i] = GetMethodRelearn(current[i], pk.GetRelearnMove(i));
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}
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private static MoveResult GetMethodInitial(ushort current, ushort initial)
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{
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if (current != initial)
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return MoveResult.Unobtainable(initial);
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if (current == 0)
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return MoveResult.Empty;
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return MoveResult.Initial;
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}
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private static MoveResult GetMethodRelearn(ushort current, ushort relearn)
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{
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if (current != relearn)
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return MoveResult.Unobtainable(relearn);
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if (current == 0)
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return MoveResult.Empty;
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return MoveResult.Relearn;
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}
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}
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